Thoughts Every Which Way
Ardyn
Master Fighter (250)
Master Hunter (240)
Knight
Bloodletter
6 Years
Male
1056
BrienaSkysong
Ardyn Cadeyrn Aodhán Phoenix Adravendi |
He chuckled softly at her self-assessment; “Most healers aren’t given to fighting. The Nomads – our long-time allies and trade partners – are Elite healers, and elite defensive fighters, primarily focused on the defense of others—usually their patients. They are also traders and nomadic animal herders and crafters. I’m happy to teach more about them later if you like.”
At her acceptance of his tour, he nodded, leading the way at the edge of her peripheral sight—within sight, but not blocking her view. First he indicated the wall, explaining, ”This wall started as a simple line of stones during my grandfather Regulus’ reign. He wanted it as a visual cue for pups and outsiders. Over time, it was built to what it is now, both as a defense, and a precaution to keep the very young from wandering too far.”
He gestures north and south in a sweeping movement of his paw, adding, “It encompasses most of the plains, and the Moorland we rule as well. Everyone has a turn on sentry duty, usually with a watch-partner, and a patrol route. We have openings to allow prey to migrate in and out.”
He let her absorb the information and the sights, before he led the way toward the meeting clearing. As they stepped onto the bare dirt he nodded around them to the twin oaks that stood over the large bounder with its flat top. One old oak, and one young.
“This is where the pack gathers for meetings, and generally it will also be used for crafting when the sun’s out and warm. Most of the fight training sessions will be held here, but we have other areas that provide more technical footing for more advanced training. You might be interested to know that we also train with our eyes covered, so that in the event someone is blinded, they have experience with lack of sight. I’d like to have everyone spend a good while without their eyes to learn the pack lands with their other senses.”
Walk ---- "Speak" ---- "Labhair an Sean-Teanga." ---- "Hear" ---- Think |
Ardyn at first glance is as black as can be imagined with a raven sheen.
Closer inspection proves that he shimmers in fire tones in every hair on his hide right down to his lashes.
More obviously, he glows like a bed of coals and flames with every movement and brush of fur. His tail is usually wagging, so blazes like a torch.
His adult teeth are in and his saber canines have grown to their full length (see profile). His mane and tail hair have grown to full length, as well as being lightweight and easily buffeted by breezes.
A look at his front paws will give the impression of hands, with his dew claw dropped low and lengthened into a functioning thumb, and his toes elongated into fingers. He has retractable, solid black cat-like claws on every paw.
Ardyn has developed a glowing mast of intricate markings in fire and ice colors over his face, symmetrical over the last seasons of Year 17 (see profile for details). During hunts or raids/sieges, he will smudge them out with black soot to cover the glow, otherwise, they are bright enough to note at first direct glance at his face. Not all his artwork currently portrays the mask markings.
He is also often bedecked in beads, small bells, feathers in blues, ribbons and braids thanks to the Ooze Event of Halloween 2021, and the Coathanger item that he got. The accessories generally are seen most in his mane and tail hair. He removes the brighter items and bells for hunts or battle.