Suggestions
01-04-2025, 02:54 PM
(This post was last modified: 01-04-2025, 03:04 PM by Janoobus. Edited 1 time in total.)
I have a couple of suggestions!
1. A limit to how often a pack can be given to another player. I understand once a pack is claimed, there is a wait till it can be given. However, once given, there should be a wait for like 6 OOC months, etc. So if Player 1 gives Pack A to Player 2, Player 2 cannot give Pack A to anyone else for X amount of time.
2. A birthday calendar! A community calendar with each user's birthday so we can all plan ahead and surprise them with arts, gifts, gems, etc.
3. Combine some elements of an ARPG, such as drawing a scene from a thread once a month for gems or extra skill points! This is totally optional. The piece of art needs to be a full scene and can be submitted with the link to the thread, etc. In order to prevent staff from being overwhelmed, etc., players can only do a scene once a month.
4. A way for packs to take land from another WITHOUT dissolving! Maybe multiple raids must be won? where it is made clear that the intent is "driving off" the owners of that land etc. I feel like this could add a lot of fun IC drama and a way to keep things changing etc Perhaps a cooldown/immunity from any pack involved in a "aggressive expansion" so that way it isn't abused. Or packs that have 2 or less lands CANNOT be targeted! Could def be a new way of expanding territory.
5. Some skill claims need a bit more clarification. For example: "Completed a 800+ word post solo hunt with a character under 1 year of any small prey animal" It was not clear that this can only be used ONCE per character
1. A limit to how often a pack can be given to another player. I understand once a pack is claimed, there is a wait till it can be given. However, once given, there should be a wait for like 6 OOC months, etc. So if Player 1 gives Pack A to Player 2, Player 2 cannot give Pack A to anyone else for X amount of time.
2. A birthday calendar! A community calendar with each user's birthday so we can all plan ahead and surprise them with arts, gifts, gems, etc.
3. Combine some elements of an ARPG, such as drawing a scene from a thread once a month for gems or extra skill points! This is totally optional. The piece of art needs to be a full scene and can be submitted with the link to the thread, etc. In order to prevent staff from being overwhelmed, etc., players can only do a scene once a month.
4. A way for packs to take land from another WITHOUT dissolving! Maybe multiple raids must be won? where it is made clear that the intent is "driving off" the owners of that land etc. I feel like this could add a lot of fun IC drama and a way to keep things changing etc Perhaps a cooldown/immunity from any pack involved in a "aggressive expansion" so that way it isn't abused. Or packs that have 2 or less lands CANNOT be targeted! Could def be a new way of expanding territory.
5. Some skill claims need a bit more clarification. For example: "Completed a 800+ word post solo hunt with a character under 1 year of any small prey animal" It was not clear that this can only be used ONCE per character