Open discussion about some new site features.
01-14-2015, 08:31 PM
I'm liking all of the ideas listed in the original posts! It is all too easy to create a Mary Sue character who is a brilliant herbalist, a fierce warrior, whatever, and play them like they're the cat's meow... until push comes to shove and you can't deliver. In reference to healing and hunting, I feel as though this system will give people a goal, something to work towards. Not to mention, incentive to keep their characters around instead of making and dropping them like hot potatoes.
As for the raids, I don't understand what the big deal is. If you don't like to fight, don't participate in a raid. If you feel you are not a good enough fighter, practice. It is hard, but it's hard for a reason. If you don't have to work to progress your character's standing or ability, THAT'S unfair. If you want a BA character, ambition comes with consequence. Personally, I average a solid 60/100 in my fights. I'm hardly a pro, but I recognize that if I want to be able to tangle with the big boys, it's not going to be handed to me. It SHOULDN'T be handed to me. REGARDLESS, raids will add flavor and intrigue that Ala is needing, options for those who enjoy this sort of thing. If you don't like it, don't do it.
As for the raids, I don't understand what the big deal is. If you don't like to fight, don't participate in a raid. If you feel you are not a good enough fighter, practice. It is hard, but it's hard for a reason. If you don't have to work to progress your character's standing or ability, THAT'S unfair. If you want a BA character, ambition comes with consequence. Personally, I average a solid 60/100 in my fights. I'm hardly a pro, but I recognize that if I want to be able to tangle with the big boys, it's not going to be handed to me. It SHOULDN'T be handed to me. REGARDLESS, raids will add flavor and intrigue that Ala is needing, options for those who enjoy this sort of thing. If you don't like it, don't do it.