Suggestions
08-29-2024, 09:37 PM
(This post was last modified: 08-29-2024, 09:57 PM by Selene. Edited 1 time in total.)
Some nav skill claims!
Attempted to flee and flailed: (5 nav pts)
Successfully fled (10 nav pts)
Successfully fled from an official fight 5 times (20 nav pts)
** We should be able to have Agility mutations added to flee and race forms as well!
Attempted to flee and flailed: (5 nav pts)
Successfully fled (10 nav pts)
Successfully fled from an official fight 5 times (20 nav pts)
** We should be able to have Agility mutations added to flee and race forms as well!
09-21-2024, 08:33 PM
Potential skill claims: Hunting
Studied the migration patterns of prey 10pts
Studied the migration patterns of prey 10pts
M and X themes are part of this character.
10-05-2024, 09:11 PM
A way to search/filter to see what chars have which specialties! I'm always curious to see which ones are more popular over others, less used, etc, and which chars have what without having to check individual profiles. Maybe something similar to how the awards are done (when you click an award, it shows which chars have that particular award).
On that note, a way for staff/users to track when specialties were obtained/changed now that we have that new waiting period, please! That would be immensely helpful!
On that note, a way for staff/users to track when specialties were obtained/changed now that we have that new waiting period, please! That would be immensely helpful!
10-05-2024, 10:03 PM
a pass acquired on any holiday for something like age down by 3 year, or age up by 2. This could be an overnight transformation that takes place in a dream the character has or something magical like that.
Warning: Mature themes for this character are frequent.
10-23-2024, 06:21 PM
there is definitely a better way to word this claim lol but writing it down to get it out of my brain
Nav skill claims:
Hometown (As the member of a pack, post 5 threads in each land claimed by that pack which holds 2 lands) - 20
Homeland (As the member of a pack, post 5 threads in each land claimed by that pack which holds 3 lands) - 30
Motherland (As the member of a pack, post 5 threads in each land claimed by that pack which holds 4 lands) - 40
Nav skill claims:
Hometown (As the member of a pack, post 5 threads in each land claimed by that pack which holds 2 lands) - 20
Homeland (As the member of a pack, post 5 threads in each land claimed by that pack which holds 3 lands) - 30
Motherland (As the member of a pack, post 5 threads in each land claimed by that pack which holds 4 lands) - 40
10-27-2024, 01:17 PM
An absences/away channel in the discord - not for official absences or scarcities, but for when we're not going to be around for a day or so, discord breaks, etc.
please DM all tags to @betchasaurusrex!
eightysichs/wolfbea was hacked, what's owed has been made/paid,
and i wasn't involved or even knew her during the time she was hacked, thank you ♥
eightysichs/wolfbea was hacked, what's owed has been made/paid,
and i wasn't involved or even knew her during the time she was hacked, thank you ♥
10-27-2024, 01:20 PM
Additional rewards for increasing skill points past master level to encourage those characters to continue growing their skills/completing skill threads with other characters - could be claimable pixel rewards, or gem exchange ratio (e.g. 250 gems for every 100 points past master), etc
11-04-2024, 09:07 PM
(This post was last modified: 11-04-2024, 09:10 PM by Ely. Edited 2 times in total.)
Similar to Hermes above suggest, I think you should add a cap to fight rerolls, a max of two rerolls per fight, one per player in that fight. This will help level the field for members who don’t have a large stack of items to use not feel railroaded.
Secondly, maybe a second optional fight system that requires both members to agree to use,in a sub group on the discord where they are assigned hit points based off age and health status, and they can get a certain perk based off one of their skills (less detailed perks, like fighters can add x amount to 1 attack roll per fight, healers can roll a d10 one time to get extra hp etc) and then they can use a dice bot and do short paragraphs and roll a d20 back and forth till someone’s HP hits 0. This could be used for rank challenges, spars etc. I feel this would help fights go faster and if the main fight system is kept as the primary for DM, raids etc the Fight judges won’t have as much on their plates.
Secondly, maybe a second optional fight system that requires both members to agree to use,in a sub group on the discord where they are assigned hit points based off age and health status, and they can get a certain perk based off one of their skills (less detailed perks, like fighters can add x amount to 1 attack roll per fight, healers can roll a d10 one time to get extra hp etc) and then they can use a dice bot and do short paragraphs and roll a d20 back and forth till someone’s HP hits 0. This could be used for rank challenges, spars etc. I feel this would help fights go faster and if the main fight system is kept as the primary for DM, raids etc the Fight judges won’t have as much on their plates.
Elysia "Ely" Saxe is a Mature 3-3-3 Rated Character. Plot at your own risk.
11-09-2024, 05:20 AM
(This post was last modified: 11-15-2024, 08:20 PM by Quill. Edited 1 time in total.)
I'd like to suggest changing the refundable character cap from 10 posts to below 50 posts. There's no real difference between the two as there are no benefits between 1 post and 49 posts. Sometimes it takes us a bit to see if we can mesh with a character and we sometimes use items on them that are fairly valuable. A lot of people have been stuck with inactive characters that they'll never play again simply because they couldn't be refunded for having more than 10 posts.
To keep people from abusing this system, and to keep staff sane, there should be a cap on the amount of characters able to be refunded. One a month, perhaps?
To keep people from abusing this system, and to keep staff sane, there should be a cap on the amount of characters able to be refunded. One a month, perhaps?
11-13-2024, 01:04 PM
In the current pack challenge system, there's no true penalty for taking the major risk of challenging a standing alpha for a pack beyond losing a few gems whereas the standing alpha risks losing their pack and all the work they put into the pack.
A challenger who loses a pack challenge should be permitted to have a T1 maim delivered onto them by the winning alpha within reason (no inflicting disabilities or genital mutilation, etc.). This realistically adds the element of risk to both parties—the alpha risks losing their pack and the challenger risks getting a serious maim, and is more true to how these fights would go IRL. It also balances the risk-reward for a pack challenge for both sides. A pack challenge is still a T1 fight, so the defending alpha shouldn't be the only one staking anything going into it for fairness.
A challenger who loses a pack challenge should be permitted to have a T1 maim delivered onto them by the winning alpha within reason (no inflicting disabilities or genital mutilation, etc.). This realistically adds the element of risk to both parties—the alpha risks losing their pack and the challenger risks getting a serious maim, and is more true to how these fights would go IRL. It also balances the risk-reward for a pack challenge for both sides. A pack challenge is still a T1 fight, so the defending alpha shouldn't be the only one staking anything going into it for fairness.
I write sins not tragedies
I respond best to DMs on Discord or in the Ardent channel!
Come play with my lovelies!
11-15-2024, 06:18 PM
a separate plot channel in discord just for advertising current litters, adopt threads, and character lf plot ads
hear me out, a channel where you may post ur link to ur current litters/adoptions, char lf plots with profile link, and the like but its on a cd of 1 per week so u have to go back and edit if u have more or wait. That way litter adverts and such don't get buried anymore. The current plots channel can become plot discussions, so people can ping u or talk about ur plots there without throwing ur adds 1500+ messages up and u don't annoy others with over adverting. It might help to make those of us that feel the need to not have our adverts 20+scrolls up not over advert as well as help people to know the current litters/adopts and the dates they close.
hear me out, a channel where you may post ur link to ur current litters/adoptions, char lf plots with profile link, and the like but its on a cd of 1 per week so u have to go back and edit if u have more or wait. That way litter adverts and such don't get buried anymore. The current plots channel can become plot discussions, so people can ping u or talk about ur plots there without throwing ur adds 1500+ messages up and u don't annoy others with over adverting. It might help to make those of us that feel the need to not have our adverts 20+scrolls up not over advert as well as help people to know the current litters/adopts and the dates they close.
11-16-2024, 11:49 AM
Is there a way to port the coding from the player database page so that those accounts can also appear on the OOC profile the accounts are linked to as well? Would be cool to see all active accounts linked on OOC profiles in addition to the database
Yesterday, 11:03 AM
Can we maybe have some more concrete rules around "liquid time."
It doesn't make sense to be able to have a character in a thread in Boreas and in Auster or even South and West Boreas at the same time. There have been issues with timelines and characters being in multiple places at one time that allow for conflicting information.
Maybe we can tighten it up like they can only be in one area, example East Boreas, at a time and must have their threads completed before suddenly appearing in Southern Boreas.
It doesn't make sense to be able to have a character in a thread in Boreas and in Auster or even South and West Boreas at the same time. There have been issues with timelines and characters being in multiple places at one time that allow for conflicting information.
Maybe we can tighten it up like they can only be in one area, example East Boreas, at a time and must have their threads completed before suddenly appearing in Southern Boreas.