ardent

But When Does It Actually Get Good



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10-30-2023, 01:43 PM (This post was last modified: 10-31-2023, 05:14 PM by NPC. Edited 4 times in total.)


You decide to kick off hard, hoping to close the gap using your sheer strength. Only when you're almost to the other side do you realize you underestimated the size of the gap, and you feel yourself falling, falling, falling...

All you remember is the hot blazing heat and then... cool darkness. You awake outside of the chasm on a smooth, flat rock.

A familiar form kneels beside you, tending your wounds. It takes several blurry moments to realize this is not your guide, but a cluster of fireflies in a cloak the same color as your guide's fur. Your injuries are blindingly painful, but you will live; you can tell somehow by the way the fireflies buzz around you. The worst of your injuries is an excruciatingly painful wound on your shoulder that will no doubt leave a scar (roughly 6 inches long). You feel less skilled somehow now as well, losing 72 fighting skill points.

You realize loosely how little sense that makes and you wonder if this is real, but a warm force closes your eyes and bids you to think of home, of safety. When you awake next, you are in a safe place, one which you might have imagined.


You kick off with all your strength, hoping your back legs are strong enough to propel you over the gap. Fortunately they are, and you land hard on the other side, feeling the impact of your jump ripple through you.

Though you make it to the other side, a low roar behind you gets your attention, and you spin around...

A giant, glowing worm erupts from the molten chasm below, lava sputtering onto the ground before you. It screeches, towering over the stage and you immediately recognize its name as Perry. The guide growls, his stance rigid and wide. This is an enemy that must be dealt with if you wish to escape with your life.


What do you do?


Strength: Find a way to attack the worm.
With the way the worm's head begins to lower toward you, surely you can find time to strike...

Charisma: Convince the guide to deal with the worm.
Surely he has a better idea how to deal with this than you do, right?

Dexterity: Try to dodge the worm and stay out of its range.
Surely there's got to be a way to escape this worm, if you're just quick enough!

Wisdom: Study the worm to figure out how to deal with it.
You've never seen anything quite like this, so maybe acting too rashly isn't the best idea. You decide to study it inside and see what information you can gather.

Rerolled using Firefly's Favor.




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1. But When Does It Actually Get Good Whistling Willows 04:52 PM, 10-24-2023 02:44 PM, 06-10-2024