Ardent's Future
04-19-2018, 11:14 AM
(This post was last modified: 04-19-2018, 02:33 PM by Tealah.)
Ok some things that have been discussed recently re: fight system
- Only minor maims/dominance/claim matches allowed in raids to make them faster/easier/less debilitating than sieges
- Only major/minor maims, dominance, claims allowed in sieges? ie: no DMs because they'd hold up everyone else (we already don't allow pack challenges during sieges)
- Allowing battle-related accessories to be used in battle provided it's crafted and placed in your inventory, or purchased as an accessory
- Single dice roll at the end with modifiers built in, or multiple dice rolls for different categories and their modifiers and then added into a total score?
Just some more to think about and to keep you guys in the loop as we work through these.
- - Using a skills-based dice roll system for Tier 2 fights and a full judging for Tier 1 fights
- - Separating maims into two categories ex. minor maims are Tier 2 and major maims Tier 1 to differentiate
- - Minor maims = scarring, tail docking, minor tendon damage/broken bones that don't permanently cripple (but may cause a minor limp, etc)
- - Major maims = blinding, castration, major tendon damage/broken bones with the intent to permanently cripple
- - Defensive items would only be able to cover a certain amount of the body so that the opponent still has a chance to hit you IC (that means no suits of armor, sorry)
- - Offensive items would need to be used realistically (swinging a sword would be rather awkward using just your mouth, you know)
- - Will only provide a small bonus to the dice roll
- - Possibly not allowed in Tier 1 fights?
- - If allowed, to add a modifier to the judge form or no? Undecided
- - If doing a category based roll system, different mastery specialties could tie into bonuses. Ex - a fighter/healer masters healing and chooses a specialty that gives a bonus to attack because they can use their knowledge of the body to allow them to strike with maximum efficiency
- - Build would give a bonus to specific categories. Heavy build = attack or defense. Light = evasion, medium = half the bonus goes to each, emaciated and obese = half the build bonus is subtracted from both
Just some more to think about and to keep you guys in the loop as we work through these.