Ardent's Future
04-24-2018, 06:52 PM
The thing is is that I like games with inventories and items to collect and idk oh- maybe traveling healers can only choose 3+ their skill level amount of herbs on them if they have a bag or something. It would amp up trade and stuff and it would give a cool crafting skill.
Then again, adhering to this would be harder. But I like the idea of say a fighter owning a defensive item or fangs mutation etc giving a plus one to damage rolls or something.
Like a healer can heal someone and it will shorten the time of healing if they use herbs from their inventory.
Otherwise they can still heal and fight as they normally did OOC, still get points, but with less perks.
But like I said. I like games with numbers and drops and rare items and pixels and such. IDK how much of that should be brought onto Ardent, but I'm totally not against it.
Then again, adhering to this would be harder. But I like the idea of say a fighter owning a defensive item or fangs mutation etc giving a plus one to damage rolls or something.
Like a healer can heal someone and it will shorten the time of healing if they use herbs from their inventory.
Otherwise they can still heal and fight as they normally did OOC, still get points, but with less perks.
But like I said. I like games with numbers and drops and rare items and pixels and such. IDK how much of that should be brought onto Ardent, but I'm totally not against it.