Tier 2 Fight System Changes
07-10-2019, 07:52 AM
(This post was last modified: 07-10-2019, 08:08 AM by Ardent.)
Changes
![](/images/lilardy/skills/fighting.png)
After testing out our new fight system for awhile, there were a few overwhelming opinions:
a. Fighting skill needed to have more of an influence on final scores, and
b. Young pups shouldn't be able to so easily beat their fully-grown, trained parents
So, taking that and other things into account, we've made the following changes:
1. Attack and defense bonuses for offensive and defensive mutations, respectively, have been upped to 10% each.
2. Total score bonuses have been upped to the following:
Intermediate = 10% Total score bonus
Advanced = 15% Total score bonus
Expert = 20% Total score bonus
Master = 25% Total score bonus
3. Youth penalties: Wolves under 6 months old (within the season of their birth, or the season after) will get a 30% total score reduction, and wolves under 1 year will get a 15% total score reduction.
4. Companions give more of a bonus - battle companions now give 10% increased Attack score, while Flying companions now give 10% increased Perception score.
5. Disabilities now give a higher total fight penalty, with a 15% total score penalty for moderate disabilities, and 30% total score reduction for severe disabilities.
Keep in mind that these numbers are subject to change as we continue testing things out!