ardent

Armada



Sirius

"Warlord"

The Hallows
High Councilor

Master Fighter (240)

Master Hunter (275)

An icon representing the specialty Bloodletter Bloodletter

age
11 Years
gender
Male
gems
51
size
Dire wolf
build
Balanced
posts
3,227

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01-05-2020, 11:05 PM (This post was last modified: 10-08-2021, 01:16 AM by Zeitgeist. Edited 1 time in total.)
Pack Lands Layout



Layout map


TALL GRASS PLAINS

From the north to the north east runs a river that functions as one natural border for Tall Grass Plains. Just south of the river is a plot of land that houses a garden and an abandoned den. To the east beside the border of Weeping Woods another since abandoned den exists, and another along the river, further to the north west and nearer to the Shrine.

A cottage is in the eastern quadrant, placed into the side of a hill relatively close to the communal area. A garden starts on the other side of the hill and trails off. There is a man-made pond nearby, and the Armada's main storage of herbs are grown here.

Zee and Sirius' den is in the south-western area of the territory, built into the natural cove along the shore. On the other side of those borders are territories belonging to the main Ashen Empire, claimed by Venom Abraxas Klein. Nearby to the north is a dilapidated coop that once housed domesticated chickens.

Finally the communal area is present centrally, where a large obelisk stands with the rules of the armada etched into it's flat stone surface. Beside it is a firepit where meetings will take place, and not far off is an underground cellar complete with trap door and that is where the food cache is located. Scattered around this zone are temporary unclaimed dens built to house new members or the occasional visitor.

SEA'S PLAINS
The majority of this territory is sand and water, and thus the Armada's main activity is kept to the Tall Grass Plains towards the north. Sea's Plain functions as the Armada's training grounds, and along the northern border Sirius has built barracks for his warriors.

Close by the sea's shore is a cluster of arenas, strategically placed to have clear footing during the morning low-tide hours, and to be swept clean of blood during the night time high tide hours.