Aerie
12-06-2017, 05:07 PM
(This post was last modified: 01-14-2021, 08:59 PM by Tealah.)
— Above all else, Loyalty - Once you have joined the pack, nothing is more important than Aerie and your brothers and sisters in it. Nothing CAN be more important. By putting the pack first, you insure the survival of the pack. This is why mating with outsiders is frowned on, mating with wolves from other packs forbidden entirely, and why all offspring of Aerie wolves must be raised in Aerie to the age of a year before they may make their own decision about whether to stay or leave the pack. Having divided loyalties puts the pack in great risk.
— Respect - Show your brothers and sisters in the pack respect, no matter who they are. If you don’t like them, be respectful anyway. We are gentlemen (and women), and gentlemen (and women) do not treat each other in an impolite manner. Showing a disrespectful attitude towards your packmates will not be tolerated.
— Religion - Obviously while the Abraxas focus on … well, Abraxas… other gods fallen and otherwise have always been a part of their lore, and other lesser gods are acknowledged, and their worship is acceptable as long as it does not take precedence over Abraxas. Those who do not believe are expected to refrain from snarky commentary on it.
— Be Cautious - Outsiders are not to be trusted. Pack members are expected to show restraint and caution around anyone who does not already belong to Aerie.
— Be Watchful - Wolves showing up on the borders uninvited, for any reason, will be treated politely but with suspicion unless vouched for by a pack member. Anyone without a recommendation will need to be tested thoroughly before being allowed in the pack. Active recruitment of trustworthy individuals will be the preferred method of bringing new blood into Aerie, though.
— Silence and Secrecy - Anyone caught giving outsiders, even allies, insider information about the pack without permission will be treated harshly. It’s one thing to give a watered-down overview of what the pack provides to potential clients or vague information to potential members, but no one needs to know how many members the pack has, what the level of training is, defenses, or where they keep the tradegoods, nor do they need to know the names of the other pack members. If there is some question about whether the information is acceptable to disseminate, ask the Tiercel or Sarcel.
— Ferocity and Ruthlessness - all Aerie wolves are expected to turn themselves wholeheartedly to the defense of the pack and their interests, particularly in defense of the pack itself. All outside wolves are expected to respect the borders regardless of status or intent. No Aerie wolf is to bring an outside wolf passed the borders without the express permission of a tier 1 or 2 wolf. If the borders are breached it is the responsibility of all Aerie wolves regardless of rank to sound an alarm. Mantles and Accipiters (and any other lower ranked wolves so inclined) are expected to seek to maim perpetrators with an easily visible scar that will mark them as an enemy of Aerie - a deep and terrible scar from the corner of their muzzle to the base of their ear... One strike against Aerie, one side scarred. Two strikes, two scars. Three strikes... That does not bear considering. Those of a high enough rank to force-claim are expected to do so unless the situation warrants otherwise.
— Honor - It may not seem that way to enemies of the pack, but wolves of Aerie are expected to hold themselves to a high standard. Polite, efficient, the wolves of Aerie must show the world a gentlemanly veneer despite the less-than-savory nature of some of their ventures. There are some rules of honor they are expected to uphold - for instance, harming children for any reason is strongly discouraged, and even threatening them in a “what a nice child, wouldn’t it be a shame if they had an accident” cliche villain trope is frowned on. Until necessary, you should treat others in a polite, mannerly way.
— Restraint - Unnecessarily evil behavior that puts Aerie at risk for retaliation - such as rape, and unauthorized killing (except in self defense) or torture, will not be tolerated and will be repaid in a manner relative to the crime. While there may be some blurred and gray areas, doing harm just for fun, thoughtlessly, and for no reason is unacceptable. Sexual relations of any sort with an underaged wolf (including yearlings) will be severely punished and the wolf immediately removed from the pack. Not only does behavior such as that put your fellow Aerie wolves at risk, it is against Aerie’s core principles.
— Obedience - this is pretty self explanatory. Obey orders from the Tiercel and his commanders. Show up to meetings and training without delay. Follow the rules.
— Self improvement and Education - Aerie wolves are strongly encouraged, even expected, to seek to improve themselves constantly through training and education. Training for your rank is considered mandatory, but do not pass up the opportunity to learn simply because it doesn’t seem relevant to your rank. You never know when that new knowledge will come in handy. Pass on your own knowledge to your packmates so that they can share in your successes and strengthen the pack as a whole. Journeyman and master ranks are required to take an apprentice when the opportunity arises, and masters are encouraged to take journeyman on for additional training as well.
— Contribute - If you have nothing or are not willing to contribute to the wellbeing of your brothers and sisters in the pack, find someplace else to lay your head. Even if all you bring to the table is loyalty and a willingness to lend a paw however you are able, that’s still something. If you join and then refuse to do anything, expect to be indentured until you’ve worked off your debt before being kicked out of the pack.
— Ransom and Servitude - Wolves may occasionally be held for ransom until their friends or family pay it. If they refuse to or can’t pay the debt, the kidnapped wolf will be indentured to the pack until they can pay off the debt themselves. Other situations may lead to wolves being indentured as well, and the price for their freedom depends greatly on why they were indentured to begin with. (See OOC rules for more information on getting out of servitude)
Customs:
The Full Moon Festival — (Spring: Healing) This festival will take place on the during the night of the first Full Moon of the spring season, once the petals and leaves have emerged. Healers from within the pack and other interested parties will be able to gather together for a string of lessons and tasks led by Tier 1-3 members. (Skill Festival)
The Rising Sun Festival — (Summer: Fighting) This Festival will take place throughout the morning on the longest day of summer. Soldiers will be roused before dawn for a marathon of tasks, spars, and mock battles. Warriors from across the land will be invited to the tourney to pit their skills, and worthy competitors may very well be offered places of rank for a good show. (Skill & Recruitment Festival)
The Land's Bounty Festival — (Autumn: Hunting)This festival takes place after the first frost of the season. With plants and herbs beginning to wither and die, healers will be encouraged to range far and wide to gather what resources the pack yet needs for the winter. Hunters will mass together to provide a feast for those in the Empire and any willing to join their ranks. (Skill & Recruitment Festival)
The Starlit Race — (Winter: Scouting) This gathering is meant for the navigators, spies, and scouts of the pack. During the new moon closest to the winter solstice, they will be given a challenge by a ranking member of the pack that must be completed before the sun rises the following day. This may be a mission or strategy, a riddle, a quest to find an item of sorts, or something else entirely. Each year the challenge will change.
BI-ANNUAL MEETINGS:
Vernal Gathering: Transition of Winter to Spring // A trade festival centered around meats/furs/other non-perishable items such as jewelry and items that have lasted through the colder months. It is considered a chance for the Empire to show of it's wealth and power, and it is expected the members put on a good show. Violence is not permitted at this festival.
Autumnal Gathering: Transition of Summer to Autumn // A trade festival centered around the exchange of herbs and intelligence. Finer goods and exotic items such as alcohol, metalwork, tinder supplies, etc are more likely to be on display. The purpose of this festival is for the Abraxas to gather information and parry wits with members from other lands and perhaps enemy packs as well. Violence is not permitted at this festival.
Pack History:
— Respect - Show your brothers and sisters in the pack respect, no matter who they are. If you don’t like them, be respectful anyway. We are gentlemen (and women), and gentlemen (and women) do not treat each other in an impolite manner. Showing a disrespectful attitude towards your packmates will not be tolerated.
— Religion - Obviously while the Abraxas focus on … well, Abraxas… other gods fallen and otherwise have always been a part of their lore, and other lesser gods are acknowledged, and their worship is acceptable as long as it does not take precedence over Abraxas. Those who do not believe are expected to refrain from snarky commentary on it.
— Be Cautious - Outsiders are not to be trusted. Pack members are expected to show restraint and caution around anyone who does not already belong to Aerie.
— Be Watchful - Wolves showing up on the borders uninvited, for any reason, will be treated politely but with suspicion unless vouched for by a pack member. Anyone without a recommendation will need to be tested thoroughly before being allowed in the pack. Active recruitment of trustworthy individuals will be the preferred method of bringing new blood into Aerie, though.
— Silence and Secrecy - Anyone caught giving outsiders, even allies, insider information about the pack without permission will be treated harshly. It’s one thing to give a watered-down overview of what the pack provides to potential clients or vague information to potential members, but no one needs to know how many members the pack has, what the level of training is, defenses, or where they keep the tradegoods, nor do they need to know the names of the other pack members. If there is some question about whether the information is acceptable to disseminate, ask the Tiercel or Sarcel.
— Ferocity and Ruthlessness - all Aerie wolves are expected to turn themselves wholeheartedly to the defense of the pack and their interests, particularly in defense of the pack itself. All outside wolves are expected to respect the borders regardless of status or intent. No Aerie wolf is to bring an outside wolf passed the borders without the express permission of a tier 1 or 2 wolf. If the borders are breached it is the responsibility of all Aerie wolves regardless of rank to sound an alarm. Mantles and Accipiters (and any other lower ranked wolves so inclined) are expected to seek to maim perpetrators with an easily visible scar that will mark them as an enemy of Aerie - a deep and terrible scar from the corner of their muzzle to the base of their ear... One strike against Aerie, one side scarred. Two strikes, two scars. Three strikes... That does not bear considering. Those of a high enough rank to force-claim are expected to do so unless the situation warrants otherwise.
— Honor - It may not seem that way to enemies of the pack, but wolves of Aerie are expected to hold themselves to a high standard. Polite, efficient, the wolves of Aerie must show the world a gentlemanly veneer despite the less-than-savory nature of some of their ventures. There are some rules of honor they are expected to uphold - for instance, harming children for any reason is strongly discouraged, and even threatening them in a “what a nice child, wouldn’t it be a shame if they had an accident” cliche villain trope is frowned on. Until necessary, you should treat others in a polite, mannerly way.
— Restraint - Unnecessarily evil behavior that puts Aerie at risk for retaliation - such as rape, and unauthorized killing (except in self defense) or torture, will not be tolerated and will be repaid in a manner relative to the crime. While there may be some blurred and gray areas, doing harm just for fun, thoughtlessly, and for no reason is unacceptable. Sexual relations of any sort with an underaged wolf (including yearlings) will be severely punished and the wolf immediately removed from the pack. Not only does behavior such as that put your fellow Aerie wolves at risk, it is against Aerie’s core principles.
— Obedience - this is pretty self explanatory. Obey orders from the Tiercel and his commanders. Show up to meetings and training without delay. Follow the rules.
— Self improvement and Education - Aerie wolves are strongly encouraged, even expected, to seek to improve themselves constantly through training and education. Training for your rank is considered mandatory, but do not pass up the opportunity to learn simply because it doesn’t seem relevant to your rank. You never know when that new knowledge will come in handy. Pass on your own knowledge to your packmates so that they can share in your successes and strengthen the pack as a whole. Journeyman and master ranks are required to take an apprentice when the opportunity arises, and masters are encouraged to take journeyman on for additional training as well.
— Contribute - If you have nothing or are not willing to contribute to the wellbeing of your brothers and sisters in the pack, find someplace else to lay your head. Even if all you bring to the table is loyalty and a willingness to lend a paw however you are able, that’s still something. If you join and then refuse to do anything, expect to be indentured until you’ve worked off your debt before being kicked out of the pack.
— Ransom and Servitude - Wolves may occasionally be held for ransom until their friends or family pay it. If they refuse to or can’t pay the debt, the kidnapped wolf will be indentured to the pack until they can pay off the debt themselves. Other situations may lead to wolves being indentured as well, and the price for their freedom depends greatly on why they were indentured to begin with. (See OOC rules for more information on getting out of servitude)
Customs:
The Full Moon Festival — (Spring: Healing) This festival will take place on the during the night of the first Full Moon of the spring season, once the petals and leaves have emerged. Healers from within the pack and other interested parties will be able to gather together for a string of lessons and tasks led by Tier 1-3 members. (Skill Festival)
The Rising Sun Festival — (Summer: Fighting) This Festival will take place throughout the morning on the longest day of summer. Soldiers will be roused before dawn for a marathon of tasks, spars, and mock battles. Warriors from across the land will be invited to the tourney to pit their skills, and worthy competitors may very well be offered places of rank for a good show. (Skill & Recruitment Festival)
The Land's Bounty Festival — (Autumn: Hunting)This festival takes place after the first frost of the season. With plants and herbs beginning to wither and die, healers will be encouraged to range far and wide to gather what resources the pack yet needs for the winter. Hunters will mass together to provide a feast for those in the Empire and any willing to join their ranks. (Skill & Recruitment Festival)
The Starlit Race — (Winter: Scouting) This gathering is meant for the navigators, spies, and scouts of the pack. During the new moon closest to the winter solstice, they will be given a challenge by a ranking member of the pack that must be completed before the sun rises the following day. This may be a mission or strategy, a riddle, a quest to find an item of sorts, or something else entirely. Each year the challenge will change.
BI-ANNUAL MEETINGS:
Vernal Gathering: Transition of Winter to Spring // A trade festival centered around meats/furs/other non-perishable items such as jewelry and items that have lasted through the colder months. It is considered a chance for the Empire to show of it's wealth and power, and it is expected the members put on a good show. Violence is not permitted at this festival.
Autumnal Gathering: Transition of Summer to Autumn // A trade festival centered around the exchange of herbs and intelligence. Finer goods and exotic items such as alcohol, metalwork, tinder supplies, etc are more likely to be on display. The purpose of this festival is for the Abraxas to gather information and parry wits with members from other lands and perhaps enemy packs as well. Violence is not permitted at this festival.
Pack History:
- 12-01-17 // Amon challenges Ganta for Dragoste and wins the challenge!
- 1-16-18 // Ashiel Abraxas expands the Abraxas Empire by winning Talis in a challenge!
- 3-16-18 // Amon returns to the homeland and Malleus claims the throne.
- 3-31-18 // Malleus expands the Abraxas Empire by negotiating a takeover with Sparrow, alpha of Abaven.
- 4-22-18 & 5-28-18 // Sparrow turns the pack over and Archon takes control of Abaven.