SEVEN NATION ARMY
01-02-2014, 09:21 PM
SYRINX v ISARDIS for SARAK Round 1
syrinx ? clarity ? 5 out of 10 ; failure to mention the angle syrinx approaches isar from ? it should be specified if he?s coming at him head-on, slightly to the left, etc (-1). failure to mention what syrinx hoped to achieve by slamming his shoulder against isar?s center-chest (-2). failure to mention which of isar?s paws syrinx is aiming to place his on (-2). powerplay ? 10 out of 10 ; nothing of note. defenses ? 10 out of 10 ; shoulders rolled, neck scrunched, limbs bent, limbs squared, skull lowered, eyes narrowed, ears pinned, paws set firmly into the ground, tail out, chin tucked, jaws gaping. no points taken from syrinx?s failure to adjust his balance as his paw lifts for there was little weight applied to it beforehand. attack ? 6 out of 10 ; attempt to slam left shoulder against the center of isar?s chest (+2, points not awarded in full, refer to clarity section), bite to isar?s left shoulder (+3), attempt to hold isar in place with injured paw (+1) injuries ? 10 out of 10 ; first round. round one syrinx total ? 41 out of 50 isardis ? clarity ? 7 out of 10 ; failure to specify the damage dealt to isar?s shoulder. it was mentioned that the damage to the muscle of his shoulder was avoided, but it was never stated what syr managed to achieve (-2). failure to specify which of isar?s shoulders is aiming for syr (-1). powerplay ? 6 out of 10 ; syrinx aimed to thrust his left shoulder against the center of isar?s chest, and yet managed to hit isar?s left-sided chest without isar moving at all (-1). in regard to isar?s attempt to trip up syr, there should have been made an attempt to place his paw back on the ground to give syr the opportunity to respond to the attack (-2). isardis? push forward should have been made as an attempt given he and syr?s close proximity (-1). defenses ? 9 out of 10 ; eyes narrowed, ears pinned, tail tucked, jaws gaping, limbs squared, chin tucked, abdomen tensed, toes splayed, nails gripping soil, hackles raised, shoulders rolled, limbs bent to lower body. failure to redistribute balance as he lifts his left forelimb (-1). attack ? 7 out of 10 ; attempt to pull syrinx?s left forelimb out from underneath him (+2), bite to the area behind syrinx?s shoulder blades (+3), attempt to thrust weight into syr?s left side (+2, points not awarded in full, refer to clarity section). injuries ? 10 out of 10 ; first round; bruising to left-sided chest, bite to left shoulder. round one isardis total ? 39 out of 50 Round 2
syrinx ? clarity ? 2 out of 10 ; syr?s attempt to use his right forepaw to ?slap? isar across the left of his face seemed entirely unrealistic to me. isar?s face is out of reach as his jaws have a grip behind syr?s head, and, in order for syr to successfully manage to strike the targeted area, he would likely need to rear back in order to reach it, as wolves cannot lift their limbs very high. while syr has five inches on isar, it still seemed unlikely in my eyes (-4). failure to specify damage from isar?s bite ? simply stating that isar managed to grasp a mouthful of flesh and fur is still vague (-2). failure to mention what syr hoped to achieve by slamming his shoulder against isar?s chest (-2). powerplay ? 9 out of 10 ; isar aimed for the area directly behind syr?s shoulder blades, and yet managed to hit between his shoulders without a reason (-1). defenses ? 10 out of 10 ; ears pinned, eyes narrowed, limbs spaced equidistant apart, weight distributed evenly among grounded limbs, tail out, chin tucked, jaws readied, neck scrunched, shoulders rolled, limbs bent, paws firmly pressed against the ground for traction. no points taken from syrinx?s failure to adjust his balance as his paw lifts for there was little weight applied to it beforehand. attack ? 5 out of 10 ; attempt to hit the left side of isar?s face (+1, points not awarded in full, refer to clarity section), attempt to tighten grip to isar?s left shoulder to keep himself grounded (+2), attempt to slam left shoulder against isar?s center-chest (+2, points not awarded in full, refer to clarity section). injuries ? 7 out of 10 ; bite to area between shoulder blades, mostly fur and fat (-2), sore jaws (-1), counterattack and pending damage from isar pushing forward. round two syrinx total ? 33 out of 50 isarids ? clarity ? 3 out of 10 ; failure to specify where syrinx manages to strike isar with his shoulder (-2). in regard to the third paragraph of this post and isar?s positioning of his left forelimb, it made no sense to me what isar was hoping to achieve or how it was even possible. since syr managed to strike isar on the chest, it is presumed that he is positioned slightly to isar?s left, facing him. if isar wished to position his left forelimb on the outside of syr?s left forelimb, he would need to move more to his right to make this possible (-3). failure to specify which of syr?s elbows isar is targeting (-2). powerplay ? 10 out of 10 ; nothing of note. defenses ? 10 out of 10 ; eyes narrowed, ears pinned, tail tucked, jaws readied, limbs squared, chin tucked, abdomen tensed, toes splayed, nails gripping soil for traction, hackles raised, shoulders rolled, limbs bent. attack ? 4 out of 10 ; attempt to worsen damage to the area between syr?s shoulders (+2), bite to syr?s elbow (+2, points not awarded in full, refer to clarity section). injuries ? 7 out of 10 ; worsened damage to left shoulder (-2), bruising to chest (-1), realistic dodge of syr?s swipe (refer to syrinx?s round two clarity section). round two isardis total ? 34 out of 50 Totals:
syrinx ? 74 out of 100 isardis ? 73 out of 100 And the winner is...
syrinx! isardis must give up by either submitting, fleeing, or passing out. sarak remains a member of valhalla and may not be challenged for for another two weeks following this post. Damage:
syrinx ? moderate bruising to left shoulder, moderate bruising to jaws, moderate puncture wounds to the area between his shoulder blade, unspecified damage to elbow. isardis ? moderate puncture wounds to left shoulder, moderate bruising to chest. Notes:
Tips for both writing, and some suggestions. (no points are deducted here) lube ? my suggestion to you would be to be more specific with your attacks and to watch your realism. more efficient attacks could be utilized to boost your attack score as well. other than that, you did a great job; your defenses were excellent and powerplay nearly nonexistent. yumpy ? your defenses, too, were excellent and your attacks were fair given the situation. however, you do need to be more specific with your attacks and the damage dealt to your character. other than that you did a great job -- the final score was so close! [ judging by aly ]
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