I give you...CATS!
01-11-2020, 06:50 PM
Cats. What would the world be like without those nosy, curiosity killing, butt perpetually in your face, adorable jerks? In my opinion Ardent is woefully lacking in feline presence. Can you remember the last time someone knocked something glass off a shelf? Went full tilt crackhead on a dust bunny? Serenaded the neighborhood at 2am? Yeah I can't remember anything like that ever happening either. We should fix that...
...with a cat gang.
I have the barest ideas at the moment. Code names, battle gear, initiation rituals. Raids for serious things, like food and weapons, and raids for mischief, just to show the mongrel dogs who's boss. What I do know for sure is that I want to involve everyone who is interested. So, if you don't like something I have written below or you think you have a better idea, I want to hear it.
So far the structure is simple. Shorty is big boss cat. Since it's a band everyone else is technically just a member, but they'll have unofficial ranks. The hitters are the fighters; the gang's loyal muscle. The lifers are the regular members; the traders, the hunters, the crafters and what have you. The prospects are new members who are in a probationary period and have yet to prove themselves. The hangarounds are those who aren't officially affiliated with the gang. They are the boyfriends, the girlfriends, the fangirls, etc. They are tolerated but not encouraged and in the words of Queen Bey herself, put a ring on it.
All cats, from lions to rusty spotted cats, are allowed. Go big, go small; I don't care so long as you go cat. As far as personalities go the only traits your cat needs to have are a willingness to work with others cats and a willingness to fight wolves because, after all, this is a gang centered around banditry and the vast majority of animals on site with things to steal or knock over are wolves.
Initiation rituals will be something like...fighting a wolf to prove they're willing. Should there be a difference between prospects and members? To become a prospect they have to dominance fight a wolf. To become a full member they have to minor maim fight a wolf? Don't have to win, just have to be willing, I think. Should they have gang markings like say, a notch in their ear?
As for what they raid for....I don't see why they wouldn't raid for whatever they felt like in the moment. Crafter kitty needs some yarn for a project? Steal that mutha a sheep. All the kitties are bored? Go raid for the right to scratch up a pack's possessions or poop in their garden.
So this is what I have so far. Thoughts? Opinions? Suggestions? I'll take it all.
...with a cat gang.
I have the barest ideas at the moment. Code names, battle gear, initiation rituals. Raids for serious things, like food and weapons, and raids for mischief, just to show the mongrel dogs who's boss. What I do know for sure is that I want to involve everyone who is interested. So, if you don't like something I have written below or you think you have a better idea, I want to hear it.
So far the structure is simple. Shorty is big boss cat. Since it's a band everyone else is technically just a member, but they'll have unofficial ranks. The hitters are the fighters; the gang's loyal muscle. The lifers are the regular members; the traders, the hunters, the crafters and what have you. The prospects are new members who are in a probationary period and have yet to prove themselves. The hangarounds are those who aren't officially affiliated with the gang. They are the boyfriends, the girlfriends, the fangirls, etc. They are tolerated but not encouraged and in the words of Queen Bey herself, put a ring on it.
All cats, from lions to rusty spotted cats, are allowed. Go big, go small; I don't care so long as you go cat. As far as personalities go the only traits your cat needs to have are a willingness to work with others cats and a willingness to fight wolves because, after all, this is a gang centered around banditry and the vast majority of animals on site with things to steal or knock over are wolves.
Initiation rituals will be something like...fighting a wolf to prove they're willing. Should there be a difference between prospects and members? To become a prospect they have to dominance fight a wolf. To become a full member they have to minor maim fight a wolf? Don't have to win, just have to be willing, I think. Should they have gang markings like say, a notch in their ear?
As for what they raid for....I don't see why they wouldn't raid for whatever they felt like in the moment. Crafter kitty needs some yarn for a project? Steal that mutha a sheep. All the kitties are bored? Go raid for the right to scratch up a pack's possessions or poop in their garden.
So this is what I have so far. Thoughts? Opinions? Suggestions? I'll take it all.