Witch's Hut (Cairo II)
Bri
10-30-2020, 07:34 PM
(This post was last modified: 10-30-2020, 07:34 PM by NPC.)
THE WITCHES HOLLOW
Further into the swamplands sits a decayed, broken down cottage. The roof appears to have collapsed long ago, and it appears as if no one has been here for quite some time. Jars, broken glass, and beakers lay strewn about the floor covered in a thick layer of dust and grime. Only three items within the hut appear to have been disturbed recently, and your attention is drawn inexplicably towards them.
In the far corner of the room is a package of fresh, aromatic meat. Upon a hook on the wall beside you a gourd full of paint hangs from a thin string. Lastly, a mysterious corked vial of a crystal clear liquid sits alone in a tray on a nearby shelf. Beside the door you see as a small pouch that can fit one of these items snugly.
The cottage is eerily silent and outside the sun is beginning to set. You cannot stay long, though you have time to take something on your way out.
Your response at this part of the adventure will have great potential impact later in the story. It is not multiple choice, though multiple choices lay before you. Make your choice in character and write your wolf attempting their exit.