ardent

Ardent's Future



Tealah

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Easter 2022Toys for Tots
04-19-2018, 12:14 PM (This post was last modified: 04-19-2018, 03:33 PM by Tealah.)
Ok some things that have been discussed recently re: fight system

  • - Using a skills-based dice roll system for Tier 2 fights and a full judging for Tier 1 fights

  • - Separating maims into two categories ex. minor maims are Tier 2 and major maims Tier 1 to differentiate
    • - Minor maims = scarring, tail docking, minor tendon damage/broken bones that don't permanently cripple (but may cause a minor limp, etc)
    • - Major maims = blinding, castration, major tendon damage/broken bones with the intent to permanently cripple

  • - Only minor maims/dominance/claim matches allowed in raids to make them faster/easier/less debilitating than sieges

  • - Only major/minor maims, dominance, claims allowed in sieges? ie: no DMs because they'd hold up everyone else (we already don't allow pack challenges during sieges)


  • - Allowing battle-related accessories to be used in battle provided it's crafted and placed in your inventory, or purchased as an accessory
    • - Defensive items would only be able to cover a certain amount of the body so that the opponent still has a chance to hit you IC (that means no suits of armor, sorry)
    • - Offensive items would need to be used realistically (swinging a sword would be rather awkward using just your mouth, you know)
    • - Will only provide a small bonus to the dice roll
    • - Possibly not allowed in Tier 1 fights?
      • - If allowed, to add a modifier to the judge form or no? Undecided

  • - Single dice roll at the end with modifiers built in, or multiple dice rolls for different categories and their modifiers and then added into a total score?
    • - If doing a category based roll system, different mastery specialties could tie into bonuses. Ex - a fighter/healer masters healing and chooses a specialty that gives a bonus to attack because they can use their knowledge of the body to allow them to strike with maximum efficiency
      • - Build would give a bonus to specific categories. Heavy build = attack or defense. Light = evasion, medium = half the bonus goes to each, emaciated and obese = half the build bonus is subtracted from both

    Just some more to think about and to keep you guys in the loop as we work through these.