ardent

The Pack of TBD

Interest check



Fenix

Vedia
Keeper

Beginner Healer (0)

Intermediate Intellectual (30)

age
7 Years
gender
Male
gems
488
size
Large
build
Heavy
posts
79
player
Kingpedle

The Ooze Participant
04-16-2021, 02:00 PM
Pack Ranks

Tier 1
King (1) - The king is the head of the pack as it suggests. They have final say in all matters though the heir and their current partner also can way in with Advisors. This is to prevent tyranny.
Queen/King (1) - The current partner of the King(Or Queen respectively) They don't neccesarily have to be the king's mate but the most trusted wolf in the pack that the current reign feels can run things smoothly.
Heir (1) - As the rank suggest the heir to the throne. This does not have to be the offspring of the said king - this is simply a young wolf up to the age of 3 who is eager to learn and serve their pack. Heir's are trained to be the next king should the king die or fall in another manner. A deputy of sorts. This rank can be Challenged for if master in fighting.
Tier 2
Advisor (2) - The packs advisors are a couple of wolves with much knowledge and master skills. Advisors are close to the higher rank wolves they are friends and family who have proven their worth. Advisors are second in commands who speak for the pack on political affairs.
General (1) - The general is a very special wolf, they're excellent healers, maybe even excellent fighers and hunters too. The general is a wolf close to the pack's goals in mind. Organizing raids and advising the leaders on war commands.
Tier 3
Head Keeper (1) - The head healer, the keeper is a term used in the Isokan family for the keeper of souls. A head keeper is aware of how to kill an enemy silently as well as heal them with the utmost care. They are stealthy, compassionate and often ambitious member of the pack. Healers must report to the head keeper at all times.
Head Knight (1) - The head knight is the head warrior of the pack. Strong and passionate in their craft they have proven themselves over in the pack. Responsible for organizing training and confiding in the general when needed. The head knight is also a wolf capable of promoting and punishment of members so they are well trusted.
Head Archer (1) - The head archer is the hunters, they are fast and equipped to handle the toughest of tasks when it comes to speed. Not only are they required to keep our prey pile full they are responsible for delivering messages and are the democractic overtaker of the pack. Charistmatic and well mannered the head Archer is often sent as a political representative when deals are being made. They must have knowledge on trading.
Tier 4
Healer (∞) - Common healers of the pack, they are often in training. Senior healers are responsible for the new under the head keeper.
Warrior (∞) - Common warrior of the pack, many under training. Senior warriors are responsible for protecting the pack and adhereing to the rules of the higher ups during times of war. They are to keep keen on their skills and are often the heart of the pack next to the healers.
Hunter (∞) - The feeders of the pack, the storytellers and star readers. Hunting does not always mean bringing down the prey. Many hunters can be stealth warriors, information seekers, and even training to be privvy in the tongue. Hunters are valued and often are sent on special tasks.
Tier 5
Commoner (∞) - Commoners, pregnant wolves of the pack or newcomers. Commoners are to be treated with outmost respect. Though Commoners who fail to show interest in a healer warrior or hunter rank can be punished. This is only a number of seasons with no communication with the higher ups.
Pups (∞) - All wolves under a year, no matter what heritage they come from. Pups are the next generation and all wolves are expected to interact and help raise these wolves in a family unit. That way no pup is left out - no parent is expected to struggle raising their kids on their own. The pack provides.
Tier 6
Nomad (∞) - A temporary rank held by travellers in need of a place to stay. The rank is meant to only last a few seasons while a wolf settles and decides to either stay in the pack or leave.
Prisoner (∞) - Prisoners are NOT slaves, they are guarded prisoners of war or tresspassers. While --- is not cruel these prisoners treatment is decided on their attitude towards the wolves of the pack. Punishment is encouraged if prisoners are considered troublesome but no death nor maims are allowed.