Sea Wolves of Ardent
10-19-2017, 07:56 PM
(This post was last modified: 10-19-2017, 09:00 PM by Kanja.)
Name: Bellamy...maybe?
Gender: Male
Age: 3 months? 4? Haven't decided. A tiny tot for sure.
Height: 28"
Region: North
Cultural Influence: Inuit but his people have been greatly influenced by outside cultures.
Background: His people are mainly traders. They deal mainly in tools, knick knacks, southern herbs and knowledge. For countless generations his people have lived and traded by the sea; they know it well. They are a hardy people accustomed to harsh circumstances. In spite of the harshness of their environment, his pack is considered a warm and hospitable one, and outsiders are welcomed with cheer. They're peaceful and live rather quiet, unassuming lives.
Bellamy is, surprise surprise, the son of a trader. His father was born and raised in a semi nomadic pack that spent part of the year on Frost Island and part of the year traveling the coast of the mainland and his mother is from somewhere outside Boreas. She is the one who named him and perhaps the person responsible for his restless spirit. Since birth she's told him stories of adventure and a huge world full of unbelievable things. These stories coupled with an active imagination lit a fire in tiny Bellamy that propelled him around the island with enough energy to try the patience of even the most saintly of saints.
When you live on the sea what is there to fear? Pirates, of course! And it's pirates that Bellamy was told about time and time again in an attempt to get him to settle down and behave. Pirates, you see, steal misbehaving puppies and, depending on the story teller, eat them or take them far away, never to see their families again. Of course if you have an imagination like Bellamy's, those villains can quickly become friends. In a tiny, quiet pack, who wouldn't want to get away?
Having been raised on stories of pirates and adventure, Bellamy longs for the life of a swashbuckler. It's not uncommon for the young wolves of his clan to be restless, Bellamy just started a little earlier than most. He took those stories (stories meant to scare misbehaving pups straight) seriously and, already bored with the quiet life, decided he wanted to be a pirate. This desire led him to run away.
Design:
Physical Description: (site minimum)
Personality: First and foremost Bellamy is a thrill seeker. He's brave and reckless; willing to throw caution to the wind in search of an adventure. Boredom is his most bitter enemy and there is nothing worse, in Bellamy's book, than sitting around with nothing to do. If at all possible he'd like nothing more than to fill his day with new and different things, whether that be a dangerous adventure or simply meeting someone new.
He also has a heart of gold. Bellamy may be many things, but cruel he most certainly is not. Sure, he can be clueless and accidentally trample all over someone's feelings, but he's not deliberately mean. Most of his blunders can be chalked up to exuberance. He wants to do everything, try everything and in his excitement to do that sometimes there are casualties.
Roleplay Sample: (200 word minimum)
Gender: Male
Age: 3 months? 4? Haven't decided. A tiny tot for sure.
Height: 28"
Region: North
Cultural Influence: Inuit but his people have been greatly influenced by outside cultures.
Background: His people are mainly traders. They deal mainly in tools, knick knacks, southern herbs and knowledge. For countless generations his people have lived and traded by the sea; they know it well. They are a hardy people accustomed to harsh circumstances. In spite of the harshness of their environment, his pack is considered a warm and hospitable one, and outsiders are welcomed with cheer. They're peaceful and live rather quiet, unassuming lives.
Bellamy is, surprise surprise, the son of a trader. His father was born and raised in a semi nomadic pack that spent part of the year on Frost Island and part of the year traveling the coast of the mainland and his mother is from somewhere outside Boreas. She is the one who named him and perhaps the person responsible for his restless spirit. Since birth she's told him stories of adventure and a huge world full of unbelievable things. These stories coupled with an active imagination lit a fire in tiny Bellamy that propelled him around the island with enough energy to try the patience of even the most saintly of saints.
When you live on the sea what is there to fear? Pirates, of course! And it's pirates that Bellamy was told about time and time again in an attempt to get him to settle down and behave. Pirates, you see, steal misbehaving puppies and, depending on the story teller, eat them or take them far away, never to see their families again. Of course if you have an imagination like Bellamy's, those villains can quickly become friends. In a tiny, quiet pack, who wouldn't want to get away?
Having been raised on stories of pirates and adventure, Bellamy longs for the life of a swashbuckler. It's not uncommon for the young wolves of his clan to be restless, Bellamy just started a little earlier than most. He took those stories (stories meant to scare misbehaving pups straight) seriously and, already bored with the quiet life, decided he wanted to be a pirate. This desire led him to run away.
Design:
Physical Description: (site minimum)
Personality: First and foremost Bellamy is a thrill seeker. He's brave and reckless; willing to throw caution to the wind in search of an adventure. Boredom is his most bitter enemy and there is nothing worse, in Bellamy's book, than sitting around with nothing to do. If at all possible he'd like nothing more than to fill his day with new and different things, whether that be a dangerous adventure or simply meeting someone new.
He also has a heart of gold. Bellamy may be many things, but cruel he most certainly is not. Sure, he can be clueless and accidentally trample all over someone's feelings, but he's not deliberately mean. Most of his blunders can be chalked up to exuberance. He wants to do everything, try everything and in his excitement to do that sometimes there are casualties.
Roleplay Sample: (200 word minimum)
THIS FLOOF IS NOT NICE
EXPECT FOUL LANGUAGE AND GIGGLES AT YOUR EXPENSE AT THE VERY LEAST