Valkyrie x Chaos Puppies!
10-11-2020, 07:45 PM
(This post was last modified: 10-12-2020, 03:25 PM by Zeitgeist.)
OK this is like, maybe sort of complete? Idk if I'll come back to it later and do more or not.
NAME: Troels(Arrow of Thor) Finnvi
NOTE: Not 100% attached to it, could be changed if requested. Happy with any last name the parents would want to give. I'll go with the flow.
ALIGNMENT: Lawful Neutral, maybe? I struggle to put alignments to characters most times.
GENDER: Male
HEIGHT: 45"
NOTE: Pass is not yet secured; if budget changes irl then likely 42" instead.
SKILLS: Fighting / Hunting
NOTE: Regardless of which skills he specializes in OOC for Ardent purposes, ICly he will be seeking opportunities to learn at least a basic working knowledge of them all. (Hunting to help organize blóts/tend to Fireside's herds, Healing for the sake of witchy potions/brews, Navigation so that when the urge strikes him to explore and adventure that he'll be capable of finding his way safely, and Intellect so he can craft an acceptable weapon/armor/bowl/firepit/voo-doo doll/whatever.) I will likely be looking for a lot of IC lessons/practice in the other areas to make up for the fact that I can't gain skill points in all five.
BIRTH DEFECT: Polydactyly (click for ref)
MUTATION: w/ retractable cat claw mutation on each toe and potentially opposable digits for full werewolf effect.
PERSONALITY:
FEARLESS:
"Fear not death for the hour of your doom is set and none may escape it."
Troels will have utmost respect for his mothers Gods, and their wrath will be the only thing to strike fear into this boy's heart. From his devotion will be born a fearlessness that initially may be difficult to contain. This would be the pup you would find in the range, clinging desperately to the horns of a steer and trying to wrestle it to the ground simply because he thinks he can; because should the Gods decide it was his turn to die then so be it, and should it not be his time then nothing could ever harm him. This period of being reckless with his own life shouldn't last long, eventually he will learn of Valhalla and through his desire to sit in Odin's Hall, will learn that just because he doesn't fear death does not mean he should throw himself at it's door.
SOME COMBINATION OF MODERATE WISDOM AND INTELLIGENCE:
"Even in the sheath the sword must be sharp – so too must the mind and the spirit be within the body."
Thankfully Troels will have a brain behind his brawn and it likely would be the only reason he would survive to adulthood. Very quickly he will learn that actions have consequences, and in turn will be able to better control his more basic impulses. While he is not stupid by any means, that inner voice that says "I know better than that" is the least strong of all his traits. He is smart enough to keep himself out of stupid-bad situations, though that does not necessarily mean he will be able to talk himself out of a less-stupid situation if to do so would compromise his other values. In situations where what he should be doing doesn't conflict with what he wants to do, his intelligence shows itself in similar ways to his mother. Troels will be smooth-talking and persuasive, and able to sell sand to the Sahara.
ALERT, HYPER-AWARE, EMPATHETIC:
"Where wolf’s ears are, wolf’s teeth are near."
Troels will very early on develop a very healthy respect for his culture, and will attempt to deeply ingrain himself in nature to earn the favor of the Vættir. This will begin as a conscious effort to notice things - literally anything - and follow those observations up with questions. His train of thought and logic will move quickly and because of that, his questions as a pup may seem to come out of left field. [Troels would be the type to pause a fight lesson to ask his teacher how rabbits dig their wardens, because he started wondering whether they are able to feel the vibrations of him and his teacher's battling paws upon the earth and his mind wandered from there.] As an adult, his deep-rooted habits of thought and observation will bleed into his social interactions. He will likely find it easy to empathize with others, though unfortunately the realizations will probably be lost on him. While he will understand deeply how painful an action may be, his heart is not soft enough to keep him from doing said things. If anything he will simply use these feelings to try and manipulate or encourage others into something he or his family wants/needs, or to comfort those he loves and see them happier.
TACTICAL, SHARP, ATHLETIC:
"The hand turns to its wonted skill, and that which was learned in youth is always most familiar."
As with everything else in life, Troels strives to be the very best warrior he could possibly be. He will likely be border-line obsessive while in training, emulating the many fighters in his life and willing his body into perfection to please the Gods. I can see him struggling to balance the many different schools he will yearn to master, though deciding upon fighting as being the priority above all else to live up to his name sake as the Arrow of Thor. To be chosen to join other fallen warriors in Odin's Hall after death will be his greatest motivation. He would not be above looking for performance enhancing herbs, or trying to develop and/or perfect runic magic to give him a sharper edge in battle.
EVER-LEARNING PERFECTIONIST:
"Wisdom is welcome wherever it comes from."
Everything and anything Troels attempts will always have his full dedication behind it, and in his desperate devotion to the Gods he will be attempting to exceed perfection with it all. A flaw in this will be that he will be his own harshest critic, unable to accept anything he does as good enough for his own high standards. He will never stop seeking knowledge, perfecting technique, or working to better himself and his family.
FAMILY COMES FIRST:
"Trust not him whose father, brother or other kin you have slain no matter how young he be, for often grows the wolf in the child."
Troels will love and adore each member of his family as most wolves do and will wish to see them all as happy and comfortable as possible. He would protect any relative fiercely and will be willing to go as far as necessary to defend their honor. Those of his family who do not believe in Valk's culture will still receive his love regardless, as he will not see himself as one deserving of deciding the judgement of the Gods. While he might think they are super, entirely, incorrect.. he would be the type to quietly laugh off their ridiculous views and send a prayer up to the heavens to please forgive his silly and adorably ignorant föðurkyn while wondering what he could do to spare their souls.
DESIGN: First choice is above! Second choice would be number #2 but with purple iridescence in amidst the grey fur accents in the sun.
GENERAL PLANS:
Fylgja:
I love the idea of a Fylgja, and I'd be wanting to purchase a companion for him ASAP to grow with. I'm considering a black-chinned hummingbird if that would be something his parents would be able to be convinced on. [Assuming that it would be his mother to be the one to sort of 'label' a familiar as a Fylgja, and idk if she'd choose a hummingbird no matter how similar it looked to him]. Due to the fact that the vikings believe the Fylgja's well-being to be tied to the owners, Troels' would be extremely protective of as it's tiny and fragile and if it died, he'd die too. I'm also planning on an open character pass to inherit Chaos' iridescence over his purple accented fur. [which in color would also match the purple iridescence of his hummingbird, for extra "this guy is definitely my attendant spirit" vibes.]
Runic Magic:
While Troels will likely be excited by and drawn to the idea of magic as something that could make him feel tangibly closer to his Gods, he won't be the type to break tradition. He may need someone to gently alert him to the fact that male practitioners are seen as lesser men, and direct him towards the more traditional [for men] runic magic for him to latch onto. I'm thinking that along with the more normal etchings into wood and such that he will also have dreams of new runes that he will try to use on his own body. I don't think he'll ever honestly get far enough as to carve anything on himself, simply because the perfectionist in him will likely never deem a rune of his own creation 'complete' enough or approved of by the Gods. I sort of assume he'd just practice any 'new' runes on woodland animals (or maybe one of fireside's critters before someone sets him straight) and see if they have the desired effect before they go on his own body. ["Here squirrel, this rune I think carved into your tail will give you unbridled courage in combat. Do you feel like maybe you can take on that cougar up in that tree? No? O-okay.. bye!... Fuck."]
As with everything else I do in RP, I'm extremely flexible. If there's a specific part of the app that turns you off from the character, I'll change it without issue I'm really easy going. As well, most of this was knowledge gleamed from google or Valk's band page, and if I've messed anything up to the point where it's silly or would be frowned upon in Valk's culture then I'd love it if you could inform me. Troels is supposed to be a viking's viking, bound by tradition and his devotion to please his Gods and anything I've said here that goes against that can be adjusted.
NAME: Troels(Arrow of Thor) Finnvi
NOTE: Not 100% attached to it, could be changed if requested. Happy with any last name the parents would want to give. I'll go with the flow.
ALIGNMENT: Lawful Neutral, maybe? I struggle to put alignments to characters most times.
GENDER: Male
HEIGHT: 45"
NOTE: Pass is not yet secured; if budget changes irl then likely 42" instead.
SKILLS: Fighting / Hunting
NOTE: Regardless of which skills he specializes in OOC for Ardent purposes, ICly he will be seeking opportunities to learn at least a basic working knowledge of them all. (Hunting to help organize blóts/tend to Fireside's herds, Healing for the sake of witchy potions/brews, Navigation so that when the urge strikes him to explore and adventure that he'll be capable of finding his way safely, and Intellect so he can craft an acceptable weapon/armor/bowl/firepit/voo-doo doll/whatever.) I will likely be looking for a lot of IC lessons/practice in the other areas to make up for the fact that I can't gain skill points in all five.
BIRTH DEFECT: Polydactyly (click for ref)
MUTATION: w/ retractable cat claw mutation on each toe and potentially opposable digits for full werewolf effect.
PERSONALITY:
FEARLESS:
"Fear not death for the hour of your doom is set and none may escape it."
Troels will have utmost respect for his mothers Gods, and their wrath will be the only thing to strike fear into this boy's heart. From his devotion will be born a fearlessness that initially may be difficult to contain. This would be the pup you would find in the range, clinging desperately to the horns of a steer and trying to wrestle it to the ground simply because he thinks he can; because should the Gods decide it was his turn to die then so be it, and should it not be his time then nothing could ever harm him. This period of being reckless with his own life shouldn't last long, eventually he will learn of Valhalla and through his desire to sit in Odin's Hall, will learn that just because he doesn't fear death does not mean he should throw himself at it's door.
SOME COMBINATION OF MODERATE WISDOM AND INTELLIGENCE:
"Even in the sheath the sword must be sharp – so too must the mind and the spirit be within the body."
Thankfully Troels will have a brain behind his brawn and it likely would be the only reason he would survive to adulthood. Very quickly he will learn that actions have consequences, and in turn will be able to better control his more basic impulses. While he is not stupid by any means, that inner voice that says "I know better than that" is the least strong of all his traits. He is smart enough to keep himself out of stupid-bad situations, though that does not necessarily mean he will be able to talk himself out of a less-stupid situation if to do so would compromise his other values. In situations where what he should be doing doesn't conflict with what he wants to do, his intelligence shows itself in similar ways to his mother. Troels will be smooth-talking and persuasive, and able to sell sand to the Sahara.
ALERT, HYPER-AWARE, EMPATHETIC:
"Where wolf’s ears are, wolf’s teeth are near."
Troels will very early on develop a very healthy respect for his culture, and will attempt to deeply ingrain himself in nature to earn the favor of the Vættir. This will begin as a conscious effort to notice things - literally anything - and follow those observations up with questions. His train of thought and logic will move quickly and because of that, his questions as a pup may seem to come out of left field. [Troels would be the type to pause a fight lesson to ask his teacher how rabbits dig their wardens, because he started wondering whether they are able to feel the vibrations of him and his teacher's battling paws upon the earth and his mind wandered from there.] As an adult, his deep-rooted habits of thought and observation will bleed into his social interactions. He will likely find it easy to empathize with others, though unfortunately the realizations will probably be lost on him. While he will understand deeply how painful an action may be, his heart is not soft enough to keep him from doing said things. If anything he will simply use these feelings to try and manipulate or encourage others into something he or his family wants/needs, or to comfort those he loves and see them happier.
TACTICAL, SHARP, ATHLETIC:
"The hand turns to its wonted skill, and that which was learned in youth is always most familiar."
As with everything else in life, Troels strives to be the very best warrior he could possibly be. He will likely be border-line obsessive while in training, emulating the many fighters in his life and willing his body into perfection to please the Gods. I can see him struggling to balance the many different schools he will yearn to master, though deciding upon fighting as being the priority above all else to live up to his name sake as the Arrow of Thor. To be chosen to join other fallen warriors in Odin's Hall after death will be his greatest motivation. He would not be above looking for performance enhancing herbs, or trying to develop and/or perfect runic magic to give him a sharper edge in battle.
EVER-LEARNING PERFECTIONIST:
"Wisdom is welcome wherever it comes from."
Everything and anything Troels attempts will always have his full dedication behind it, and in his desperate devotion to the Gods he will be attempting to exceed perfection with it all. A flaw in this will be that he will be his own harshest critic, unable to accept anything he does as good enough for his own high standards. He will never stop seeking knowledge, perfecting technique, or working to better himself and his family.
FAMILY COMES FIRST:
"Trust not him whose father, brother or other kin you have slain no matter how young he be, for often grows the wolf in the child."
Troels will love and adore each member of his family as most wolves do and will wish to see them all as happy and comfortable as possible. He would protect any relative fiercely and will be willing to go as far as necessary to defend their honor. Those of his family who do not believe in Valk's culture will still receive his love regardless, as he will not see himself as one deserving of deciding the judgement of the Gods. While he might think they are super, entirely, incorrect.. he would be the type to quietly laugh off their ridiculous views and send a prayer up to the heavens to please forgive his silly and adorably ignorant föðurkyn while wondering what he could do to spare their souls.
DESIGN: First choice is above! Second choice would be number #2 but with purple iridescence in amidst the grey fur accents in the sun.
GENERAL PLANS:
Fylgja:
I love the idea of a Fylgja, and I'd be wanting to purchase a companion for him ASAP to grow with. I'm considering a black-chinned hummingbird if that would be something his parents would be able to be convinced on. [Assuming that it would be his mother to be the one to sort of 'label' a familiar as a Fylgja, and idk if she'd choose a hummingbird no matter how similar it looked to him]. Due to the fact that the vikings believe the Fylgja's well-being to be tied to the owners, Troels' would be extremely protective of as it's tiny and fragile and if it died, he'd die too. I'm also planning on an open character pass to inherit Chaos' iridescence over his purple accented fur. [which in color would also match the purple iridescence of his hummingbird, for extra "this guy is definitely my attendant spirit" vibes.]
Runic Magic:
While Troels will likely be excited by and drawn to the idea of magic as something that could make him feel tangibly closer to his Gods, he won't be the type to break tradition. He may need someone to gently alert him to the fact that male practitioners are seen as lesser men, and direct him towards the more traditional [for men] runic magic for him to latch onto. I'm thinking that along with the more normal etchings into wood and such that he will also have dreams of new runes that he will try to use on his own body. I don't think he'll ever honestly get far enough as to carve anything on himself, simply because the perfectionist in him will likely never deem a rune of his own creation 'complete' enough or approved of by the Gods. I sort of assume he'd just practice any 'new' runes on woodland animals (or maybe one of fireside's critters before someone sets him straight) and see if they have the desired effect before they go on his own body. ["Here squirrel, this rune I think carved into your tail will give you unbridled courage in combat. Do you feel like maybe you can take on that cougar up in that tree? No? O-okay.. bye!... Fuck."]
As with everything else I do in RP, I'm extremely flexible. If there's a specific part of the app that turns you off from the character, I'll change it without issue I'm really easy going. As well, most of this was knowledge gleamed from google or Valk's band page, and if I've messed anything up to the point where it's silly or would be frowned upon in Valk's culture then I'd love it if you could inform me. Troels is supposed to be a viking's viking, bound by tradition and his devotion to please his Gods and anything I've said here that goes against that can be adjusted.