What a Trip
12-11-2023, 05:21 PM
You decide trying to cross the gap as-is is just too dangerous, and you get to gathering materials from the other room to begin building a bridge across. After a long period of building and ensuring your bridge is safe, you begin to cross and your guide follows, seeming impressed with your work despite his stoic demeanor. Though you make it across, a sound behind you catches your interest, and you turn to see what it could be...
A giant, glowing worm erupts from the molten chasm below, lava sputtering onto the ground before you. It screeches, towering over the stage and you immediately recognize its name as Arthur. The guide growls, his stance rigid and wide. This is an enemy that must be dealt with if you wish to escape with your life.
A giant, glowing worm erupts from the molten chasm below, lava sputtering onto the ground before you. It screeches, towering over the stage and you immediately recognize its name as Arthur. The guide growls, his stance rigid and wide. This is an enemy that must be dealt with if you wish to escape with your life.
What do you do?
Strength: Find a way to attack the worm.
With the way the worm's head begins to lower toward you, surely you can find time to strike... Charisma: Convince the guide to deal with the worm.
Surely he has a better idea how to deal with this than you do, right? Dexterity: Try to dodge the worm and stay out of its range.
Surely there's got to be a way to escape this worm, if you're just quick enough! Wisdom: Study the worm to figure out how to deal with it.
You've never seen anything quite like this, so maybe acting too rashly isn't the best idea. You decide to study it inside and see what information you can gather.Thread Move Log | ||||
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1. | What a Trip | Hallucination Caves | 08:42 PM, 10-27-2023 | 07:07 PM, 04-19-2024 |