ardent

[PO] B Is For Borage



Kavdaya

Somnium

age
9 Years
gender
Female
gems
23
size
Medium
build
Medium
posts
54
player
01-29-2016, 11:11 PM (This post was last modified: 02-01-2016, 07:25 PM by Kavdaya.)
Deadline for first round: February 16th
Thread is mandatory to all healers, optional to those wishing to sit in.


Kavdaya Of The Nomads

The time had come to draw their small number of healing inclined wolves together for their first Healer's Meeting. Kavdaya's celestial eyes swept the main chamber of the family den, before she trotted out, down the ravine (a ravine that was six feet tall on either side, and forty feet long), and to the entrance. Zuriel, she felt, would not be far away, but there was the green and black girl with ruby eyes, and she might be a bit further. She hadn't seen the girl lately, and she hoped this would draw her into the fold a bit more, and give them all a chance to get to know one another.

Kavdaya let out a gentle howl, one loud enough to reach a good distance, calling for the healers, as well as those who wished to sit in and learn from listening and watching. There were several subjects the Master Healer wished to broach today. One was herb stores, and another was a plan of action in the event of a war. Where would they set up a healer's camp for the wounded? She loved the family cave system, and the deep seated chambers that could prove easily defensible, and when she had made note of this to Surreal, the Archangel had smiled wistfully, and remarked; "That's exactly how my mother felt."

Kavdaya sat at the opening of the ravine, waiting patiently, and running her ideas and plans through her mind. There were interesting ideas from the deer hides and saplings she'd harvested from the swollen river's leavings along the southern edge of the Plains. New ways to transport those too injured to walk or lean on an assisting shoulder, or unconscious, sick wolves. Would it be easier to drag the patient on a deer hide? And what about the saplings? There were possibilities, if they could devise a way to unlock them.

Walk ---- "Speak" ---- "Hear" ---- Think

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