ardent

Dauntless



Ardent

Administrator

age
Pup
gender
Female
gems
124443
size
Small
build
-
posts
433
player
11-07-2017, 06:59 AM (This post was last modified: 12-11-2017, 04:49 PM by Tyranis.)
Pack Ranks

Tier 1
Sergeant Major (1) - The Sergeant Major is the highest authority within Dauntless, while other members, either tier three or higher, may make decisions without the Sergeant Major's permission the Sergeant Major always has the final say in what happens within the pack.
Command Sergeant (1) - The Command Sergeant  is an elected rank given to whomever is to act in the place of the Sergeant Major  when the s/he steps down or dies. Election of the Command Sergeant  can be held at the Sergeant Major's whim.
Tier 2
Master Sergeant (1) - The Master Sergeant acts as the second in command to the Sergeant Major as well as an advisor, they aren't given a specific task but are expected to learn from all fields and ranks, their council is held with the utmost regard and their rulings can only be overturned by the Sergeant Major.
Tier 3
Chief Intelligence Officer (1) - One of the three advisors to the Sergeant Major; this position favors wolves with experience in intellectual skills and Navigation. It can only be obtained either by vote or by being selected by the Sergeant Major as per the Sergeant Major's decision. This position also commands all wolves assigned as Intelligence Officers and outranks all Specialist rulings.
Chief Quartermaster (1) - One of three advisors to the Sergeant Major; this position favors wolves with experience in Hunting and Healing skills. It can only be obtained either by vote or by selection of the Sergeant Major as per the Sergeant Major's decision. This position is responsible for maintaining and keeping inventory of the pack's food stores and the pack's herb stocks and commands all wolves assigned as Game Officer or Medical Officer and outranks all Specialist Rulings
Chief Infantry Officer (1) - One of three advisors to the Sergeant Major; this position favors wolves with experience in Fighting skills. It can only be obtained either by vote or by selection of the Sergeant Major as per the Sergeant Major's decision. This position is responsible for overseeing the training and assignment of all Infantry Officers and outranks all Specialist Rulings
Tier 4
Police Specialist (3) - The peace keepers within Dauntless tasked with making sure the pack laws are being followed and enforced. The Military Police may demote anyone with a tier 4 or 5 rank to tier 6 however the decision can be overruled by the Sergeant Major or a Chief Officer. This rank can be challenged for at any time and if one of the military police is abusing their power it is expected that they will be.
Intelligence Specialist (2) – The lead navigators and intellectuals within the pack; tasked with apprenticing all Grunts wishing to become intelligence officers themselves and reporting information gathered by Intelligence officers to Tier 1 and 2 wolves. Intelligence specialists are also expected to keep up moral within the pack by organizing festivals, and overseeing trading between packs. This rank can be challenged for at any time.
Game Specialist (2) – The lead hunters within the pack; tasked with overseeing hunts with the exception of The Summer Fox Chase as well as apprenticing any grunts that wish to become hunters. They are responsible for filling and controlling the food stores and distributing rations in times of famine. This rank can be challenged for at any time.
Medical Specialist (2) – The lead healers within the pack; tasked with apprenticing all grunts wishing to become Medical Officers. They are responsible with maintaining the herb den and overseeing all healers as they perform their duties This rank can be challenged for at any time.
Infantry Specialist (2) – The lead fighters within the pack; tasked with apprenticing all grunts wishing to become Infantry Officers. In times of battle they are expected to be on the frontline where the fighting is thickest as well as overseeing  patrol of the borders and processing any potential members found at the borders or within the battlefield. This rank can be challenged for at any time
Tier 5
Infantry Officer (∞) – Fighters within the pack tasked with patrolling the borders and fighting off potential invasions or attacks
Game Officer (∞) – Hunters within the pack, tasked with supplying food for the stores and observing the movements of herds of prey.
Medical Officer (∞) – Healers within the pack, tasked with treating ailments or wounds of pack members and gathering herbs for the herb den. A medical officer may withhold treatment unless ordered by a tier 3 ranked wolf or higher
Intelligence Officer (∞) – Navigators or intellectuals within the pack tasked with exploring the lands outside of Dauntless and maintaining relationships between allied packs.
Tier 6
Private (∞) - Unranked wolves over the age of 2 years or wolves who have been moved from the rank of either prisoner or disciplinary ofender
Grunt (∞) – Adolescents given apprenticeships, grunts may change their chosen apprenticeship at any time.
Junior (∞) - The children of Dauntless too young to be given apprenticeships, are expected to begin learning the skills and roles within Dauntless as early as possible.
Veteran (∞) - The elderly in Dauntless no longer able to perform their duties.
Tier 7
Prisoner (∞) – Simply put, a prisoner of Dauntless, they are not to be harmed or mistreated but cannot leave Dauntless at any time unless they have been released by a tier 3 ranked wolf or higher. Prisoners may not leave Waterfall Peak under any circumstances, and will be subject to maim if they are caught anywhere else.
Bondservant (∞) – Slaves within Dauntless expected to do the bidding of their masters. Slaves can be taken by any tier 4 ranked wolf or higher. Punishment and mistreatment is the responsibility of the bondservant’s master. Bondservants are not allowed to leave Dauntless territory under any circumstances.
Disciplinary Offender (∞) – A temporary rank for pack members being punished, a disciplinary offender is able to plea their innocence at any time, however if they are found guilty the span of their punishment may be extended.