ardent

not here



NPC

Administrator

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10-30-2023, 01:32 PM (This post was last modified: 11-08-2023, 05:12 PM by NPC. Edited 6 times in total.)


You decide to strike as soon as possible as the worm lowers its head toward you, mouth opening to reveal rows upon rows of jagged, ugly teeth. Though you nearly manage to land a bite, the worm is apparently quicker than you are, striking you hard and fast as everything around you abruptly goes dark....

All you remember is the hot blazing heat and then... cool darkness. You awake outside of the chasm on a smooth, flat rock.

A familiar form kneels beside you, tending your wounds. It takes several blurry moments to realize this is not your guide, but a cluster of fireflies in a cloak the same color as your guide's fur. Your injuries are blindingly painful, but you will live; you can tell somehow by the way the fireflies buzz around you. The most notable of your injuries is to your right rump left shoulder left back paw, where a huge section of flesh has been torn and shredded - best see a healer about that one. It'll surely leave a lasting scar (in a roughly 6 x 6 inch section). You feel less skilled having gone on this little adventure, losing 67 85 83 hunting skill points in the process.

You realize loosely how little sense that makes and you wonder if this is real, but a warm force closes your eyes and bids you to think of home, of safety. When you awake next, you are in a safe place, one which you might have imagined.


As the worm lowers, you attack. Your teeth meet a piece of steaming hot flesh that gushes a bitter liquid when pierced. As the worm rears, you jump back to the stage.

The worm rolls and screeches, diving into the lava, then into the air, over the stage, and back into the lava. Hot globs of molten rock splash over the stage. Your guide grunts and dodges, his teeth barred in frustration. He glances to you, a silent invitation to take the lead. The worm emerges again. This is it. The final stand!


What do you do?


Strength: Attack as soon as the worm emerges.
You decide to strike at the soonest opportunity.

Charisma: Tell the guide to take the lead..
You think the guide would know best what to do.

Dexterity: Attack at the highest point in the worm's jump
You decide to wait until the worm's head is furthest from you to strike.

Wisdom: Wait for the perfect point over the stage to attack
You choose to observe the worm, patiently waiting for the right opportunity to attack.

Rerolled using Firefly's Favor.

Firefly Favor used again.

Firefly Favor used again again.




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1. not here Alabastrine Shrine 08:49 AM, 10-17-2023 04:24 AM, 05-01-2024