06. Fighting & Judging
04-02-2015, 08:09 PM
(This post was last modified: 07-10-2019, 06:49 AM by Ardent.)
Tier 2 Bonus Guide
What provides fight bonuses/penalties:
Age, Size, Build, Accessories, Companions, Mutations, Fighting Skill, Specialties
Age
Under 1 year: 15% penalty to total score
Under 6 months: 30% penalty to total score
Size
Extra-small = 10% Bonus score to Agility
Small = 5% Bonus score to Agility
Medium = 5% Bonus score to Attack
Large = 5% Bonus score to Defense
Extra Large = 5% Bonus score to Defense
Dire wolf = 10% Bonus score to Attack
Build
Emaciated = -5% Penalty to Defense score
Obese = -5% Penalty to Agility score
Light = 5% Bonus score to Agility
Medium = 5% Bonus score to Attack
Heavy = 5% Bonus score to Defense
Accessories
Battle Accessories come in two types: Offensive and Defensive. Only 1 of each can be purchased per character. All items are subject to admin approval (i.e. no full suits of armor, etc. Must be realistic within the context of our roleplay.)
Offensive Battle Accessory = 10% Bonus score to Attack
Defensive Battle Accessory = 10% Bonus score to Defense
Companions
Companions can be used in battle if they are a large companion or a battle pass has been purchased to upgrade a small companion. Alternatively, a flying companion of any size can be used for a perception bonus instead of an attack bonus for that companion. Only two companions may be purchased, though a third may be obtained through site events or specialties.
Companions = 10% attack bonus per large/battle companion
Or
Flying companions = 10% perception bonus per flying companion
Mutations
Mutations earned via site rewards or donations may be used in battle with prior admin approval (to judge whether a mutation would be useful or merely cosmetic). Some mutations may be used offensively and add to the attack score. Others may be used purely for protection, and add to the defense score. More than one mutation may be used, but each mutation can only be claimed for one bonus each.
Offensive Mutation = 10% attack bonus per offense-based mutation
Defensive Mutation = 10% defense bonus per defense-based mutation
Skills
Leveling the Fighting skill gives an overall Bonus to the total score in any given fight.
Intermediate = 10% Total fight score
Advanced = 15% Total fight score
Expert = 20% Total fight score
Master = 25% Total fight score
Specialties
Mastering a skill allows you to pick a Specialty from any within that Skill category. Some include fight bonuses, some for fighting overall, and some for more specific circumstances. Mastering more than one skill allows you to choose from a variety of cross-skill specialties that draw from both skills to provide greater bonuses.
Penalties
Some traits require penalties to a character's score since they adversely affect their ability to fight.
Pups = no height bonus
Moderate Disabilities = -15% penalty to total fight score
Severe Disabilities = -30% penalty to total fight score