Valhalla
(WIP, Concept description. Because I suck at these, and it won’t be short because I suck at short…)
Valhalla is a pack that – while accepting most alignments as long as the behavior of the individual reflects the values of the pack – generally leans toward the side of Good, whether Lawful, Chaotic, or Neutral.
Loyalty and Honor are valued, as are Courage and Integrity, and Compassion. Members are expected to show a unified, respectful face to the outside world and to work together, even through the worst of times.
That’s not to say Valhalla will be a pack content to remain within the bounds of two lands. Fighting is a skill all are expected to learn – at the very least – the basics of, as well as basic field healing, even if a wolf doesn’t specialize in it or even have interest in healing at all.
Self defense is a required skill to learn, from the beginnings of a pup’s entry into the rank of Promise, whether it be to defend themselves against a predator, or an attacking wolf that might have trespassed into the territories, or that they encounter once they have become and Oath and are free to leave the pack territories alone.
Valhalla values its alliances and trade agreements and works to maintain friendships and agreements with allied packs, gathering resources, or even raiding other packs that have not gained their alliance or proven an irritant for resources to stock up, or trade for better.
At its most ideal, Valhalla will have a Trinity of Leaders—Spirit, Soul, and Heart. Pack wolves are encouraged to be ambitious and aim to work for high ranks, whether it be through rigorous sparring to prove their prowess and dependability in battle to achieve one of the Beta ranks, or being a constant presence as a hunter, attending pack hunts and leading them to reach the rank of Butcher as the most masterful of hunters, or working hard to keep the pack healthy as a Cure.
Crafting is a skill that is valued in Valhalla, from architecture to weaponry and defenses, and wolves who have these skills will do well to be hard workers, inventive, and ingenious in their projects.
Agriculture is something that Valhalla is willing to dip their paws into, and perhaps even take by storm eventually (stay tuned, folks!).
Claimed territories: Vericona Plains, Druid's Moor
Former leaders: Founded by Surreal Adravendi and then passed to Regulus Adravendi. Led briefly by Faite, then returned to Regulus upon his return from his journey. Passed down to Aurielle Adravendi and Gwenevere Adravendi. Changed to Valhalla in Spring of Year 13 by Aurielle after Gwenevere's death.
Links may be mixed up, but here we go.
Roster
Pack Ranks and Descriptions (Prepare for a long read)
Laws, Culture, History
Pack Relations, News
Pack Ranks Explained (OOC)
OOC Pack Requirements (Activity and Such)
Important Pack Locations - Pack Member Dens
How Circles Work