Tyrfing Finnvifull name
Fin, Fin-Fin, nicknames
3 Yearsage
Summer of Year 15birthdate
Dire wolfsize
Lawful Neutralalignment
herepost log

The first thing a wolf may notice about fin is his towering size - as an adult he will stand larger than both his parents at 45" tall and will be thick with hard-earned muscle. They say a puppy must grow into their paws and Fin is no different, though the differences in this direwolf's paws will be very obvious at a glance. Not only are his paws feline in appearance, but Fin sports an extra toe upon each, giving his already oversized paws a hilariously disproportionate look in his youth. Rather than a deformity, Fin considers his paws a gift from the Gods that he will learn early-on to utilize in combat.

Physically, Fin considers himself beautiful. His pelt is a medium toned shade of grey at base and his eyes are a strikingly bright purple. Upon his snout, his limbs, tail and back he's inherited a sort of iridescence from his father's genetics. Wherever purple lies upon him, it shimmers in the light similarly to the feathers of a hummingbird. Muddled in among his darker greys are streaks of a lighter tone, and the fur upon his paws is the darkest shade of grey he wears. He keeps his pelt shiny and healthy at all times and is very prideful of his appearance. appearance
"Fear not death for the hour of your doom is set and none may escape it."
Fin will have utmost respect for his mothers Gods, and their wrath will be the only thing to strike fear into this boy's heart. From his devotion will be born a fearlessness that initially may be difficult to contain. This would be the pup you would find in the range, clinging desperately to the horns of a steer and trying to wrestle it to the ground simply because he thinks he can; because should the Gods decide it was his turn to die then so be it, and should it not be his time then nothing could ever harm him. This period of being reckless with his own life shouldn't last long, eventually he will learn of Valhalla and through his desire to sit in Odin's Hall, will learn that just because he doesn't fear death does not mean he should throw himself at it's door.

"Even in the sheath the sword must be sharp – so too must the mind and the spirit be within the body."
Thankfully Fin will have a brain behind his brawn and it likely would be the only reason he would survive to adulthood. Very quickly he will learn that actions have consequences, and in turn will be able to better control his more basic impulses. While he is not stupid by any means, that inner voice that says "I know better than that" is the least strong of all his traits. He is smart enough to keep himself out of stupid-bad situations, though that does not necessarily mean he will be able to talk himself out of a less-stupid situation if to do so would compromise his other values. In situations where what he should be doing doesn't conflict with what he wants to do, his intelligence shows itself in similar ways to his mother. Fin will be smooth-talking and persuasive, and able to sell sand to the Sahara.

"Where wolf’s ears are, wolf’s teeth are near."
Fin will very early on develop a very healthy respect for his culture, and will attempt to deeply ingrain himself in nature to earn the favor of the Vættir. This will begin as a conscious effort to notice things - literally anything - and follow those observations up with questions. His train of thought and logic will move quickly and because of that, his questions as a pup may seem to come out of left field. As an adult, his deep-rooted habits of thought and observation will bleed into his social interactions. He will likely find it easy to empathize with others, though unfortunately the realizations will probably be lost on him. While he will understand deeply how painful an action may be, his heart is not soft enough to keep him from doing said things. If anything he will simply use these feelings to try and manipulate or encourage others into something he or his family wants/needs, or to comfort those he loves and see them happier.

"The hand turns to its wonted skill, and that which was learned in youth is always most familiar."
As with everything else in life, Fin strives to be the very best warrior he could possibly be. He will likely be border-line obsessive while in training, emulating the many fighters in his life and willing his body into perfection to please the Gods. I can see him struggling to balance the many different schools he will yearn to master, though deciding upon fighting as being the priority above all else to live up to his name sake as the The Sword from the Legends. To be chosen to join other fallen warriors in Odin's Hall after death will be his greatest motivation. He would not be above looking for performance enhancing herbs, or trying to develop and/or perfect runic magic to give him a sharper edge in battle.

"Wisdom is welcome wherever it comes from."
Everything and anything Fin attempts will always have his full dedication behind it, and in his desperate devotion to the Gods he will be attempting to exceed perfection with it all. A flaw in this will be that he will be his own harshest critic, unable to accept anything he does as good enough for his own high standards. He will never stop seeking knowledge, perfecting technique, or working to better himself and his family.

"Trust not him whose father, brother or other kin you have slain no matter how young he be, for often grows the wolf in the child."
Fin will love and adore each member of his family as most wolves do and will wish to see them all as happy and comfortable as possible. He would protect any relative fiercely and will be willing to go as far as necessary to defend their honor. Those of his family who do not believe in Valk's culture will still receive his love regardless, as he will not see himself as one deserving of deciding the judgement of the Gods. While he might think they are super, entirely, incorrect.. he would be the type to quietly laugh off their ridiculous views and send a prayer up to the heavens to please forgive his silly and adorably ignorant föðurkyn while wondering what he could do to spare their souls.
Companion #1: Black-Chinned Hummingbird [Unpurchased]
Companion #2: Undecided [Unpurchased]
Offensive Accessory: Undecided (Potentially mouth-guard sabers to mimic daddy?) [Unpurchased]
Defensive Accessory: Undecided [Unpurchased]
Open Character Pass Covers unnatural color purple iridescence. [Purchased] [Reference]
Direwolf Pass 45" Height [Purchased]
Mutation Pass Cat paws [Purchased]
Birth Defect: Polydactyly [Free] misc

Inventory listing
Icon Name Description Details Quantity
Dire Wolf Height Pass Dire Wolf Height Pass Allows height up to 45" on a character. 45" n/a
Minor Mutation Pass Minor Mutation Pass Allows a single minor mutation to be applied to a new character. Horns (Offensive) n/a
Minor Mutation Pass Minor Mutation Pass Allows a single minor mutation to be applied to a new character. Cat paws (Offensive) n/a
Open Character Pass Open Character Pass Allows creation of a character free of charge, including all markings and colorations (height not included). n/a n/a
Event Mutation Event Mutation An event-gained mutation. Amethyst saber teeth (Offensive) n/a
Large Companion Large Companion Allows for a large companion less than 25" tall (for birds, wingspan of 50" or less; for reptiles, length of 50" or less). Male miniature emperor penguin, 25" (Boosted) n/a
Small Companion Small Companion Allows for a small companion less than 12" tall (for birds, wingspan of 25" or less; for reptiles, length of 25" or less). Male black chinned hummingbird, 3.25" n/a
Battle Accessory - Defensive Battle Accessory - Defensive A defensive battle accessory. A santa coat, reinforced beneath the fluffy fur by hardened leather for protection. It's mostly a cape, covering his neck and back and is dyed dark purple with black ruffles. n/a
Battle Accessory - Offensive Battle Accessory - Offensive An offensive battle accessory. A short blade fastened around the tail bone and sticking out from the tail. For pokey-tail slaps. n/a
Instant Cure Potion Instant Cure Potion [NR] [NT] Use to instantly cure something (a maim, disability, etc). n/a 1
[NR] indicates a non-refundable item; [NT] indicates a non-transferrable item.
Show used items