Discussion about Judging
03-10-2013, 11:41 AM
Let's address this all individually:
Frayer:
- See, what I'm wondering, is if maybe we can have like a 10:90 or 20:80 split of size importance in a fight, (the smaller number being the actualy size of a wolf factoring in) but, then I get to thinking, how would we realistically factor all of this in?
I won't, and I am sorry, take away from the clarity factor of fighting, because I am so pro improvement, and I think, as you stated, we take that away, we take away the importance of trying and growing as a writer, fighter, and over all roleplayer. You know?
Starsight:
-My only issue with what you say here, well it's not that we are taking away points for imperfection, we are just using the natural imperfections, to balance out, we definitely are not penalizing you, this is why we have the realism section, if you go and start making your wolf perfect, in every fight, no faults blah blah blah, you will get docked in realism, but where you say...expose your neck and lose 2 points to defense for not covering it, or whatever, you also get 2 points in realism, because for them to make that attack, they had to had to had to expose their neck.
Continuing on you, I also don't dock, when /i/ judge, for risky movement, I actually have a tendency to award points so long as the risk is realistic, and something viable. You will never see me subtract points because a move was different, extraordinary, or dangerous. You have my word on that.
Nyx:
-See what I said to frayer, about some kind of ratio? I'm considering that...you know? It's just, we have to figure out how to get it going, and with Fray's concern and yours, that clarity, has to stay, I can't just let them win if their attacks make no sense...you know?
Furthermore, you can have your wolf lose in a fight, if you want it too, it's not mandatory that judges JUDGE EVERYTHING. If you need your character to lose...have 'em lose! Have 'em make a mistake they get docked for somewhere, you know, whatever you need to do. Clarity only counts for 10 points in a fight, there are 40 other ones, it's very minimal really.
Enigma:
-right here, what you are saying, this is exactly why I don't wanna base it off of size. I've been on a site, where you actually get most of your fight, based off of size, and because of my character being as fiery as he is, I had to make him large, because even though I wrote better or I fought better overall against a large opponent, I would still lose, so I had to make a bigger character, and revamp it. It sucked major.
On the judging thing, I am only accepting veterans or people that have been around for a very long time, as I notice you improving, maturing, and getting a better grip on the site, I might ask you to train. I'll definitely keep you in mind.
Andy:
-yes. all of this.
Starsight:Yes, you've been around Alacritis and are a good enough IC fighter, than I can definitely trust you with training.
Indeed! it is optional! and this is what so many people miss! you don't have to fight, I mean, granted, if your character goes screwing with Zara, Banshee, or any of the baddies, they need to expect to get slapped like a mofo >:D. anywho, that's why we have evil characters, and why we have different PvP settings. if you dont wanna get you're head removed, I highly suggest staying on semi-real or lower. y'know? And, I actually do feel as though clarity has something to do with it, because i mean....if I can't understand what you just wrote...how on Earth do I know if your wolf is winning and how on Earth does the other writer configure a reply? I'm not saying you have to be experiened, but clarity is definitely a want.
=====================================================================================
Something else entirely, I wanted to show you, with permission from her, how a friend from another site judges, tell me what you think, let me know, and maybe we can alter how we do it a bit?
Frayer:
- See, what I'm wondering, is if maybe we can have like a 10:90 or 20:80 split of size importance in a fight, (the smaller number being the actualy size of a wolf factoring in) but, then I get to thinking, how would we realistically factor all of this in?
I won't, and I am sorry, take away from the clarity factor of fighting, because I am so pro improvement, and I think, as you stated, we take that away, we take away the importance of trying and growing as a writer, fighter, and over all roleplayer. You know?
Starsight:
-My only issue with what you say here, well it's not that we are taking away points for imperfection, we are just using the natural imperfections, to balance out, we definitely are not penalizing you, this is why we have the realism section, if you go and start making your wolf perfect, in every fight, no faults blah blah blah, you will get docked in realism, but where you say...expose your neck and lose 2 points to defense for not covering it, or whatever, you also get 2 points in realism, because for them to make that attack, they had to had to had to expose their neck.
Continuing on you, I also don't dock, when /i/ judge, for risky movement, I actually have a tendency to award points so long as the risk is realistic, and something viable. You will never see me subtract points because a move was different, extraordinary, or dangerous. You have my word on that.
Nyx:
-See what I said to frayer, about some kind of ratio? I'm considering that...you know? It's just, we have to figure out how to get it going, and with Fray's concern and yours, that clarity, has to stay, I can't just let them win if their attacks make no sense...you know?
Furthermore, you can have your wolf lose in a fight, if you want it too, it's not mandatory that judges JUDGE EVERYTHING. If you need your character to lose...have 'em lose! Have 'em make a mistake they get docked for somewhere, you know, whatever you need to do. Clarity only counts for 10 points in a fight, there are 40 other ones, it's very minimal really.
Enigma:
-right here, what you are saying, this is exactly why I don't wanna base it off of size. I've been on a site, where you actually get most of your fight, based off of size, and because of my character being as fiery as he is, I had to make him large, because even though I wrote better or I fought better overall against a large opponent, I would still lose, so I had to make a bigger character, and revamp it. It sucked major.
On the judging thing, I am only accepting veterans or people that have been around for a very long time, as I notice you improving, maturing, and getting a better grip on the site, I might ask you to train. I'll definitely keep you in mind.
Andy:
-yes. all of this.
Starsight:Yes, you've been around Alacritis and are a good enough IC fighter, than I can definitely trust you with training.
Indeed! it is optional! and this is what so many people miss! you don't have to fight, I mean, granted, if your character goes screwing with Zara, Banshee, or any of the baddies, they need to expect to get slapped like a mofo >:D. anywho, that's why we have evil characters, and why we have different PvP settings. if you dont wanna get you're head removed, I highly suggest staying on semi-real or lower. y'know? And, I actually do feel as though clarity has something to do with it, because i mean....if I can't understand what you just wrote...how on Earth do I know if your wolf is winning and how on Earth does the other writer configure a reply? I'm not saying you have to be experiened, but clarity is definitely a want.
=====================================================================================
Something else entirely, I wanted to show you, with permission from her, how a friend from another site judges, tell me what you think, let me know, and maybe we can alter how we do it a bit?
the form
WOLF A ? height, weight | WOLF B ? height, weight |
? ATTACKS ? DEFENSES ? INJURIES ? REALISM ? GOD MODELING OR POWER PLAYING? ? CLARITY ? OVERALL SUMMERY |
? ATTACKS ? DEFENSES ? INJURIES ? REALISM ? GOD MODELING OR POWER PLAYING? ? CLARITY ? OVERALL SUMMERY |
the winner is wolf a | |
The thread may now continue, however neither party can engage in any sort of fighting. |
how it works
When you use the form above, following it is quite easy. Here are the questions that you will have to answer with each of the categories of the form.
? ATTACKS How well rounded were they? Did they hit? Did they leave damage? Were there any counter attacks?
? DEFENSES Were they constant? Were they forgotten?
? INJURIES Were they significant? Did they impede the user?
? REALISM Was the damage taken realistic? Were the attacks realistic? Did the wolf react realistically?
? GOD MODELING OR POWER PLAYING? Was there any god modeling? Was there any power playing?
? CLARITY Was it easy to read? Did you know where they were attempting to attack? Were the defenses clearly stated?
? OVERALL SUMMERY What did the player do good? Where do they need some improvement?
? ATTACKS How well rounded were they? Did they hit? Did they leave damage? Were there any counter attacks?
? DEFENSES Were they constant? Were they forgotten?
? INJURIES Were they significant? Did they impede the user?
? REALISM Was the damage taken realistic? Were the attacks realistic? Did the wolf react realistically?
? GOD MODELING OR POWER PLAYING? Was there any god modeling? Was there any power playing?
? CLARITY Was it easy to read? Did you know where they were attempting to attack? Were the defenses clearly stated?
? OVERALL SUMMERY What did the player do good? Where do they need some improvement?
how do i decide a winner?
Deciding a winner is never easy, and it must be completely unbiased. The winner of the fight must always be the one who dealt the most damage and received the least amount. However, this is where realism comes into a big thing. Realism basically out weights everything. If one character was more realistic than the other, the obviously the person who was the most realistic will win. If both parties were realistic, then the wolf who dealt the most damage wins.