ardent

Marvelous misadventure

Halloween event 2023



NPC

Administrator

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11-09-2023, 07:12 PM (This post was last modified: 11-10-2023, 04:28 PM by NPC. Edited 2 times in total.)


You jump to the first peak and your adept paws grip the surface. After the second or third jump, your paws feel numb. A few more jumps and you slip, the icy peak beneath you racing to meet your flesh. Above you, now spinning, you see the streaks of your own blood melting down the broken and jagged ice. As your vision tunnels, the guide runs to your side and all you can think about is how warm her tears are.

You awaken out by the lake, battered and beaten and so. so cold. A familiar form kneels beside you, tending your wounds. It takes several blurry moments to realize this is not your guide, but a cluster of fireflies in a cloak the same color as your guide's fur. Your injuries ache, but you will heal fine; you can tell somehow by the way the fireflies buzz around you. The most notably injury is a deep wound to your right cheek; a large chunk of flesh fur has been torn away completely. This injury is intensely painful, but will no doubt heal fully with time, leaving only a scar behind. You also lose 41 fighting skill points.

You realize loosely how little sense that makes and you wonder if this is real, but a warm force closes your eyes and bids you to think of home, of safety. When you awake next, you are in a safe place, one which you might have imagined.


You jump to the first peak and your adept paws grip the surface. After the second or third jump, your paws feel numb. A few more jumps and you slip, but are able to regain your balance. On one of the peaks, a small bag hangs. You take it and decide to open it later. Miraculously, you are able to make it across, your guide behind you every jump of the way.

Before you reach the exit, the ice around you cracks and water sputters up until you are left stranded with your guide on a large, floating stage of ice. From the frozen depths, a massive, blue tinted worm bursts forth and shrieks. You understand its name immediately: Edward. You know now that you can not leave until you defeat this menace. Your guide looks to you, ready to go on your command.


What do you do?


Strength: Fight the worm head on.
Use whatever strength you have left to charge forward and fight the worm.

Charisma: Convince the worm to let you pass.
Maybe you can reason with the worm instead of using violence to get your way.

Dexterity: Sneak around and attack the worm from behind.
You think maybe you can use the shards of ice as cover to sneak around and attack from behind.

Wisdom: Find the worm's weak point.
If you hang back and study the worm for awhile, maybe you can figure out how to best defeat it.



Rerolled!




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1. Marvelous misadventure Wildberry Grove 06:57 PM, 10-20-2023 08:28 AM, 04-05-2024