ardent

Dauntless



Ardent

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11-07-2017, 06:44 AM (This post was last modified: 12-02-2017, 03:40 PM by Tyranis.)
Dauntless




"He was a killer, a thing that preyed, living on the things that lived, unaided, alone, by virtue of his own strength and prowess, surviving triumphantly in a hostile environment where only the strong survive.”
― Jack London, The Call of the Wild

Dauntless is a pack made for the strong where hard work and ability is recognised more than bloodlines. Dauntless was founded on the idea that anyone who is capable of being a leader should be a leader rather than passing the pack down to a descendant.  The pack alignment ranges from Lawful Neutral to Neutral Evil. Discipline is to be expected from its members as well as the ability to fight when necessary, alliances with other packs are to be respected while enemies to the pack as a whole must be recognized as well. Dauntless has many strict laws but hard work and compliance will be greatly rewarded and is expected to be recognised by other members as well.

Pack color: #77ecf2
Claimed territories: Waterfall Peak|Mile-High Woods
Former leaders: -Tyranis Wreckage



Ardent

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11-07-2017, 06:59 AM (This post was last modified: 01-15-2018, 01:46 PM by Tyranis.)
Pack Roster






















TIER 1
Tyranis Sergeant Major
TIER 2
CloudburstMaster Sergeant
TIER 3
- -
-
-
TIER 4
- -
TIER 5
-
TIER 6
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AraneaPrivate
StormPrivate
NaudirPrivate
AcerePrivate
QuinnPrivate
AshmedaiPrivate
ArtemisPrivate
Legion Private
Iolanta Private
Rain Junior
Nuada Junior
Aerndis Junior
Jupiter Junior
Orion Junior
TIER 7
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11-07-2017, 06:59 AM (This post was last modified: 12-11-2017, 04:49 PM by Tyranis.)
Pack Ranks

Tier 1
Sergeant Major (1) - The Sergeant Major is the highest authority within Dauntless, while other members, either tier three or higher, may make decisions without the Sergeant Major's permission the Sergeant Major always has the final say in what happens within the pack.
Command Sergeant (1) - The Command Sergeant  is an elected rank given to whomever is to act in the place of the Sergeant Major  when the s/he steps down or dies. Election of the Command Sergeant  can be held at the Sergeant Major's whim.
Tier 2
Master Sergeant (1) - The Master Sergeant acts as the second in command to the Sergeant Major as well as an advisor, they aren't given a specific task but are expected to learn from all fields and ranks, their council is held with the utmost regard and their rulings can only be overturned by the Sergeant Major.
Tier 3
Chief Intelligence Officer (1) - One of the three advisors to the Sergeant Major; this position favors wolves with experience in intellectual skills and Navigation. It can only be obtained either by vote or by being selected by the Sergeant Major as per the Sergeant Major's decision. This position also commands all wolves assigned as Intelligence Officers and outranks all Specialist rulings.
Chief Quartermaster (1) - One of three advisors to the Sergeant Major; this position favors wolves with experience in Hunting and Healing skills. It can only be obtained either by vote or by selection of the Sergeant Major as per the Sergeant Major's decision. This position is responsible for maintaining and keeping inventory of the pack's food stores and the pack's herb stocks and commands all wolves assigned as Game Officer or Medical Officer and outranks all Specialist Rulings
Chief Infantry Officer (1) - One of three advisors to the Sergeant Major; this position favors wolves with experience in Fighting skills. It can only be obtained either by vote or by selection of the Sergeant Major as per the Sergeant Major's decision. This position is responsible for overseeing the training and assignment of all Infantry Officers and outranks all Specialist Rulings
Tier 4
Police Specialist (3) - The peace keepers within Dauntless tasked with making sure the pack laws are being followed and enforced. The Military Police may demote anyone with a tier 4 or 5 rank to tier 6 however the decision can be overruled by the Sergeant Major or a Chief Officer. This rank can be challenged for at any time and if one of the military police is abusing their power it is expected that they will be.
Intelligence Specialist (2) – The lead navigators and intellectuals within the pack; tasked with apprenticing all Grunts wishing to become intelligence officers themselves and reporting information gathered by Intelligence officers to Tier 1 and 2 wolves. Intelligence specialists are also expected to keep up moral within the pack by organizing festivals, and overseeing trading between packs. This rank can be challenged for at any time.
Game Specialist (2) – The lead hunters within the pack; tasked with overseeing hunts with the exception of The Summer Fox Chase as well as apprenticing any grunts that wish to become hunters. They are responsible for filling and controlling the food stores and distributing rations in times of famine. This rank can be challenged for at any time.
Medical Specialist (2) – The lead healers within the pack; tasked with apprenticing all grunts wishing to become Medical Officers. They are responsible with maintaining the herb den and overseeing all healers as they perform their duties This rank can be challenged for at any time.
Infantry Specialist (2) – The lead fighters within the pack; tasked with apprenticing all grunts wishing to become Infantry Officers. In times of battle they are expected to be on the frontline where the fighting is thickest as well as overseeing  patrol of the borders and processing any potential members found at the borders or within the battlefield. This rank can be challenged for at any time
Tier 5
Infantry Officer (∞) – Fighters within the pack tasked with patrolling the borders and fighting off potential invasions or attacks
Game Officer (∞) – Hunters within the pack, tasked with supplying food for the stores and observing the movements of herds of prey.
Medical Officer (∞) – Healers within the pack, tasked with treating ailments or wounds of pack members and gathering herbs for the herb den. A medical officer may withhold treatment unless ordered by a tier 3 ranked wolf or higher
Intelligence Officer (∞) – Navigators or intellectuals within the pack tasked with exploring the lands outside of Dauntless and maintaining relationships between allied packs.
Tier 6
Private (∞) - Unranked wolves over the age of 2 years or wolves who have been moved from the rank of either prisoner or disciplinary ofender
Grunt (∞) – Adolescents given apprenticeships, grunts may change their chosen apprenticeship at any time.
Junior (∞) - The children of Dauntless too young to be given apprenticeships, are expected to begin learning the skills and roles within Dauntless as early as possible.
Veteran (∞) - The elderly in Dauntless no longer able to perform their duties.
Tier 7
Prisoner (∞) – Simply put, a prisoner of Dauntless, they are not to be harmed or mistreated but cannot leave Dauntless at any time unless they have been released by a tier 3 ranked wolf or higher. Prisoners may not leave Waterfall Peak under any circumstances, and will be subject to maim if they are caught anywhere else.
Bondservant (∞) – Slaves within Dauntless expected to do the bidding of their masters. Slaves can be taken by any tier 4 ranked wolf or higher. Punishment and mistreatment is the responsibility of the bondservant’s master. Bondservants are not allowed to leave Dauntless territory under any circumstances.
Disciplinary Offender (∞) – A temporary rank for pack members being punished, a disciplinary offender is able to plea their innocence at any time, however if they are found guilty the span of their punishment may be extended.  



Ardent

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11-07-2017, 06:59 AM (This post was last modified: 12-11-2017, 04:58 PM by Tyranis.)
Pack Rules, Culture, & History


All non-Dauntless wolves who enter Dauntless lands are considered prisoners until they have either made an appeal to join their ranks or are granted amnesty by a tier 3 ranked wolf or higher. The ultimate fate of the prisoner however can only be decided by the Sergeant Major or the Master Sergeant.

✭✭ Ranks are based on skill and performance, marriage or paternity to a high ranked wolf will not carry over to the mate or child. Ranks are only to be given on the basis of capability and merit, children in particular must make a name for themselves rather than inherit titles. Furthermore high ranked wolves cannot nominate their own children or mates during rites of election as it is a conflict of interest.  

✭✭✭ Slothfulness and apathy will not be tolerated within Dauntless. Only the strong shall prevail and those that would lounge on the hard work of others are not welcome within Dauntless. If a tier three wolf is failing in their duties or abusing their power it is expected that their rank be challenged for. If the challenger should fail they may still demand a rite of justice, providing they have proof.

✭✭✭✭ The will of the Sergeant Major is law and therefore the laws of Dauntless are subject to change as they see fit. Insubordination and disobedience are subject to harsh punishment and cannot be overruled by a rite of justice. The punishment for committing these crimes can only be decided by the Sergeant Major and no one else.

✭✭✭✭✭ By force or feather all pups born to Dauntless wolves belong to Dauntless or must be disowned. Caring for others outside the pack is considered a capital offence and may be dealt with accordingly. Before joining Dauntless all wolves must renounce their ties to any family that refuses to join Dauntless themselves, however if a family member should seek to find their loved one by entering Dauntless territory an appeal to join their ranks can be made.

✭✭✭✭✭✭Marriage is a sacred bond that must be treated as such. Committing adultery is a heinous offence and one that should be punished as the affronted partner sees fit. Having children out of wedlock is considered disgraceful, however honor may be restored to the discredited  party if either the partner or anyone else demands a Rite of Matrimony after the fact.  Rites of Matrimony may be dissolved by rites of justice as long as there are grounds for annulment

✭✭✭✭✭✭✭ Other species are never to be treated as equals to wolves. They may be kept as companions or slaves but should never be allowed to speak unless spoken to or hold a rank above Bondservant. Furthermore, any wolf kept as a slave is to be treated no better than a creature from another species. Any slave behaving disagreeably is to be punished either by its master or another member of a pack with the consent of the creature’s master.

Customs:

The Summer Fox Chase- The Summer Fox Chase is a hunt to celebrate the arival of Summer; while participation in the hunt itself is not mandatory it is expected that most members- in particular hunters- will attend. The hunt is started by the Sergeant Major, and will target a preselected fox to hunt, however, there will be no formal strategy used during the hunt. Whoever catches the fox wins a predetermined gemstore bought prize that will range from an accessory to a small companion. In addition, the winner will be dubbed the Champion of Summer until the beginning of Autumn.

The Fox Fair- In addition to the fox chase a fair will be held within the pack lands for whoever wishes to attend, loners or members of other packs are welcome to attend although the festivities will not begin until the Fox Chase ends and will continue throughout the Sumner.

The Moose Fair- Similar to the Fox fair the Moose fair will be held in the beginning of winter. A formal hunt will be held targeting moose and will be held with the intention of building up stock for the harsh northern winters. Unlike the Summer Fox Chase loners are welcome to participate and will be allowed to eat from the kill after it has been divided among the hunters and the portion meant for the food store.

The Moose Gauntlet- The moose gauntlet is a formal tournament held during the moose fair. While participation is not mandatory it is expected that the warriors of Dauntless will enter. Members of other packs and loners are welcome to join as well. Each match will be for a spar and cannot exceed 3 rounds in length, maiming an opponent is grounds for disqualification. The champion of the moose gauntlet will win a predetermined gemstore bought prize that will range from an accessory to a small companion. In addition a fair amount of clout goes with being the champion of The Moose Gauntlet.

Rite of Matrimony- Marriage is considered a sacred bond in Dauntless and a marriage between two mates is cause for celebration. The extravagance of the celebration is dependent on the two being wed and can last from one night to a week. The marriages are ordained by the Sergeant Major unless the Sergeant Major themselves are being wed, in which case the duty falls to the Master Sergeant.

Rite of Election- The Rite of Election may be held at any time the Sergeant Major sees fit. It is the formal election of the Command Sergeant. Three wolves maximum must be nominated and seconded and of those three the one with the most votes will become Command Sergeant. Vote worth however varies by rank; the vote of the Sergeant Major and the Master Sergeant are worth 4 votes each, while the votes from the Chief Intelligence Officer, the Chief Quartermaster, and the Chief Infantry Officer are worth 3 votes each. All tier three ranked wolves have votes that count for two, while tier four wolves, veterans, and privates, only count for one apiece. Slaves, prisoners, disciplinary offenders and wolves under the age of two are not permitted to vote.

Rite of Justice- If guilt is not immediately apparent for any crime any member of Dauntless may demand a Rite of Justice. Rites of Justice are preceded over by the Sergeant Major and their advisors. The accuser will be expected to provide proof of a crime while the accused may either defend their innocence or explain their motives. Once a sentence is passed the defendant cannot be held responsible for the crime they were accused of if they were found innocent, however if they are found guilty their punishment will be allocated by the Sergeant Major.  Rites of Justice may also be used to annul rites of matrimony and to settle disputes between pack members of any rank.
Pack History:
  • *Pack event goes here.*
  • *Another event goes here.*




Ardent

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11-07-2017, 06:59 AM (This post was last modified: 12-27-2017, 09:19 AM by Tyranis.)
PACK RELATIONS & NEWS



Allies/Standings:

AbavenEnemies Although they don't know it...yet
Celestial — Unknown
The Risen Empire — Unknown
Lirim — Unknown
Talis — Unknown

Pack News:

10-19-2017 » Tyranis founds Dauntless in the Autumn of Year 10

11-24-2017» Tyranis holds his first pack meeting in Waterfall Peak