'Til Death Do Us Part (Medusa x Newt)
07-01-2013, 02:17 PM
NEWT v MEDUSA for AMENTI Round 1
NEWT: 9/ 10 for clarity- i personally think it clutters up a fight to put in a plethora of "if fighter a does this, fighter b will do that" you can't really know how your opponent will react - what if they don't do any of the above? it's better to stick with a single move and let your opponent decide the rest. 8 / 10 for powerplaying. Deciding your opponent's placement for your opponent is powerplaying, even in the first round. 10 / 10 for defenses. weight evenly distributed, legs wide for balance, claws used for traction, tail level with body for balance, ears pinned, hackles raised, head lowered 4 / 10 for attack. a single attack to Medusa's neck, shoulder or thigh depending on her reaction. 10 / 10 for injuries.No injuries first round Round one NEWT Total: 41/50 MEDUSA: 10 / 10 for clarity- there seems to have been some confusion with this counter - but here is how I see it. this attack takes place while newt is moving forward (medusa repositioned herself and changed the angle of Newt's attack toward her, stopping before she lunged) and in reaction to her movement (whether she stops or keeps going with her lunge) 10 / 10 for powerplaying. Post contained no power playing. 10 / 10 for defenses. Muscles tensed, legs spread evenly, weight evenly distributed and on her toes, eyes narrowed, ears pinned back, jaws parted, chin tucked, shoulders rolled, head lowered, hackles raised, tail lashing for balance 5 / 10 for attack. attempting to pull Newt's head down with her paws, and bite into her neck 10 / 10 for injuries.First round Round one NAME Total: 45/50 Round 2
NEWT: 8 / 10 for clarity-i'm confused as to how she would reach Medusa's stomach. she would have to get under her chest and head and teeth which were aimed for her throat. 5 / 10 for powerplaying. you can not reposition your opponent. medusa's movement was placed during newt's movement forward, the only thing that places her so closely to newt was newt's own post. you also can not say she crept closer while she wasn't looking - it's up to muse whether medusa was paying close attention. you do not state why Medusa's attack missed, she's still snapping, why were no injuries taken? 8 / 10 for defenses. legs positioned balanced(how?), tail level with body, ears pinned, head level to protect neck, hackles raised 4 / 10 for attack. one attack aimed at medusa's stomach 10 / 10 for injuries. No injuries taken. Round two NEWT Total: 35/50 MEDUSA: 10 / 10 for clarity- a clear post. 7 / 10 for powerplaying. there is a lot of movement in this post, its unrealistic for medusa to shrink back suddenly, reposition herself for Newt's attack, jump back, and then attack again. 10 / 10 for defenses. eyes narrowed, ears pinned back, chin tucked, jaws parted, claws used for traction, weight positioned in her hind end, hackles raised, shoulders rolled, neck level with lowered body, tail tucked 7 / 10 for attack. two planned attacks, one aimed for Newt's mouth with her left paw, another with her jaws aimed for Newt's throat. 5 / 10 for injuries. bruising to chest, abrasions on hind legs, bite wound to shoulder Round two MEDUSA Total: 39/50 Round 3
NEWT: 9 / 10 for clarity- which side of Medusa's neck is being aimed for? 4 / 10 for powerplaying. you did not mention Medusa's attack to Newt's throat with her jaws at all. although you mentioned her paws hitting Medusa's chest and why they did little to no damage there, there was no reason for her paw not to end up in her mouth if she was moving forward for Medusa's neck. once again no injuries were taken. 10 / 10 for defenses. legs spread for balance, chin tucked, tail upright, hackles raised, eyes narrowed, ears pinned 5 / 10 for attack. biting at the side of Medusa's neck, attemtping to pull Merusa to the ground 10 / 10 for injuries. no injuries taken. Round three NEWT Total: 38/50 MEDUSA: 10 / 10 for clarity- a clear post. 7 / 10 for powerplaying.to remove her paw, then her jaws, and lower herself to Newt's stomach all while Newt is lunging at her is a lot of movement. 10 / 10 for defenses. three paws on the ground for balance, hackles raised, shoulders rolled, head aligned with spine, tail tucked, eyes narrowed, ears pinned, jaws parted 5 / 10 for attack. an attack with her jaws, and an attack with her injured paw. 7 / 10 for injuries. sprained left paw. Round three MEDUSA Total: 39/50 Round 4
NEWT: 9 / 10 for clarity- minor spelling and grammar errors. 10 / 10 for powerplaying. post contained no powerplaying. 8 / 10 for defenses. tail level for balance, ears pined, legs spread for balance, weight used for counterbalance (hackles were not mentioned outside of ooc) 5 / 10 for attack. one attack to Medusa's neck, attempting to push her down. 7 / 10 for injuries. damage to gums and tongue, bruising and bite to chest. Round four NEWT Total: 39/50 MEDUSA: 10 / 10 for clarity- a clear post. 7 / 10 for powerplaying. Newt mentioned Medusa's paw in her previous post and pushed against it - considering that, and that said paw is sprained, it wouldn't do much damage and can't be assumed to have left bruises. 10 / 10 for defenses. legs spread for balance, legs bent for balance, body lowered to ground, hackles raised, ears pinned, eyes narrowed, jaws parting, neck aligned with spine, shoulders rolled, neck scrunched 5 / 10 for attack. legs wrapped around Newt's neck, bite to newt's throat 6 / 10 for injuries. a bite to the back of her neck, grip attained by Newt to the side of her neck. Round four MEDUSA Total: 38/50 Totals:
NEWT: (153)160/200 + 7 for task (avenger). MEDUSA: 161/200 And the winner is...
MEDUSA! NEWT must give up by either submitting, fleeing, or passing out. Damage:
NEWT damage to tongue and gums will be painful, and possibly alter speech. this will take one ooc week to heal. MEDUSA- sprain to ankle, moderate injury to shoulder. this will take one ooc week to heal. - By [Serendipity]
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