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Ardent Wolf RPG - Elysium
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Elysium

I would rather walk with a friend in the dark, than alone in the light.

Elysium is a place for safety and enjoyment, a place where any walk of life is welcome without judgement or persecution. Though Elysium is led by the Mendacium family, being a part of Elysium means you become extended family of the Matriarch and you will be treated as such.

General Rules


  • While the pack will always be a place that is free of judgement for its members, if you maliciously cause harm to another wolf or create trouble with another pack, the safety of the pack as a whole will be more important than the individual. You will be responsible for the consequences of your mistakes.

  • Ranks are earned based on proficiency in a chosen skill. All members with less than in intermediate level of knowledge in a given skill will remain in the Amateur rank. Once they have earned the necessary skills they may choose a rank associated with their skillset. In order to be eligible to challenge for the Master level ranks, a member must have a full mastery of their chosen skill.

  • Any wolf that wishes to join Elysium must first speak with the Matriarch before they can be accepted into the pack.

  • All loners or members of packs that are not allies of Elysium must wait at the border to be greeted by the Matriarch, Commander, or Heiress before they are allowed to inter Elysium's territory. Members of allied packs may enter the territory unaccompanied, but must announce their presence at the border before they enter. Anyone found breaking these laws will be considered trespassing and will be attacked on sight.

  • Any member of the pack that wishes to have pups and raise the litter within Elysium must receive the approval of the Matriarch to do so. Anyone who breaks this law risks removal from the pack.

  • While the Matriarch has the final say in all matters, she will call upon her Commander and Council for guidance on more difficult decisions.

  • Anyone that is a member of Elysium must respect the Mendacium beliefs even if they do not follow them themselves. Information page on Mendacium family beliefs and laws.

Resources


  • Mountain dwelling prey

  • Lake and ocean fish

  • Precious stones and metals

  • Herbs and local plant life

  • Furs and leather

Pack Events


  • TBD

Land Descriptions & Land Marks


Alias Island

Lake - A large lake sits at the center of Alias Island and provides an abundant source of fish as well as fresh water. It is fed entirely from rain water so the depth of the lake varies depending on the recent weather.

Mountain Caves - The mountainous island is full of caves that have been repurposed into dens and storage. A cluster of dens in the mountain range north of the island's lake contains the bulk of the pack's utilized caves and paths have been formed between them that wind down to the base of the mountains.

Meeting Spot - At the northern edge of the lake, a large clearing has been made for the pack to gather and hold meetings. A smooth piece of shale sits on one side of the clearing to act as a stage for whoever is speaking.

Training Area - To the east of the lake near the island's shore is an area dedicated to training and spars. The land has been cleared and two large, rectangular arenas have been marked out for this purpose. There is a wooden shed near the arenas to store various training materials such as dummies and wooden versions of generic weapons.

Garden - To the west of the lake, between a few clusters of pine trees, is a garden for growing essential herbs and plants that would not otherwise grow naturally on the island.

Medical Den - Near the base of the mountain, close to where the mountain paths lead to the pack's meeting area, is a large cave that has been built out into an infirmary. There are shelves of medical supplies built along the back of the cave and several cots fill the space for patients.


The Rock Garden

Land Bridge - A thin strip of land connects The Rock Garden to Alias Island when the ocean is at low tide. A floating bridge has been built along the land bridge so that the passage is crossable no matter the state of the tide. At low tide this bridge simply rests on the sand and when the tide is high the planks connected by ropes float along the surface of the water.

Guard Post - At the far side of The Rock Garden, half way between where the pack's border connects to The Polar Sound and The Stone Steppe, is a simple hut where patrolling Warriors can pause to rest. There is a set of stairs that leads up to the roof of the hut to use as a vantage point. It is typically stocked with dried meats and water as well as furs and materials for a campfire in the colder months.


Firefly Lake

Lake - A large lake makes up the majority of this territory. It's a plentiful source of fish and is surrounded by thick clusters of cattails and foliage. At night huge swarms of fireflies come out and dance across the lake. On the west side of the lake, on the side closest to Alias Island, a large, flat rock juts out over the surface of the lake, creating the perfect spot for sunbathing.

Guard Post - At the far side of Firefly Lake, overlooking the border that connects to the Rustling Thicket, is a simple hut where patrolling Warriors can pause to rest. There is a set of stairs that leads up to the roof of the hut to use as a vantage point. It is typically stocked with dried meats and water as well as furs and materials for a campfire in the colder months.

Lounge - A section of the lake shore near where the rock sits over the surface of the water has been cleared out to make space for a covered lounge area. A wooden platform with a canopy hanging above it is covered in comfortable furs and pillows for anyone that would like to relax by the lake side.

Den Locations and Descriptions



Manea, Alastor & Irilyth - The largest cave on the island that has been shaped to fit the large family that occupies it. The main chamber at the entrance of the cave is used for congregating and meals. A small alcove of a room off of this main chamber serves as Irilyth's bedroom with a simple bed and a table for her work. At the far end of the chamber is a curving path that leads to the largest den that Manea and Alastor use as their master bedroom. Around the various chambers of the cave are shelves carved into the stone for storage, comfortable furs in sitting arrangements, and covered storage for supplies and food.

Avacyn & Saracyn - A large branching cave with a main living chamber, a separate space for Avacyn's workshop, a large bedroom for the pair, and a couple smaller dens for guests. The main chamber contains a sizable sitting area, a fire pit for warmth and cooking, and storage for their daily supplies and food. The bedroom is cozy with many plush furs and pillows that are piled together to form a massive bed.

Malico - TBD

Mariah - TBD

Deimos & Ikigai - The pair share a sizable cave with a few smaller chambers branching off of it. The main chamber is furnished with a low dining table, shelves for various trinkets and supplies, and many comfortable furs and pillows. Their sleeping chamber is blocked off from the main living area with oiled skins to provide privacy and to block out the light. Inside is a large, plush bed covered in layers of soft furs and chests to one side of the room to store Ikigai's finer belongings.

Chade & Ricin - The brothers share a comfortably roomy cave with a few, smaller rooms attached. The entry area is spacious and has some furs spread around for guests who may drop by. A hallway branches off at the back of the room and it leads to two smaller caves that are personalized for each brother. Chade’s is set up for tanning hides and crafting things related to hunting while Ricin’s is set up for making maps and jewelry. At the very end of the hall is the largest room, which serves as the brothers’ main sleeping area. In it are two elevated beds that Chade himself, crafted for the brothers.

Fiametta - TBD

Albion, Cerberus & Scylla - TBD

Desponia - TBD

Kichi - TBD

Rhysand - TBD

Ifrit - TBD

Lotus & Terra - TBD


Nirvana - Nirvana is an oddity that has chosen to make her den within the territory of the Rock Garden. While she had initially tried to settle on the island, it didn’t feel right, and so she and her companions found a boulder with a flat-ish top and dug out a sizable den below. The den itself is simple, dirt interior with hides laid down to provide comfort for both herself and a smaller set for her companion Thomas. There is a small stand of sort made out of gathered branches on one side for Nirvana to place her feather cape and dagger on when she is resting. Other than that, the den is barren. It is all it needs to be; a place of rest. Outside the den, propped against the boulder and worked into the ground with additional dirt and stones to support it are a couple long, tall branches from another territory. This set up was provided for Nirvana’s other companion, Ridge, who as a falcon, does not feel comfortable inside the den. On warm, clear nights Nirvana can be found bringing a hide out to the top of the boulder and laying on that instead to sleep under the stars.


No one has made their home within the Firefly Lake.

News

Relations

Ranks

MatriarchRuler of the pack and matriarch of the Mendacium family. Champion of the development of the pack and all of its members.
Avacyn

CommanderMate of the Matriarch and commander of all fighting forces. They are responsible for coordinating Elysium's defenses and will direct the pack's Warriors in the event of a raid or siege.
Saracyn

HeiressHeir to the pack. A female member of the Mendacium family that is chosen by the current reigning Matriarch.

AdvisorAdvisor to the Matriarch to serve as an alternate point of view and a voice of reason whenever needed. This rank is assigned by the Matriarch and can not be challenged for, but it is up to the discretion of the Matriarch whether the wolf in this position is meeting her expectations and can be changed at any time.

EmissaryAmbassador of Elysium and head of external affairs. This rank is assigned by the Matriarch and can not be challenged for, but it is up to the discretion of the Matriarch whether the wolf in this position is meeting her expectations and can be changed at any time.
Ikigai

CounselorsAs former leaders of the pack, these wolves maintain a position of importance within the pack and are considered valuable advisors to the current Matriarch.
Alastor
Manea

Master WarriorLead fighter, master of their skill. This rank must be earned through combat trail and may be challenged for. One allowed in this position
Scylla

Master PhysicianLead healer, master of their skill. This rank must be earned through test of knowledge and may be challenged for. One allowed in this position
Irilyth

Master PredatorLead hunter, master of their skill. This rank must be earned through show of skill and may be challenged for. One allowed in this position
Chade

Master WayfinderLead navigator, master of their skill. This rank must be earned through show of skill and may be challenged for. One allowed in this position.
Ricin

Master TacticianLead intellectual, master of their skill. This rank must be earned through show of skill and may be challenged for. One allowed in this position.
Fiametta

WarriorsRanked fighters. Must have at least rudimentary levels of knowledge in fighting to hold this rank.
Albion
Cerberus
Desponia
Ifrit
Kichi
Rhysand

PhysiciansRanked healers. Must have at least rudimentary levels of knowledge in healing to hold this rank.
Mariah

PredatorsRanked hunters. Must have at least rudimentary levels of knowledge in hunting to hold this rank.
Deimos
Lotus
Malico
Terra

WayfindersRanked navigators. Must have at least rudimentary levels of knowledge in navigation to hold this rank.

TacticiansRanked intellectuals. Must have at least rudimentary levels of knowledge in intellect to hold this rank.

ProgenyChildren of Elysium's members. At one year of age they will chose their preferred specialized rank within the pack.

AmateursGeneral unranked members. All members will remain in this rank until they have at least an intermediate knowledge of the skill they have chosen to specialize in.
Nirvana

PrisionersPrisoners of the Matriarch or Commander. Not to be interacted with unless directed to by the Matriarch or Commander.