ardent

EVENT: The 1st Day of Christmas



Aurielle

Loner

Master Intellectual (240)

Master Fighter (255)

An icon representing the specialty Professor Professor

age
10 Years
gender
Female
gems
212
size
Medium
build
Balanced
posts
768

The Ooze ParticipantThe Ooze - Variation 3Critical Fail!Valentines 2020
12-14-2018, 03:56 PM (This post was last modified: 11-05-2019, 05:41 PM by Nyx.)
We all know my ideas will be close to “Home” (at least for my first two entries ??), so here goes!

Land Name: Druid’s Rest
Description: At the heart of the Moor is enshrouded a circle of standing stones—silent sentinels of the long-forgotten past. These stones hide a secret, however, hidden until recently. By dint of a long rainstorm, the soil has crumbled away and revealed a moderately sized opening beneath the leaning stone, descending down into the ground into darkness.

Delve into the shadows, take with thee a source of light, and you will find a near labyrinthian system of sprawling halls and small side chambers, stone walled and oddly shaped and full of wonders and secrets and rare herbal finds in places where the sky peeks through holes in the ceiling.

These are no natural stone walls—not with the shrouded skeletons that nest within the dark slots in the wall. Upon the stone walls are carved faded marks, runes, and writing of a race long gone from our world. What do they mean? Perhaps an aspiring Intellectual may divine their meaning.

<i>If</i> they don’t get lost in the labyrinth.
Parent Land: Druid’s Moor
Associated Skill(s): Intellect, Navigation(?), Healing

Land Name: Mistveil Peak
Description: Hidden in clouds, this peak is home to a strange, calm place, oddly devoid of snow during the warmer months, perhaps due to more exposure to the sun. One can only find this place through the uncountable networks and caverns that call Fenrir’s Maw their home. Not every tunnel leads to victory, and like the mountain itself, the way is full of dead-ends, pitfalls, and nature-made traps to raise the fur on one’s back and make the mouth go dry.

But once a brave, savvy individual reaches the peak, they will find this wonderous place. High above the low cloud cover, one can only see the land below on an exceptionally clear day. The peak is flattened out into a training courtyard, not merely by nature, and abutted against the cliff is a manmade wonder—a great Temple lost to time and once home to priests of tranquility… and battle. The great structure has withstood the elements for thousands of years and contains countless hallways and rooms on multiple levels.
Parent Land: Fenrir’s Maw
Associated Skill(s): Intellect, Navigation, Fighting <font color=red>Used</font>

Land Name: Lord Kavrosh’s Cellar (Lord’s Cellar, if ya like this better)
Description: The ravages of time have uncovered the opening to a network of cellars beneath a portion of the old structure on the Stone Steppe, and small prey animals have flocked to the shelter and bounty over the years, multiplying with ferocity.

Rotting wood shelves bow under the weight of glass jars containing preserved meat, soups, and many other foods, carefully canned and lined up by long-forgotten humans—perhaps servants of whomever governed the castle and surrounding land above the cellars.

One might think this is all that can be found—endless rats, mice, rabbits and other tasty creatures. But the cellars are only the beginning. Deeper within, at the far back lies an old stone room, lined in shelves with clay and glass pots of salves, flasks of tinctures and many more things to tickle a healer’s fancy.

Sheaves of thin material – pigskin preserved to withstand the years – lay stacked on moldering shelves or lie scattered on the floor, or are bound in old leather-bound covers as books, scrawled upon with writing and notes, perhaps left behind by some apothecary. What secrets lay within these rather macabre pages?
Parent Land: The Stone Steppe
Associated Skill(s): Intellect, Healing, Hunting

Land Name: Starsong Cavern
Description: Far from being the home of a fallen star, this place is perhaps a bit more sinister. There is a strange vibe one gets of danger, but a danger you can’t place your paw on or pin down to identify.

Deep into the land lies a secret lab long left behind by some nefarious organization who meddled with nuclear gadgets… and messed up royally. Radiation leakage led to a hurried evacuation, leaving much precious equipment behind, and now there remains only a rusted lab, built into the stone of the earth, left to be forgotten.

What gives the cavern its name are the countless mushrooms clinging to the ceiling and walls, the radiation having mutated them to glow in varying colors of blue, green, and violet. Surprisingly, they’re actually quite medicinal, with powerful qualities if you’re willing to test these shrooms…

That song? Radiation. Before the Gorge ran dry, there was a flood, and water flowed into this cavern to pool at its belly. Some say that if you concentrate hard enough, you can see the glow beneath the surface of the pool that still remains.
Parent Land: Whisperer’s Gorge
Associated Skill(s): Intellect, Healing, Navigation
[Image: bkRAV4d.png]

At first glance, Aurielle's coat is pure white.. Her fur has an iridescent quality (like moonstones) where the fur shimmers different colors under various angles of light: in this case, the colors shown by rainbow moonstones. Not one hair on her hide is a solid unnatural color, but, ya know, it's really hard to convey that in still art :P
Aurielle's English is heavily laden with an Irish, Swedish mixed accent.
Her family is allowed to crash all her threads, Private and Open.
As of Autumn Year 14, Aurielle glows with a bright blue-white bio-luminescence in her fur, and bears a marking over her left eye - see profile and reference.





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