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tidalwave



The Judge

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10-11-2013, 11:56 PM

Chrysanthe vs. Isardis for Liberty



Round 1

Isardis:


CLARITY: 10 / 10
Great clarity.



POWERPLAYING: 10 / 10
No powerplaying found.



DEFENSES: 10 / 10

Full points for protected throat, raised hackles, narrowed eyes, pinned ears, splayed toes, centered weight, protective gesture with left fore-limb.



ATTACK: 6 / 10

Full points for a complex, effictive attack.



INJURIES: 10 / 10

First Round



Round one Isardis Total: 46 / 50



Chrysanthe:


CLARITY: 10 / 10
Great clarity.


POWERPLAYING: 10 / 10
No powerplaying found.


DEFENSES: 9 / 10

Full points for lowered stance, tense stance, protected throat, tucked tail, raised hackles, splayed toes and steps to watch Isardis and lift upwards.



ATTACK: 4 / 10

Full points for attack to Isardis' neck.



INJURIES: 8/ 10

Bite wound between shoulders.



Round one Chrysanthe Total: 41 / 50




Round 2

Isardis:


CLARITY: 10 / 10
Great clarity.



POWERPLAYING: 7/ 10
I believe you should have waited a round between Isardis using his right forelimb to pull at Chrysanthe's left forelimb to using his right forelimb to anchor himself on top of her.
It leaves little time and almost no place for the other player to react or counter such close and immediate moves.



DEFENSES: 10 / 10

Full points for pinned ears, balanced weight, splayed toes, tense stance, guarded underside, raised hackles, protected throat.



ATTACK: 10 / 10

Full points for attempting further damage to neck, second, complex attack to Chrysanthe's neck, drop of right limb onto Chrysanthe's ribcage.



INJURIES: 8 / 10

Bite wound to left shoulder.



Round two Isardis Total: 45 / 50



Chrysanthe:


CLARITY: 8 / 10
Isardis tries to swipe at Chrysanthe's left limb BEFORE he tries to anchor it on top of her.

POWERPLAYING: 8 / 10
You disregard the "drop" Isardis does against Chrysanthe's ribcage with his right limb.



DEFENSES: 10 / 10

Full points for raised hackles, protected neck, balanced weight, tucked tail, splayed toes, narrowed eyes, pinned ears, attempted counter by sitting, tensed stance.



ATTACK: 7 / 10

Full points for continuing attack to Isardis' shoulder, thrusting left forelimb at Isardis' throat, and attack towards Isardis' closest limb.



INJURIES: 5/ 10

Bite wound between shoulders is worsened, second bite wound to lower shoulder area.



Round two Chrysanthe Total: 38 / 50



Round 3

Isardis:


CLARITY: 8 / 10
Chrysanthe's right paw is the one she tries to wrap around Isardis yet it is also the one he attacks beforehand?



POWERPLAYING: 0 / 10
Isardis is on Chrysanthe's left side, thus it would be difficult to reach her right limb as is stated.
Complex attacks are good! It's just that you fill your posts with so many possible or planned attacks it really leaves the other player with little space to react or counter.
This also creates a lot of confusion for the opponent and judge!
I also had to take points away for disregarding damage for some of Chrysanthe's attacks.
I know a lot of it was "pending" but you disregard the fact that she is latched to Isardis' nape, only acknowledge it but don't state damage.
Also you disregard her first, continued attack at Isardis' shoudler.



DEFENSES: 10 / 10

Full points for narrowed eyes, pinned ears, balanced stance, ready jaws, protected throat, tense stance, splayed toes, hackles raised.



ATTACK: 10 / 10

Full points for continued attack to lower shoulder area, attempting to hit Chrysanthe's hips with his left limb, bumping chest against Chrysanthe's shoulder, attack to Chrysanthe's right forelimb, second attack at Chrysanthe's shoulder with intent to dislocate limb.



INJURIES: 8 / 10

Bruised throat.



Round one Isardis Total: 36 / 50



Chrysanthe:


CLARITY: 10 / 10
I was lenient on Clarity because of Isardis' possibly confusing sequence of many attacks.

POWERPLAYING: 10 / 10
No powerplaying found.

DEFENSES: 10 / 10

Full points for pulling away when released, pivoting to prevent damage to grasped forelimb, narrowed eyes, pinned ears, ready jaws, protected throat, tucked tail, splayed toes, balanced weight, raised hackles.



ATTACK: 4 / 10

Full points for attack towards Isardis' face.



INJURIES: 7/ 10

Bruised hip, bite wound to right forelimb.



Round one Chrysanthe Total: 41 / 50



Totals:

Isardis: 127 /150

Chrysanthe: 120 /150



And the winner is...

Isardis! Chrysanthe must give up by either submitting, fleeing, or passing out and must give Liberty over to Glaciem.

Damage:

Isardis- Isardis' jaw is bruised, he has two severe bite wounds to his left shoulder and moderate wounds to his face that will likely scar.

Chrysanthe- Chrysanthe has two moderate bite wounds between her shoulders, a bruised hip and moderate to severe damage to her right forelimb (depending on Isardis' next move, this should prob be discussed OOC?)


Notes:
You guys did excellent! I'm really impressed with your attack and defense skills you were both wonderful fighters and gained the most points in your defenses and attacks.


For Serendipity I would reccommend working on more complex attacks to fill in your points. If you'd had more complex attacks or made more than one attack in the first two rounds you may have won!


For Yumpy I would reccommend working on the structure of your posts. You lost the most points in clarity and powerplaying.
Complex attacks are good to make! You did a good job with that! It's just that when you make more than 3 attacks, not including your counters to the opponent's previous moves, it makes it difficult for the opponent to react and counter every attack without losing points for powerplaying or being inconsistent. It leaves a lot of room for confusion and mistakes for every party.

edited because totals were wrong. Pm vivien with any questions.