Discussion about Judging
03-10-2013, 11:54 AM
Based on the last paragraph, that judging model makes more sense. Our model puts much weight on tactics and a little less on the actual damage than that one seems to. I do think the weight of each of our judging categories should be adjusted a bit based on everything I've read so far, but the entire model shouldn't be thrown out.
Right now, we don't exactly have a realism category but realism affects all of the other categories (ie. an unrealistic attack deducts points from the ATTACK category).
So, maybe a point weight like this may work better:
CLARITY: 6
POWERPLAYING: 6
ATTACK: 12
DEFENSE: 12
INJURIES: 14
I don't think wolf size should factor into the equation directly, but it can still be kept in mind when we're determining what's realistic or not when scoring the other categories. That way it won't make a huge difference, only a few points or none at all if the smaller challenger knows how to handle a large opponent.
Right now, we don't exactly have a realism category but realism affects all of the other categories (ie. an unrealistic attack deducts points from the ATTACK category).
So, maybe a point weight like this may work better:
CLARITY: 6
POWERPLAYING: 6
ATTACK: 12
DEFENSE: 12
INJURIES: 14
I don't think wolf size should factor into the equation directly, but it can still be kept in mind when we're determining what's realistic or not when scoring the other categories. That way it won't make a huge difference, only a few points or none at all if the smaller challenger knows how to handle a large opponent.