Vyper
09-23-2016, 01:02 AM
(This post was last modified: 01-16-2017, 12:46 AM by Evelyn.)
Pack Ranks
— Sheriff (1) - Primary alpha. His word is the law, and his decisions are final. Obedience of all commands is expected. He will handle internal and external pack affairs. Important decisions and subjects should be brought to the Sheriff for consideration. He will decide who comes and goes from the pack. Any promotions to the Tier 2 and above ranks will be appointed by the Sheriff, and rank challenges will be approved and witnessed by the Sheriff. The Sheriff will test new members, but may choose to delegate this task to the Deputy or Tier 2 ranking members. | |
— Deputy (1) - Secondary alpha. Full respect is to be given to the Deputy, and his/her orders are to be obeyed. He/she may also accept or deny newcomers. He/she will oversee rank challenges and skill testing of new pack members, if the Sheriff cannot do so. He/she will be included in all major decision-making, his/her opinions valued, but he/she shall not make final decisions, unless the Sheriff is absent or unable. The Deputy may test new members, or delegate this task to Tier 2 ranking members. The Deputy may promote worthy pack members up to Tier 3 ranks, and advise the alpha on candidates for Tier 2 ranks. | |
— Successor (1) - Chosen heir to the pack. This may be a blood relation to the Sheriff or Deputy, or a specially chosen, trusted and valued member of the pack. This rank may not be challenged for; it can only be assigned by the primary Alpha. The Successor is in training to become the next Sheriff, and will often tag along with the primary alpha on important tasks, and may even be delegated to fulfill important roles within the pack. | |
— Chief (1) - Trusted by the Sheriff as an adviser and authority figure within the pack, the Chief works closely with the Sheriff (and Deputy, if one has been appointed). Directly below the primary and secondary alpha in rank, the Chief will temporarily taken on the responsibilities of the alphas when necessary - they may call meetings, accept or deny new members and test and promote newcomers. The Chief will oversee many activities within the pack, ensuring that the Tier 3 ranks are fulfilling their duties, and taking notes on all such activities. The Chief may promote worthy candidates to Tier 3 ranks, and may also demote those that are not fulfilling their duties. | |
— Commander (1) - Similar to the Chief, the Commander is a trusted authority figure, and will work closely with the Chief and the Tier 3 ranks. The Commander will oversee some activities within the pack, such as lessons and training, and also works closely with the Warden to keep the pack on track and in line. | |
— Warden (1) - The wolf holding the rank of Warden has to be tough, strict, loyal and unyielding to pressure and backlash. A big part of their job is managing the Keeper and Rangers, who watch the Captives, manage the Peasants, track down outlaws and dole out punishment where needed. They help keep the pack in line, working closely with the Sheriff, Deputy, Chief and Commander, helping to carry out tasks related to discipline, challenges and training. They are to be respected and heeded by all lower ranking members. | |
— War Lord (1) - This is the strongest warrior in the pack, and should have considerable experience in fighting. The War Lord holds training sessions for the pack's fighters, to ensure that the Raiders and Cadets can defend themselves and their pack mates. | |
— Huntsmaster (1) - This is the craftiest hunter in the pack, with excellent tracking and observation skills. The Huntsmaster leads hunts and holds training sessions for the Scouts and Cadets. They also keep track of the number, variety and location of prey, with the help of the Scouts. | |
— Shaman (1) - This is the most knowledgeable and talented healer in the pack. The Shaman has extensive knowledge and experience in treating complex injuries and illnesses. They host lessons for the other Amahs and Cadets, and keep track of the pack's stock of herbs and supplies. | |
— Keeper (1) - Works directly under the Warden, keeping tabs on the Rangers to ensure that the law is upheld. The Keeper watches the Peasants and Outlaws, and mentors the Rangers in how to get and keep control of others. The Keeper should be an experienced fighter with an assertive personality that does not back down from a challenge or threat. | |
— Raider (∞) - These wolves make up the bulk of the warriors. They are trained and skilled in what they do, but they must continue to practice their skills in all fight training called by the War Lord. As the main body of fighters, Raiders are expected to guard the borders, protect their pack mates, and participate in raids when called upon. | |
— Scout (∞) - These wolves are the main providers of the pack. They should be observant and sly, helping the Huntsmaster to keep tabs on the number, variety and location of prey. They are expected to attend all lesson and hunts called by the Huntsmaster, to ensure that the wolves never go hungry. | |
— Amah (∞) - These wolves make up the basic team of medics for the pack. They are bright and diligent, able to spend a lot of time sorting and keeping track of herbs, as well as tending to pack mates, showing assertive persistence with even the fussiest of patients. They are expected to attend all lessons called by the Shaman, and regularly assist in keeping track of number, variety and location of herbs. | |
— Ranger (∞) - The Ranger is a special rank, overseen by the Keeper and Warden. Working more closely with the Tier 2 and 3 ranks than the majority of the pack, they must be skilled in fighting and navigating. | |
— Cadet (∞) - Wolves of any age that are in training for any particular rank, though Cadets are usually between 1 and 2 years. Cadets are expected to attend training related to their skill choice, as well as seek opportunities to practice the skills they learn. The Cadet will be promoted to the basic rank of their skill set when they have completed a minimum of 2 seasons of training and have shown satisfactory efforts. | |
— Caretaker (∞) - These are wolves taking time off from regular duties to take care of pups - they will watch over the Rookies day-to-day, and teach them the basics of the skills necessary for survival, such as tracking, navigating and wrestling. | |
— Rookie (∞) - Pups of the pack. Youngsters will hold this rank until they are yearlings, and are expected to stay within pack boundaries unless supervised by a pack member older than 2 years. Although they are not expected to choose a rank, they should be spending a lot of time exploring their interests and the options available to them. | |
— Ancient (∞) - Elders and retired wolves will take this rank, and have few, if any responsibilities. Earning this rank will lead to a luxurious lifestyle, but it does have to be earned. The Ancients can offer advice to any pack member, recite history to the students and newcomers, and tell stories to the youngest members of the pack. | |
— Civilian (∞) - Wolves with no particular rank or decided interest. These are usually newcomers, or young wolves that have not chosen to a skill to pursue. This is not a highly respected rank, and it is not recommended to remain in this rank for long, as it may lead to removal from the pack. Vyper has no tolerance for idle pack members, and everyone must pull their weight. | |
— Peasant (∞) - These wolves shall serve the rest of the pack, obeying all commands from small, mundane tasks, to pup-sitting and hunting. Although the Peasants shall have few rights and dignities, they shall still be well-fed, provided with , and should not be abused, although may be harshly punished in the case of poor compliance or disrespect. Peasants on good behaviour may challenge for a rank promotion, and as a slave, may challenge for their freedom based on the rules of claimed wolves. | |
— Spawn (∞) - The offspring of slaves. They will have the opportunity to learn skills like other pups, but will have restricted freedoms like their parents. If they have mixed parents (Peasant with higher rank), they have the opportunity to move higher in rank, should their non-Peasant parent be willing to teach them and give them that chance. | |
— Outlaws (∞) - Trespassers, captured enemies, rule breakers and traitors will take this rank at the very bottom of the hierarchy. Captives will be treated without dignity, shall be kept underfed to prevent fighting and attempts at escape, and may be abused and treated as scapegoats by any member of the pack at any time. |