Suggestions
11-23-2024, 05:10 AM
(This post was last modified: 11-23-2024, 09:27 AM by Bunni. Edited 2 times in total.)
suggestions galore ~
- Names must follow proper Capitalization (ex. Bob, not bob or BOB)
- Image references MUST be provided on character accounts, and if no image reference is provided, a detailed and accurate description must be provided or staff reserve the right to require players to purchase additional items required for the character after approval.
- Having one specific staff member for character image approval (ex. when people ask in staff questions about colors, markings, mutations, etc.) to create a consistency across the site.
- Limiting how many times a single character can be refunded/recreated. Have seen an uptick in this happening when players can just put the character inactive.
- Adding a feature to the threadlog that allows you to "hide" threads that you're no longer posting in, but can't archive (ex. pack challenges, pack meetings)
- Limiting how many of a single player's characters are in 1 pack to prevent population inflation to make the pack appear larger than it "really" is.
- To prevent bullying and tattling to admins, making it a requirement that players must attempt to solve the conflict between each other AND provide concrete proof (ie screenshots of conversations) to staff AND admins before admins will step in to mediate.
- Names must follow proper Capitalization (ex. Bob, not bob or BOB)
- Image references MUST be provided on character accounts, and if no image reference is provided, a detailed and accurate description must be provided or staff reserve the right to require players to purchase additional items required for the character after approval.
- Having one specific staff member for character image approval (ex. when people ask in staff questions about colors, markings, mutations, etc.) to create a consistency across the site.
- Limiting how many times a single character can be refunded/recreated. Have seen an uptick in this happening when players can just put the character inactive.
- Adding a feature to the threadlog that allows you to "hide" threads that you're no longer posting in, but can't archive (ex. pack challenges, pack meetings)
- Limiting how many of a single player's characters are in 1 pack to prevent population inflation to make the pack appear larger than it "really" is.
- To prevent bullying and tattling to admins, making it a requirement that players must attempt to solve the conflict between each other AND provide concrete proof (ie screenshots of conversations) to staff AND admins before admins will step in to mediate.
11-26-2024, 10:46 PM
this came up in discord but—
add a field on ooc profiles for re-tag preferences. eg, after one week, after two+ weeks, don’t re-tag
add a field on ooc profiles for re-tag preferences. eg, after one week, after two+ weeks, don’t re-tag
11-27-2024, 04:28 AM
I'd like to suggest that the wait between pack challenges be extended. For example, X challenges for Y pack. X loses. Realistically, Y would be fighting tooth and nail to protect their place, so X would sustain injuries. Injuries take time to heal. It would take time to regain their health, garner support, etc.
I'd suggest 3 OOC months before the same character could initiate another challenge. Not only would it make sense IC, but T1's take a lot of brainpower and time for staff. Good break for them too.
I'd suggest 3 OOC months before the same character could initiate another challenge. Not only would it make sense IC, but T1's take a lot of brainpower and time for staff. Good break for them too.
Modesty
Storm Herald
Master Navigator (306)
Master Intellectual (260)
Fleet-footed
Professor
age
5 Years
5 Years
gender
Female
Female
gems
72
72
player
NachoMumma
NachoMumma
11-30-2024, 03:18 PM
With map changes, consider moving Daager Island to the east (as that is where its border physically touches the map) or link it up more clearly to Dove Islands
5 hours ago
+1 to Resin about increasing the time between pack challenges.
And +1 to what Joe said about putting more penalties on someone who challenges for a pack.
My reasoning is that, after a huge fight like a pack challenge, it would take a long time to recover from the more serious injuries that are sustained during the fight. So, making the time between challenges longer makes it more realistic for healing time and time to regather followers, etc.
And +1 to what Joe said about putting more penalties on someone who challenges for a pack.
My reasoning is that, after a huge fight like a pack challenge, it would take a long time to recover from the more serious injuries that are sustained during the fight. So, making the time between challenges longer makes it more realistic for healing time and time to regather followers, etc.