Poll: How would you like to see bids handled? You do not have permission to vote in this poll. |
|||
Gems for Bids | 2 | 25.00% | |
Fakey Fakerson Bids | 5 | 62.50% | |
Other | 1 | 12.50% | |
Total | 8 vote(s) | 100% |
* You voted for this item. | [Show Results] |
to market to market to buy a fat pig
10-25-2020, 11:07 AM
Okay, fake bids and fake currency it is! Below is what I'm thinking. I'm still up for tweaking if anyone has any suggestions, but I think this is the gist of it now.
* All wolves start off with 200 credits. Those credits can be divided up and used anyway the player likes.
* All claimable skill threads (3+ rounds) that end in the acquisition of something and were completed in the last 3 months can be used.
* Auctions have a max of 5 days to end on their own. The last to post to an auction wins it. Auctions expire 12 hours after the last bid.
* If the 5 day limit is reached in the auction all characters who responded in the last 12 hours will get a chance to win via dice roll.
* All items must be registered with the auction house before the official start of the market. When I have a start date I'll add it here.
* Characters with IC ties to one another can share their credits.
* To maximize the claimable threads, predator fights don't need to have a IC kill in them. I'm willing to do similar things for the other skills if anyone has any ideas.
* Auctions will advance by a minimum of 5 credits. The starting bid will be an item worth 5 credits and every bid from then on must top the previous bid by at least 5.
* Items can only be used in 1 auction at a time and must be linked in each post.
Item Worth:
5 credits
* Small animal pelt
* Feathers, bones, animal parts not intended for consumption
* Simple trinkets such as leather necklaces, bangles, wooden game pieces, etc.
* Simple weapons such as wooden spears, bone daggers, stone daggers, etc.
* Small quantities of preserved meat
* Dried herbs
* Bandages, tisanes, etc.
* Small amounts of alcohol
* Paint
10 credits
* Medium animal pelts
* Jewelry that would need to be bought with a large accessory pass if bought IC
* Small metal weapons such as knives
* Pottery (1 bowl, cup, jar, etc.)
* Snare kits
* 2 containers of alcohol
* First solo events for yearlings (herb collecting and hunting. if you want to make a case for exploration I'm open for suggestions)
* All navigation related crafting since they're limited on claimable threads.
15 credits
* Large animal pelts
* Large accessories such as bags, blankets, clothing
* Pottery set (2+ items crafted in the same thread)
* Large quantities of preserved meat
* Battle accessories such as helmets and armor
20 credits
* Large quantity collecting/crafting events. I'll judge these on a case by case basis as I have no idea what they even look like, I just want the option.
* Craft + hunt event
Thread Exchange Rate for 'Big' Items:
* Both the small animal hunts and small predator fights are worth 5 credits total.
* Both the medium animal hunts and medium predator fights are worth 10 credits total and can either be claimed as two 5 credit bids or one 10 credit bid. Meaning you can claim either the pelt (or something comparable), two portions of dried meat, or a combination of things like a portion of dried meat and a dagger made out of the animal's thigh bone.
* Both the large game hunts and large predator fights are worth 20 credits total. Same as above.
* Lessons that involve making something, fighting a predator or killing prey but have less than 3 participants are worth 10 credits.
* Lessons that involve making something, fighting a predator or killing prey and have 3+ participants are worth 15 credits.
Auction Example:
Auctioneer asks for a 5 credit item. "Who wants to start the bidding? A small animal pelt? Anyone?"
Bidder 1 offers a small animal pelt.
Bidder 2 then has the option of a single 10 credit item or two 5 credit items and opts for offering a stone knife (5) and a small animal pelt.
Bidder 1 offers a small animal pelt (5) and and a snare kit (10)
Bidder 3 offers a large animal pelt (15) and a small animal pelt (5)
And so on!
This is not a complete list of acceptable items. You're welcome to make suggestions for me to add to my list + there will be an option for you to make a case for threads that aren't covered in this list when I start registering credits.
* All wolves start off with 200 credits. Those credits can be divided up and used anyway the player likes.
* All claimable skill threads (3+ rounds) that end in the acquisition of something and were completed in the last 3 months can be used.
* Auctions have a max of 5 days to end on their own. The last to post to an auction wins it. Auctions expire 12 hours after the last bid.
* If the 5 day limit is reached in the auction all characters who responded in the last 12 hours will get a chance to win via dice roll.
* All items must be registered with the auction house before the official start of the market. When I have a start date I'll add it here.
* Characters with IC ties to one another can share their credits.
* To maximize the claimable threads, predator fights don't need to have a IC kill in them. I'm willing to do similar things for the other skills if anyone has any ideas.
* Auctions will advance by a minimum of 5 credits. The starting bid will be an item worth 5 credits and every bid from then on must top the previous bid by at least 5.
* Items can only be used in 1 auction at a time and must be linked in each post.
Item Worth:
5 credits
* Small animal pelt
* Feathers, bones, animal parts not intended for consumption
* Simple trinkets such as leather necklaces, bangles, wooden game pieces, etc.
* Simple weapons such as wooden spears, bone daggers, stone daggers, etc.
* Small quantities of preserved meat
* Dried herbs
* Bandages, tisanes, etc.
* Small amounts of alcohol
* Paint
10 credits
* Medium animal pelts
* Jewelry that would need to be bought with a large accessory pass if bought IC
* Small metal weapons such as knives
* Pottery (1 bowl, cup, jar, etc.)
* Snare kits
* 2 containers of alcohol
* First solo events for yearlings (herb collecting and hunting. if you want to make a case for exploration I'm open for suggestions)
* All navigation related crafting since they're limited on claimable threads.
15 credits
* Large animal pelts
* Large accessories such as bags, blankets, clothing
* Pottery set (2+ items crafted in the same thread)
* Large quantities of preserved meat
* Battle accessories such as helmets and armor
20 credits
* Large quantity collecting/crafting events. I'll judge these on a case by case basis as I have no idea what they even look like, I just want the option.
* Craft + hunt event
Thread Exchange Rate for 'Big' Items:
* Both the small animal hunts and small predator fights are worth 5 credits total.
* Both the medium animal hunts and medium predator fights are worth 10 credits total and can either be claimed as two 5 credit bids or one 10 credit bid. Meaning you can claim either the pelt (or something comparable), two portions of dried meat, or a combination of things like a portion of dried meat and a dagger made out of the animal's thigh bone.
* Both the large game hunts and large predator fights are worth 20 credits total. Same as above.
* Lessons that involve making something, fighting a predator or killing prey but have less than 3 participants are worth 10 credits.
* Lessons that involve making something, fighting a predator or killing prey and have 3+ participants are worth 15 credits.
Auction Example:
Auctioneer asks for a 5 credit item. "Who wants to start the bidding? A small animal pelt? Anyone?"
Bidder 1 offers a small animal pelt.
Bidder 2 then has the option of a single 10 credit item or two 5 credit items and opts for offering a stone knife (5) and a small animal pelt.
Bidder 1 offers a small animal pelt (5) and and a snare kit (10)
Bidder 3 offers a large animal pelt (15) and a small animal pelt (5)
And so on!
This is not a complete list of acceptable items. You're welcome to make suggestions for me to add to my list + there will be an option for you to make a case for threads that aren't covered in this list when I start registering credits.
This character has a noticeable Icelandic accent!
Valkyrie also has a female melanistic japanese macaque named Inga. Unless she's mentioned IC it's safe to assume she's not with her master.
It can be assumed that Valkyrie has a bear skull mask hanging from a strap around her neck at all times.