what we found washed up
11-02-2023, 06:06 PM
(This post was last modified: 11-08-2023, 08:36 PM by NPC. Edited 1 time in total.)
You study the room for a long while until you figure out the safest path to the exit. Avoiding the frigid cold waters, you find a solid path toward the small opening on the other side of the room, grabbing a carefully bundled item along your way. You make a note to examine it later.
Before you reach the exit, the ice around you cracks and water sputters up until you are left stranded with your guide on a large, floating stage of ice. From the frozen depths, a massive, blue tinted worm bursts forth and shrieks. You understand its name immediately: Bartholomew III. You know now that you can not leave until you defeat this menace. Your guide looks to you, ready to go on your command.
Before you reach the exit, the ice around you cracks and water sputters up until you are left stranded with your guide on a large, floating stage of ice. From the frozen depths, a massive, blue tinted worm bursts forth and shrieks. You understand its name immediately: Bartholomew III. You know now that you can not leave until you defeat this menace. Your guide looks to you, ready to go on your command.
What do you do?
Strength: Fight the worm head on.
Use whatever strength you have left to charge forward and fight the worm. Charisma: Convince the worm to let you pass.
Maybe you can reason with the worm instead of using violence to get your way. Dexterity: Sneak around and attack the worm from behind.
You think maybe you can use the shards of ice as cover to sneak around and attack from behind. Wisdom: Find the worm's weak point.
If you hang back and study the worm for awhile, maybe you can figure out how to best defeat it.Thread Move Log | ||||
Thread | Forum | From | To | |
1. | what we found washed up | Mile-High Woods | 09:47 PM, 10-16-2023 | 02:06 PM, 03-31-2024 |