Bog Water
[ Halloween Event ]
Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
10-17-2023, 07:08 PM
(This post was last modified: 10-17-2023, 08:31 PM by Geist. Edited 2 times in total.)
10-19-2023, 08:50 AM
Three wolfish borzoi stand before you, shifting with anticipation. Their glowing green eyes flitter and dance with an ethereal excitement. To your left, a pale and excitable wolf beckons, their tail wagging fervently behind them. In the center, a mournful wolf who's coat is such a pure slate, it seems as if she's tinged blue. To your right stands a dark abrasive looking wolf who's eyes are barely visible under his furrowed brow as he impatiently awaits your decision. In fact, it seems they are all waiting for you to make a choice between the three.
Who do you choose?
Easy Route: The Gleeful Guide
This route poses minimal risk, but also lesser rewards.Risks: Scarring, small loss of gems/skill points
Medium Route: The Sorrowful Guide
This route poses some risk and moderate rewards.Risks: Scarring, cosmetic disfigurement, temporary disabilities, moderate loss of gems/skill points
Hard Route: The Irascible Guide
This route poses the most risk and greater rewards.Risks: Scarring, cosmetic disfigurement, permanent disabilities, higher loss of gems/skill points
Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
10-20-2023, 06:02 PM
(This post was last modified: 10-22-2023, 03:55 PM by Geist. Edited 2 times in total.)
10-21-2023, 05:52 PM
The welcoming and charming borzoi flashes you a bright smile when you choose them. They do not respond to your banter, but greet you readily and turn, eager for you to follow.
The cheerful wolf prances off, turning every so often with a smile to make sure you're still following. The sun seems to shine brighter around this wolf, and after a while it becomes almost blinding. When you are finally able to focus again, you find you are in a lush meadow with a gentle breeze causing the flowers to bow to you in greeting. In the center of this meadow, there is an impossibly large pine tree. Your companion sits, motioning towards the tree enthusiastically.
The cheerful wolf prances off, turning every so often with a smile to make sure you're still following. The sun seems to shine brighter around this wolf, and after a while it becomes almost blinding. When you are finally able to focus again, you find you are in a lush meadow with a gentle breeze causing the flowers to bow to you in greeting. In the center of this meadow, there is an impossibly large pine tree. Your companion sits, motioning towards the tree enthusiastically.
What do you do?
Strength: Push on the tree
You decide to push on the tree. Maybe it will yield to your sheer power. Charisma: Ask the guide what to do.
You turn to the guide, asking them for advice. Dexterity: Climb up the tree.
You size up the tree, deciding to climb it. Wisdom: Inspect the tree.
You decide to get a closer look at this tree.Leave.
Leave and exit the event.Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
10-22-2023, 04:52 PM
(This post was last modified: 10-22-2023, 05:21 PM by Geist. Edited 2 times in total.)
10-26-2023, 03:13 PM
You ask for help. Smart, really, considering they seem to know the place. Your guide nods, how could you know what to do here? With a soft smile, though they refuse to answer you aloud, your guide walks ahead of you and pushes in some bark to reveal a door, and they lead you into the tree.
Inside, the tree somehow seems even bigger, the inside carved out to reveal multiple floors. Some are connected with large turkey mushrooms, others with vines, and some not at all. Many inhabitants seem to skitter in the shadows, but never clearly in your vision. Your guide motions to the top of the tree almost desperately. Something is there, something they want and need you to help them with.
Inside, the tree somehow seems even bigger, the inside carved out to reveal multiple floors. Some are connected with large turkey mushrooms, others with vines, and some not at all. Many inhabitants seem to skitter in the shadows, but never clearly in your vision. Your guide motions to the top of the tree almost desperately. Something is there, something they want and need you to help them with.
What do you do?
Strength: Climb up the mushrooms.
The turkey mushrooms have a wide surface and a solid base, they should be easy enough to climb. Charisma: Call out to the other inhabitants.
The others in the tree seem to know the way around. Maybe they'll share their secrets. Dexterity: Weave your way up the vines.
With a little flexibility, you think you could maneuver your way up the vines that climb the side of the tree. Wisdom: Look around for an easier way up.
Trees and mushrooms and asking for advice are all good and well, but there has got to be an easier way.Leave.
Leave and exit the event.Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
10-27-2023, 07:07 PM
(This post was last modified: 10-27-2023, 07:27 PM by Geist. Edited 3 times in total.)
10-28-2023, 04:31 PM
You inspect the room carefully. Many creatures scurry around, some using the vines, some using the mushrooms, but many wait their turn at... something in the back - a wooden plank held aloft by vines. You realize after a moment that this is an elevator. Your guide nods and joins you on this elevator as it takes you to the top. You also find 59 Gems.
At the top of the tree, there is a large spider web with an even larger spider on top. It's legs titter angrily on the threads of the web. It seems agitated. In it's state, its web has fallen into disrepair and you see a family of the tree's inhabitants stuck in the webbing just behind the spider.
At the top of the tree, there is a large spider web with an even larger spider on top. It's legs titter angrily on the threads of the web. It seems agitated. In it's state, its web has fallen into disrepair and you see a family of the tree's inhabitants stuck in the webbing just behind the spider.
What do you do?
Strength: Fight the spider.
The spider has trapped that poor family! As an adversary, you must defeat her! Charisma: Calm the spider down.
The spider's obviously bothered by something. Maybe you can calm her down. Dexterity: Tiptoe to sneakily save the family.
If you're extra cautious, then you can save the family without ever alerting the spider. Wisdom: Figure out what's agitating the spider.
There must be more to the story than is going on, if only you could figure out what...Leave.
Leave and exit the event.Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
10-30-2023, 04:48 PM
10-31-2023, 03:01 PM
You ready yourself to fight the spider. It seems improbable, impossible even, given the venom and size of the spider. No matter, you launch your attack and the spider seems surprised. After a quick tussle, the spider evades you and flees impossibly high into the tree.
During your struggle, your guide was able to free the family and they wait for you on safer ground.
The inhabitants tell you of something causing the tree to vibrate, which is making the spider's web give her false signals. This has become confusing for her, and the once guardian of the tree has been blindly attacking anything she finds in her web. They explain the vibration comes from underground and show you to a hatch in the floor that leads to a cave.
The cave is small and seems fairly fresh, with loamy soil still clinging to the roof and walls like a newly dug den. It is dark, but your eyes adjust and you see a series of paths you can choose to take.
During your struggle, your guide was able to free the family and they wait for you on safer ground.
The inhabitants tell you of something causing the tree to vibrate, which is making the spider's web give her false signals. This has become confusing for her, and the once guardian of the tree has been blindly attacking anything she finds in her web. They explain the vibration comes from underground and show you to a hatch in the floor that leads to a cave.
The cave is small and seems fairly fresh, with loamy soil still clinging to the roof and walls like a newly dug den. It is dark, but your eyes adjust and you see a series of paths you can choose to take.
What do you do?
Strength: Take the straightforward path.
Stop wasting time and just go until you find something. Charisma: Call out to the void.
Why try to find the source of the vibration, when you can let the source of the vibration find you? Dexterity: Squeeze through the newest tunnel.
The freshest tunnel should lead to the one digging it, right? Wisdom: Follow the vibration.
If you feel through your paws, you can distinguish where the vibrations are the strongest and follow those there.Leave.
Leave and exit the event.Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
11-12-2023, 09:07 PM
(This post was last modified: 11-12-2023, 09:10 PM by Geist. Edited 3 times in total.)
11-17-2023, 03:54 PM
You close your eyes, honing in on the vibrations at your paws. Shuffling forward, you can feel them emanating from one particular tunnel and decide to follow. On the way, you find a small bag, you can open this later. Eventually you come into an opening where something writhes in the back of a large room.
Before you writhes a large brown worm with markings resembling carved rock. This eyeless creature shrieks at you, revealing a mouth with too many sharp points. For some reason, you immediately understand it's name: Grampy. This must be the source of the vibration! That means it must be dealt with. Your guide nods to you, ready to follow your lead.
Before you writhes a large brown worm with markings resembling carved rock. This eyeless creature shrieks at you, revealing a mouth with too many sharp points. For some reason, you immediately understand it's name: Grampy. This must be the source of the vibration! That means it must be dealt with. Your guide nods to you, ready to follow your lead.
What do you do?
Strength: Fight it head on.
You gather your strength, this is going to be a tough battle. Charisma: Tell the worm it needs to move somewhere else.
If the critters in the tree can talk, maybe this worm can be reasoned with too. Dexterity: Sneak behind the worm and go for a stealth kill.
The worm is enormous! Better be sneaky about it then off him. Wisdom: Find something else to ward away the worm.
You think back. There has to be some herbs or something that can ward off worms...Leave.
Leave and exit the event.Geist
Beginner Intellectual (0)
Beginner Fighter (0)
age
4 Years
4 Years
gender
Male
Male
gems
59
59
player
pinetreesheep
pinetreesheep
11-17-2023, 08:14 PM
(This post was last modified: 11-17-2023, 08:17 PM by Geist. Edited 2 times in total.)
11-29-2023, 03:26 PM
You launch at the beast, the guide at your side. The two of you struggle and fight the monstrosity.
You try your best, but the worm's wrath is too much. The last thing you remember is the swath or worm viscera and the shadows ebbing at the edge of your vision.
You wake up some time later where you first began, the guide next to you injured, but not in any serious way. They seem excited that you are awake, and flash you a smile despite their own pain. Though they haven't suggested it, you know that your mission has failed. You take a moment to look over yourself and besides the raging headache, you notice a wound around the upper area of your spine is bleeding, but it seems as though it will heal, leaving a barely noticeable scar. After the guide catches their breath, they nod and bid you farewell, limping away until you blink and they are gone, only a few fireflies buzzing lazily where the guide once was.
You try your best, but the worm's wrath is too much. The last thing you remember is the swath or worm viscera and the shadows ebbing at the edge of your vision.
You wake up some time later where you first began, the guide next to you injured, but not in any serious way. They seem excited that you are awake, and flash you a smile despite their own pain. Though they haven't suggested it, you know that your mission has failed. You take a moment to look over yourself and besides the raging headache, you notice a wound around the upper area of your spine is bleeding, but it seems as though it will heal, leaving a barely noticeable scar. After the guide catches their breath, they nod and bid you farewell, limping away until you blink and they are gone, only a few fireflies buzzing lazily where the guide once was.
03-18-2024, 11:57 AM
Three wolfish borzoi bow their heads in appreciation. Thank you for playing the Halloween 2023 event! All is calm as you look out, but there's no telling what's on the horizon... or perhaps even under it...
Look forward to peeks into the event, hiccups, and maybe some hints into the next adventure!
Look forward to peeks into the event, hiccups, and maybe some hints into the next adventure!
You Gained This Along the Way...
- 59 Gems
- Extra Pup Pass
- Two Round Skill Pass
You Lost These Along the Way...
- Minor scar - upper spine
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1. | Bog Water | Corpseghoul Swamplands | 07:08 PM, 10-17-2023 | 04:28 AM, 05-01-2024 |