Kesali Plotting thread
02-07-2019, 09:27 AM
That would be cool especially when puppies start happening, but I’d have to see how many accessories are considered too many. I think as well it my become to expensive unless the I could see if we could have a Kesali donation pot for gems -shrugs- idk if that would be too complicated or not..
Now a charm/pendant system would be a great idea, you won’t be over accessorizing the character but it is still a way to show what tanks they have climbed. I would imagine each pendent would be a small accessory cost so we are still looking at gems and a potential Kesali donation pot.
Both these options are wonderful, but if a member would leave then we would have to make sure that it is know that thier accessories would be taken back because they stay with the pack
I didn’t think of that!!! A certain symbol could mean like a certain skill. And paints are not permanent so if a member leaves it could be washed away dyes are more permenant and idk what cost of those would be I’d have to talk to staff. But I do like this idea as well. Say for example we use a simple line for healers, each rank up adds another line.
I’m doing that for healers already, but I think I can go through and work it that each skill has something within the pack, the more skill points the higher rank you get
Now a charm/pendant system would be a great idea, you won’t be over accessorizing the character but it is still a way to show what tanks they have climbed. I would imagine each pendent would be a small accessory cost so we are still looking at gems and a potential Kesali donation pot.
Both these options are wonderful, but if a member would leave then we would have to make sure that it is know that thier accessories would be taken back because they stay with the pack
I didn’t think of that!!! A certain symbol could mean like a certain skill. And paints are not permanent so if a member leaves it could be washed away dyes are more permenant and idk what cost of those would be I’d have to talk to staff. But I do like this idea as well. Say for example we use a simple line for healers, each rank up adds another line.
I’m doing that for healers already, but I think I can go through and work it that each skill has something within the pack, the more skill points the higher rank you get