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Ardent Wolf RPG - Vedia
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Vedia

"Storms make trees grow deeper roots."


Formed around the ideals of families bound together by their bonds rather than their blood ties and striving beyond our struggles. This pack will believe in the sanctity of life, upholding each other and encouraging each other to strive against their struggles. We are a sanctuary for ex-slaves, those who seek asylum, and those who believe the world is a magical garden to be nourished and tended, honored and holy. We accept all clans, creeds, faiths, and species. We do not encourage killing except when necessary. We are guardians and keepers of the land and the people, no blood is to be spilled on these lands.


We are aligned from Good to Neutral. There is no room for selfishness here.

Territories

Former Leaders

General Rules

Govern Thy Heart

  • Though the Chief will have the final say he appreciates the effort it takes for a good argument. Share your opinions until he marks his final word on the matter.

  • Within the borders there will be no discrimination among clans, creeds, faiths, or species. All are equal, and all voices carry the same weight. We shall uphold the individual equally.

  • For your protection, all members below the 4th Circle should not wander beyond the borders alone. Take a higher rank with you, or the companion of a higher rank. If you are found outside of the borders more than once without an escort you risk more than the danger outside, you risk demotion. We shall not take our life for granted, or risk the lives of our kith and kin.

  • Members above the 4th tier are allowed to wander beyond the borders alone. Though will need the permission of the Chief to leave Auster or leave for a time longer than two seasons. Permission may be communicated through companions but must be acknowledged IC by both parties. Keep track of your timelines. We shall remain determined and connected in times of struggle.

  • If a member is not present within the borders for two IC seasons (no posts/no permission) they will be marked missing and one thread will be made in an attempt to find them. If they are not found within the next season they are assumed dead or defected and released from the ranks.

  • Atonement: if you break the rules you are given the chance to atone. You will be demoted to Delinquent until you have either atoned or released from the ranks. You are welcome to start a thread to mark your atonement and are given the freedom of what atonement looks like to you. (Apology, groveling, gifts, ritual, etc) We shall take responsibility for our mistakes and the mistakes of our young children. (Under 1.5yrs)

  • We cannot protect our own if our allegiances are divided. Procreation is a gift best planned and we must keep our limits in mind. Ask the leader if there is space before procreating. An argument could be made for taking a mate outside of the pack, but present your case first. We shall respect ourselves and practice self-control.


  • Ceremonies and Festivals
    One Prize Event is held per IC year and rotated

  • Tie the Knot A couple presents a woven or braided cord to the Leader with which to loosely tie them together during the ceremony. They determine how long or decorated it is! During the ceremony, a loop is wrapped securely around the wrist of one wolf while another loop is tied around the wrist of the other and an infinity knot is made over their paws in the middle! They are then made to endure the evening celebrations tied together this way until the reception is concluded by sunrise of the next day! Packmembers are encouraged to bring the new couple gifts and provide a meal to share. As well as guess how long the couple can keep the cord tied together through the night, guests can make games for the couple to test themselves on!

  • Welcome Day! The pack can gather before the den where the new pups will venture outside of it for the first time! The pack will welcome the new babies into the world!

  • The Holy Hunt! (with a Prize!) In Auster Autumn every member is encouraged to hunt! We must stock the stores every autumn to ensure the pack lasts through harsh winters! Whoever has the highest number of hunting posts for the autumn season gets a prize! (A small accessory for their character(with illustration!), or 150 gems to OOC account!)

  • The Holi Festival! (with a Prize!) A feast! A market! A parade! A Paint Fight! On the first full moon of Auster Spring, the borders of Lazuli Falls are open for one day! From sunrise to noon guests and pack can mingle and feast and trade! But when the sun reaches its zenith QUICK! Cover your wares and foods because the Color Festival is about to begin! Choose a vibrant colored pigment dust and throw it at the nearest attendee! Whoever has the most posts at the end of the Three Week Event, marked E, and is either trading or color fighting gets a prize! (A small accessory for their attending character(with illustration!), or 150 gems to OOC account!)

  • Trade Goods and Resources

  • Eggs, chickens, turkeys
  • Exotic bird feathers
  • Sugar
  • Crystals and Gems:
    • Quartz and colored Quartz
    • Tourmalines and Flourites
    • Tigers Eye nad Jadeite
    • Blue Auster Opals
  • Herbs and Spices:
    • Alder buckthorn, Alfalfa, Boneset
    • Ginger, Turmeric, clove, pepper
    • Ginseng, Horsetail, Lamb's ear
    • Marshmallow, meadowsweet, Periwinkle
    • Valerian, Willow, Echinacea
    • Eucalyptus, Peppermint, Lavender
  • Prey/ Pets / Skins/ Bones
    • Capybara, Okapi, Takin (fall and winter)
    • Tapir, Water buffalo, Dik-dik
    • South porcupine, Lemurs, Monkeys
  • Prey/ Birds
    • Peafowl, Flamingo, Parrots
    • Toucans, Emu, Magpie
    • Black swans, Ibis, Vulture
    • Eagles, sea birds, Roller birds
    • Ducks, Heron, Storks
  • Prey/Predators
    • Fossa, Bengal Tigers, Hippo,
    • African Lions, Secretary bird, Cassowary,
    • Apes, Tropical Bears

    Points of Interest

    The Falls
  • Haydée's Quarters: Haydée has chosen to den behind the falls in a space that actually branches off near Bellamy’s old room. A short walk is all it takes to find the first area of her section and she uses this space to greet guests. Furs are piled around to sit on and torches are scattered around to light the darkness. In the back of the room, a heavy fur hangs and, beyond that, is Hay’s private sleeping area. Several plush furs are piled in the center and a series of shelves line the walls. On these wooden shelves, books, jars filled with herbal concoctions, and rolled-up maps are arranged. It is a small place but perfect for the small wolf who lives there.

  • Pheonix: Fenix decided to make a den in the Lazuli Falls territory. It sits closer towards the top of the falls in the forest, with enough space for five to six wolves with an herb store in it - a dirt hut if you will.


  • Ranks and Skills

    Ranks:
    All ranks are encouraged to hunt, fight, work on resources, and patrol the borders. Just because it is the responsibility of a certain Rank does not mean the Skill or activity is locked to that title! Everyone's allowed to have hobbies and help each other out. If your character has a special interest or expertise within a title they can request a specialization that looks like a banner they may place on their signature or profile! For example the Bug Maniac as a Ranger or the official Pack Chef as a Magpie.

    Skills:
    This is a character and story-driven pack, we are more than our skills! A druid can have fighting skills and a ranger doesn't require fighting or hunting skills. Some skills may help in a certain rank but they aren't necessary. If you want to rank up in character though, you need to show that you're serious about your skills and devotion to pack life.


  • Guests of Vedia

  • Beauregard
    Tanelan
    Noelle
    Paradise
    Wrecker
    Bellatrix
    Billy
    Nolan
    Blitzkrieg
    Imogen

    News

    Relations

    Ranks

    ArchdruidThe leader of the pack, and the leader of the Druids.
    Eltrys

    ScionThe next Archdruid in line should they complete their studies and achieve their Druidic title. Should something happen to the Archdruid, the Scion with inherit the pack.

    War ChiefThe battle master and grand advisor in the ways of war. The War Chief is the primary leader of the fighters and is expected to keep the fighters well trained and ready to fight when necessary. This member has the powers of Tier 2 and can promote and demote members within the ranks of Sparrows and Rangers. They will lead defensive and offensive efforts in Raids.
    Saga

    SageA counselor and advisor. This member aids those who may be going through troubling times, as well as helps train and prepare the pack for lives many challenges.
    Haydée

    DruidsA prestigious title that will be known throughout the land as knowledgeable, powerful, and wise disciples of the Elements. They are keen to work with the sources of magic and nature throughout Ardent, and are wise advisors and powerful healers. To ask for a Druid's advice is to ask the earth itself for wisdom. They may be asked to perform a ritual on behalf of someone or travel to another pack to offer their assistance. They must be masters of their skills. Only 3 Druids may be active at any one time, only the Archdruid may promote or demote within the Druidic Order.

    EldersSagely aged and well-respected members of the pack. An Elder can be no less than 7 years old to qualify for this prestigious title. They are respected and held in high esteem. They may lead rituals, and lessons, and present others for promotion.

    GuardiansThe leaders and organizers of the Rangers and Sparrows. They are to lead training and spars among any pack members. They are responsible for teaching the lower ranks and holding them accountable for their missions and tasks as well as attending raids. They may lead rituals, and lessons, and present others for promotion.
    Bae-Syl

    ClericsThe teachers and organizers of the Magpies and Keepers. They are responsible for teaching the lower ranks and holding them accountable for their missions and tasks. They may lead rituals, and lessons, and present others for promotion.

    BardsOnce mastered the lessons of the Ovate, these wolves are to study the deeper meanings of becoming a Druid. They must work on mastering the art of the written word, map-making, deal-making, politics, and the psychology of the mind. They will learn how to become lore-keepers and storyweavers. They must be Experts in their skills.

    RangersThese vigilant members are crucial to protecting the pack and resources. They can survey the land, keep track of prey, and plants, and be the general protectors of the packlands. They can scout out danger within pack borders, hunt, protect prey populations, forage, attend the defenses of the pack, and attend raids.
    Gavroche II
    Nova

    SparrowsThese adventurous and travel-minded members are keen on scouting ahead, gathering information about prey migration patterns, and the status of other packs, scoping out pack relations, patrolling the borders, initiating potential trade relationships, delivering messages, and reporting back on what they learn!
    Jericho

    Hospitality SquadronFor the social members who enjoy welcoming new members and making sure everyone has what they need!
    Ikuchi

    MagpiesThese industrious and economically minded members are crucial to the upkeep and organization of the pack's resources. They are crafters, traders, organizers, collectors, counters, artisans, painters, blacksmiths, chefs, leatherworkers, potters, etc.

    KeepersThese considerate and attentive members are responsible for the livestock and communal gardens of the pack that feed and heal our members! They may be bird keepers, gardeners, herbalists, foragers, and livestock guardians.
    Fenix
    Lucette

    OvatesThese scholarly and knowledge-seeking members are keen on bettering themselves and seeking the knowledge to become a Druid. They will study the healing arts, land stewardship, history, and respect for all living things. This is a Spiritual Path that leads directly to the title of Bard.
    Lia

    RefugeesThis wolf has been claimed or came to the pack as an asylum seeker or refugee. They are given all the amenities of the pack and treated well. They must have a 4th Circle escort outside of Packlands. They are given two seasons to decide if they want to join the pack fully as a Migrant or be released from the ranks.

    FledglingsThe apprentices of the pack. They should be working on becoming a fully-fledged pack member. A higher rank can be demoted back to Fledgling. They must have a 4th Circle escort outside of Packlands.
    Alexandrite
    Copper
    Rivaxsaurus
    Sou
    Vitani

    NestlingsThe young of the pack not yet Fledglings. All progeny born of the pack start as Nestlings. They can be promoted to Fledgling between 6mo to 1.5 yo. They must have a 4th Circle escort outside of Packlands.

    MigrantsA new member of the pack, the only 5th Circle rank allowed outside of packlands without an escort. They must choose a profession or path within two seasons of joining or be demoted to Delinquent.
    Éldi

    MissingThese wolves are declared missing for the season. They have not been found in the packlands for two seasons nor have they sought the Chief's permission to be out of packlands for longer than two seasons. If they are not found within this season they are declared dead or defected.

    DelinquentsThese wolves are labeled Delinquent and must Atone for their transgressions. They have two seasons to work on their Atonement before they are released from the ranks and the borders are closed to them.