New pack?
10-04-2013, 09:53 AM
QUOTE (Morgana @ Sep 29 2013, 02:44 PM) |
I'd like to suggest something and this is what Feniri did for Rogues that were running rampant on the site. They did survival test for the site. - Basically everyone was pushed to join a pack or to suffer a random event that they did. It would start in the early Autumn and into the early Winter. 1. Encountering a predator. (Bear, cougar, wolf, ect) 2. Completes a hunt of a large prey item with two or more wolves. (Must be completed and linked to maintenance.) 3. Your wolf gets ill with something and it can server effect them depending on what it is, boils, dementia, or canine distemper. Edit; Maybe random dice rolls which will effect the said rogue and give them a % of how much of a chance they have surviving the winter for a week? The higher the less likely, the lower the more but still a chance of not making it. |
To add to this, maybe have bands. That are ideally just a collecting of Rogues, needing a Alpha, beta and three other members to create one.
This way it gives players a choice to join a band or a pack during the winter, however when winter ends the band is disbanded forcing players out and about on their own. Causing them to be forced to join a pack. The same the same Alpha or player can only create the band once every other winter or two (depending how you want to do it) but the members in the band still can be challenged/raided/ and so on; causing some kind of conflict. Either taking all the members (if the challenger is successful) which disbands the band by default or by losing a x amount of members.
Hopefully this makes sense. O.o. /Rambled.