Introduction
The Basics
World of Ardent
Fights & Races
Packs & Bands
Misc
Sieges
Siege Rules
- A siege is a collaborative attack by one pack on another. The purpose is general warfare, rather than collection of any resources.
- A siege will last 4 out-of-character weeks. A siege can happen at any time. Players can only join the siege within the first two out-of-character weeks that follow the day the siege is posted.
- The invading pack must have an in-character meeting informing their members and alliances of the intended siege. Any members or alliances who do not attend this meeting cannot attend the siege. Members may not attend this meeting after the siege has started.
- The invading pack must hold the siege on the opposing pack's homeland.
- A character cannot attend a siege if it has joined the participating pack less than 1 out-of-character week before the starting date of the siege thread. To join a pack, a full joining thread must be completed, and they must be added to the pack roster.
- Only characters aged 1 year or older, OR three seasons and older with an Advanced fighting skill can participate in sieges.
- Before participating in a siege be aware that your characters will be at risk for maims, claims or death. You cannot ask for special treatment. If you do not want your character getting hurt, do not join the siege.
- Fights in a siege will be treated as dominance fights unless they are specified as a claim challenge, maim fight, or death match. You can not initiate a pack claim during a siege.
- Only characters actively participating in the siege should be posted in the siege thread.
- Once the siege is closed (either due to the two week joining period ending or to default) no new characters may enter the siege thread for any reason.
- No out-of-character to in-character information. Your characters must be informed in-character of the siege to participate in it. It is natural to discuss strategy, but be aware that your characters cannot see into the future, or read other character's minds.
- Please note that pack challenges or raids are not, by themselves, viable reasons to siege another pack. Sieges must have valid reasons that are subject to staff approval.
Siege Victories & Losses
- The winner of a siege is determined by the number of knock-outs that each pack takes during the siege (this includes dominance, maims, claims and deaths). The winning pack gains rights to the losing pack's land and they may choose to do one of three things:
- They may choose to disband the losing pack and put a new leader in place.
- They may choose to disband the losing pack and expand their own territory; either by choosing an additional territory near their own or by taking the current territory of the losing pack. The chosen territory then takes the same color as the winning pack.
- They may choose to seek an alternate deal with the losing pack's alpha and allow the pack to remain where it is and continue existing. The winning pack does not expand in this case.
- The winner may only take 1 territory from the siege.
- The losing alpha/s must wait 3 OOC weeks before they may claim, challenge or create a pack.
Alliances
- For alliances of the attacked pack to arrive a character must be designated to inform their allies when the siege occurs. This character must enter the siege and exit it successfully, see exiting terms in the following paragraph. There is an out-of-character 2 hour wait after the exit before alliances may join the siege. The character designated as the messenger may re-enter the siege when the alliances do. There should be one messenger per pack ally that is trying to be contacted. You may not have multiple messengers going to the same ally.
Exiting a Siege
- You can exit a siege at anytime as long as you are not currently in a fight. To exit you must post with your attempted exit and there is an 8 hour waiting period until your exit is official. If you are attacked within this 8 hour waiting period you must finish that fight and may attempt to exit again. Once you exit you may not return to the siege.
Death Matches and Claims
- In regards to death matches, please get all involved players to agree to it and/or have the death match approved by staff.
- Only tier 1 and tier 2 members of a pack may initiate claim fights. Unlike outside of a siege, the challenge can only be answered by the character themselves or a tier 1 or 2 character of that members pack.
- Once claimed, a character must stop fighting and exit the siege.
Knock-Outs
- Every character is allowed to fight until they are knocked-out with a limit of knocking-out up to five opponents, at which point they must exit the fight. Characters who reach this limit and exit the siege may not have their exit contested.
- When your character is knocked-out you must stop fighting. It is not necessary to post an exit post as no one can attack you in your attempt to exit as you are no longer allowed to fight. If you default (meaning that you didn't post within the time limits of your fight), your character will be knocked-out without exception.
Multiple Opponents
- Dominance and maim matches in sieges may have multiple participants, up to six participants total. Death matches and claims may only be 1v1s.
- Multiple participant fights in sieges must be two rounds.
- In multiple participant dominance matches, the lowest score on the losing team is knocked out. In a maim, the highest eligible score on the winning team may complete their maim and the maimed character is knocked out of the siege - if none are eligible or no character on the winning team attempted a maim then the lowest score on the losing team is knocked out. The remaining characters may disperse and find new matches. The member with the highest score on the winning team will have a knockout added to their knockout count.