ardent

You're always talking, but you're not playing



Thoth

Loner

age
2 Years
gender
Male
gems
0
size
Extra large
build
Light
posts
49
player
KatG2

Treat 2019
05-21-2019, 03:49 PM
The golden painted Ithuriel smiled at his opponent’s acceptance, he asked quickly how to play as he settled down for a round or two. Thoth watched him thoughtfully, not missing the way the strangers eyes looked him over. Surely they hadn’t met before. ”You are red I am white, the first to get all five of their pieces off the board wins. You move your pieces down the first row. With the hieroglyphs on your side, you move left. Once you reach the end of the first row, you turn a corner and proceed the opposite way down the second row.
Once you reach the end of the second row, you once again turn a corner. You then proceed the opposite way down the third row. Once you reach the end of the third row, you move your piece off the board. The number of squares you move at a time is based on how you throw the senet sticks.
Toth offered the first part of the game.

”If you have three bark sides and one bare side, you can move one house and toss again. If you have two bare sides and two bark sides, you move two houses and then lose your turn. If you have three bare sides and one bark side, you move three houses and lose your turn. Four bare sides means you move four houses and toss again. Four bark sides means you move 5 houses and toss again.” He explained how movement worked, and how to read the senet sticks.

”Only one piece can occupy a house at a time, you will sometimes be in a situation where a house is blocked by me. There are ways to capture blocked houses when playing Senet. There are also ways to protect your own pieces.
If you land your move on a house occupied by me, you can capture the piece. My piece will be moved back to the house your piece was on at the beginning of your turn.
However, if two or more of my pieces are next to each other, that house is protected. It cannot be captured and you will not be able to complete your turn.”
He began to get into the deeper strategy of Senet.

”On a senet board, there are six houses with hieroglyphs on them. If you land on one of these houses, there are special rules you have to follow.
The House of Happiness or Pretty House is marked by what looks like three upside down stick figures. All of your pieces need to pass through this house to win. You must land on the house exactly. If, for example, the House of Happiness is located on square 26 and you're on square 25, if you do not roll in such a way that you'll move exactly one house you have to stay in place until your next turn.
The House of Water is marked by three zigzagged lines. If you land on the House of Water, you have to move straight back to the House of Rebirth. The House of Rebirth is marked by three sideways stick figures. Your piece remains on the House of Rebirth until you choose to remove it again.
The House of Three Truths is marked by a drawing of three birds. If you land on this house, you can throw your sticks again. If you have three bare sides up, you can automatically remove this piece from the board.
The House of Re-Atoum is marked by two dancing stick figures. If you have land here, throw your sticks again. If you have two bared sticks facing up, you can remove your piece from the board.
The last house on the board is marked by a leaf-like drawing. When you reach this house, you must toss your sticks again. You cannot remove your piece until you toss your sticks and only one bare stick is facing upwards.”
He finished explaining, simplifying the rules as best he could.

Thoth nudged the senet sticks towards the stranger, indicating that he had the first turn. He would begin with the red piece at his left of the board, while Thoth would begin with the white piece at the opposite side on the right.

wc:116 (leavingout all the spoken text)
Where My Demons Hide