Ardent Wolf RPG - VediaVedia
"Storms make trees grow deeper roots."
Formed around the ideals of families bound together by their bonds rather than their blood ties and striving beyond our struggles. This pack will believe in the sanctity of life, upholding each other and encouraging each other to strive against their struggles. We are a sanctuary for ex-slaves, those who seek asylum, and those who believe the world is a magical garden to be nourished and tended, honored and holy. We accept all clans, creeds, faiths, and species. We do not encourage killing except when necessary. We are guardians and keepers of the land and the people, no blood is to be spilled on these lands.
We are aligned from Good to Neutral. There is no room for selfishness here.
General Rules
Govern Thy Heart
Though the Chief will have the final say he appreciates the effort it takes for a good argument. Share your opinions until he marks his final word on the matter.
Within the borders there will be no discrimination among clans, creeds, faiths, or species. All are equal, and all voices carry the same weight. We shall uphold the individual equally.
For your protection, all members below the 4th Circle should not wander beyond the borders alone. Take a higher rank with you, or the companion of a higher rank. If you are found outside of the borders more than once without an escort you risk more than the danger outside, you risk demotion. We shall not take our life for granted, or risk the lives of our kith and kin.
Members above the 4th tier are allowed to wander beyond the borders alone. Though will need the permission of the Chief to leave Auster or leave for a time longer than two seasons. Permission may be communicated through companions but must be acknowledged IC by both parties. Keep track of your timelines. We shall remain determined and connected in times of struggle.
If a member is not present within the borders for two IC seasons (no posts/no permission) they will be marked missing and one thread will be made in an attempt to find them. If they are not found within the next season they are assumed dead or defected and released from the ranks.
Atonement: if you break the rules you are given the chance to atone. You will be demoted to Delinquent until you have either atoned or released from the ranks. You are welcome to start a thread to mark your atonement and are given the freedom of what atonement looks like to you. (Apology, groveling, gifts, ritual, etc) We shall take responsibility for our mistakes and the mistakes of our young children. (Under 1.5yrs)
We cannot protect our own if our allegiances are divided. Procreation is a gift best planned and we must keep our limits in mind. Ask the leader if there is space before procreating. An argument could be made for taking a mate outside of the pack, but present your case first. We shall respect ourselves and practice self-control.
Ceremonies and Festivals
One Prize Event is held per IC year and rotated
Tie the Knot A couple presents a woven or braided cord to the Leader with which to loosely tie them together during the ceremony. They determine how long or decorated it is! During the ceremony, a loop is wrapped securely around the wrist of one wolf while another loop is tied around the wrist of the other and an infinity knot is made over their paws in the middle! They are then made to endure the evening celebrations tied together this way until the reception is concluded by sunrise of the next day! Packmembers are encouraged to bring the new couple gifts and provide a meal to share. As well as guess how long the couple can keep the cord tied together through the night, guests can make games for the couple to test themselves on!
Welcome Day! The pack can gather before the den where the new pups will venture outside of it for the first time! The pack will welcome the new babies into the world!
The Holy Hunt! (with a Prize!) In Auster Autumn every member is encouraged to hunt! We must stock the stores every autumn to ensure the pack lasts through harsh winters! Whoever has the highest number of hunting posts for the autumn season gets a prize! (A small accessory for their character(with illustration!), or 150 gems to OOC account!)
The Holi Festival! (with a Prize!) A feast! A market! A parade! A Paint Fight! On the first full moon of Auster Spring, the borders of Lazuli Falls are open for one day! From sunrise to noon guests and pack can mingle and feast and trade! But when the sun reaches its zenith QUICK! Cover your wares and foods because the Color Festival is about to begin! Choose a vibrant colored pigment dust and throw it at the nearest attendee! Whoever has the most posts at the end of the Three Week Event, marked E, and is either trading or color fighting gets a prize! (A small accessory for their attending character(with illustration!), or 150 gems to OOC account!)
Trade Goods and Resources
Eggs, chickens, turkeys
Exotic bird feathers
Sugar
Crystals and Gems:
- Quartz and colored Quartz
- Tourmalines and Flourites
- Tigers Eye nad Jadeite
- Blue Auster Opals
Herbs and Spices:
- Alder buckthorn, Alfalfa, Boneset
- Ginger, Turmeric, clove, pepper
- Ginseng, Horsetail, Lamb's ear
- Marshmallow, meadowsweet, Periwinkle
- Valerian, Willow, Echinacea
- Eucalyptus, Peppermint, Lavender
Prey/ Pets / Skins/ Bones
- Capybara, Okapi, Takin (fall and winter)
- Tapir, Water buffalo, Dik-dik
- South porcupine, Lemurs, Monkeys
Prey/ Birds
- Peafowl, Flamingo, Parrots
- Toucans, Emu, Magpie
- Black swans, Ibis, Vulture
- Eagles, sea birds, Roller birds
- Ducks, Heron, Storks
Prey/Predators
- Fossa, Bengal Tigers, Hippo,
- African Lions, Secretary bird, Cassowary,
- Apes, Tropical Bears
Points of Interest
The Falls
Haydée's Quarters: Haydée has chosen to den behind the falls in a space that actually branches off near Bellamy’s old room. A short walk is all it takes to find the first area of her section and she uses this space to greet guests. Furs are piled around to sit on and torches are scattered around to light the darkness. In the back of the room, a heavy fur hangs and, beyond that, is Hay’s private sleeping area. Several plush furs are piled in the center and a series of shelves line the walls. On these wooden shelves, books, jars filled with herbal concoctions, and rolled-up maps are arranged. It is a small place but perfect for the small wolf who lives there.
Pheonix: Fenix decided to make a den in the Lazuli Falls territory. It sits closer towards the top of the falls in the forest, with enough space for five to six wolves with an herb store in it - a dirt hut if you will.
Ranks and Skills
Ranks:
All ranks are encouraged to hunt, fight, work on resources, and patrol the borders. Just because it is the responsibility of a certain Rank does not mean the Skill or activity is locked to that title! Everyone's allowed to have hobbies and help each other out. If your character has a special interest or expertise within a title they can request a specialization that looks like a banner they may place on their signature or profile! For example the Bug Maniac as a Ranger or the official Pack Chef as a Magpie.
Skills:
This is a character and story-driven pack, we are more than our skills! A druid can have fighting skills and a ranger doesn't require fighting or hunting skills. Some skills may help in a certain rank but they aren't necessary. If you want to rank up in character though, you need to show that you're serious about your skills and devotion to pack life.
Guests of Vedia
Beauregard
Tanelan
Noelle
Paradise
Wrecker
Bellatrix
Billy
Nolan
Blitzkrieg
Imogen
News
- 2024-09-28 Mandatory pack meeting! Here! Please post by Oct 18 – Eltrys
- 2024-09-27 The Hallows are raiding the caves for sugar! Defend your pack here! and watch the Raid Scoreboard! – Eltrys
- 2024-09-09 After many moons, Saga steps down from leadership and names Eltrys Chief. here – Eltrys
- 2024-05-14 Saga has called her first mandatory meeting as Ethne's new Chief! here – Saga
- 2024-04-22 Gilgamesh trespassed on Ethne lands and has been injured! Follow along as we try to heal him and Haydée races to The Hallows to deliver the news and ask for help. – Haydée
- 2024-03-01 Ethne is raiding, Raiders Hollow! Follow the drama, the heart break,
and the love? here! – Haydée - 2024-01-14 The Raiders Hollow has launched a raid against Ethne! Who would have thought? – Haydée
- 2023-08-29 Haydée is holding a mandatory meeting to talk about the change of leadership. – Haydée
- 2023-08-15 Lost in grief and needing to heal, Bellamy has given control of Ethne to her Heir – Haydée
- 2023-05-29 Gavroche, Bellamy's mate and the pack advisor, has been murdered... – Bellamy
- 2023-03-12 "It ain't the speakers that bump hearts it's our hearts that make the beat!" - Bellamy has called a pack meeting with the intent of discussing a mentoring program for the yearlings, pack and trade relations, as well as some future changes for the pack's functioning a a whole. It is mandatory to all current members. What does the Leader have in store? – Bellamy
- 2022-10-08 Bellamy discovers the fading scent of Fenmyre and puts out a claiming call. When no challengers step forth to dispute her claim she forms Ethne and sets their primary territory as Lazuli Falls. She soon adds Cattail Creek as their second territory. – Bellamy
Relations
- Armada – Neutral (Trade)
Bellamy has met with Sirius Armada, the Warlord of the Armada, and an understanding was put into place that neither pack is looking to make enemies of the other. Haydée will be reaching out to the Armada to let them know of the change of Leadership and the possibility of trading. Ethne members are not to cause harm to Armada members. - Avalon – Friendly (Trade)
Corbie, the pack's alpha, offered sanctuary to Bellamy's family while she was pregnant and preparing for her journey to become an alpha. While Corbie is against the possibility of an alliance, the packs are on friendly terms and a good option for trade. Bellamy thinks highly of Corbie and respects her greatly and, after visting the pack, Haydée has opened Ethne's borders to Avalon's wolves. No harm is to come to any of them and, if they ask for help, do your best to help. - Elysium – Allies
Haydée has found a kindred soul in Avacyn and the packs are now officially allies! Elysium wolves are welcome in Ethne lands but it is asked that they announce themselves at the borders first. - Hellborn – Unknown
Our neighbors seem content to live in peace. Efforts will be made to improve relations. - Hemlock – Unknown
This pack is unknown to Haydée right now. When interacting with its members, use caution and good sense. Remember: Do not harm unless they attack first. - Insomnia – Neutral
Saga has come across Enki on more than one occasion, and has deemed the pack a neutral party and no longer a potential threat. - Obscura – Unknown
We are unaware of the change of leadership from Valta to Obscura.
- Raiders Hollow – Enemies
Due to the raids and ridicule that Haydée and other members have had to endure, the members of Raiders Hollows are considered enemies of Ethne. Do not seek them out and, if you find them, give these hooligans a permanent reminder of our pack. All Raiders Hollows members are banned from Ethne land. - The Hallows – Friendly (Trade)
Bellamy has met with Artorias and her initial reaction to the Aegis and the pack as a whole is a positive one. As a pack intended as a sanctuary, Bellamy has no desire or intentions to cause trouble with this pack. Bellamy remains curious about Artorias and his pack, eager to see how the bond between their packs could potentially grow in the future. Bellamy is currently receiving care here and Haydée finds herself trusting the pack. Ethne members are not to cause harm to The Hallows members. - The Syndicate – Enemies
The Syndicate's rise to power came at the cost of Beauregard and Tanelan's pack. They are a bloodthirsty lot that are not to be messed with and no retribution is to be sought for what happened to Norad, per Beauregard's request. Ethne members are not to seek them out and, if you happen to run into a member of theirs, use caution and good sense. They are banned from Ethne. - Tojo-kai – Unknown
Not much is known of this pack.
Ranks
Archdruid
The leader of the pack, and the leader of the Druids.Scion
The next Archdruid in line should they complete their studies and achieve their Druidic title. Should something happen to the Archdruid, the Scion with inherit the pack.
War Chief
The battle master and grand advisor in the ways of war. The War Chief is the primary leader of the fighters and is expected to keep the fighters well trained and ready to fight when necessary. This member has the powers of Tier 2 and can promote and demote members within the ranks of Sparrows and Rangers. They will lead defensive and offensive efforts in Raids. Sage
A counselor and advisor. This member aids those who may be going through troubling times, as well as helps train and prepare the pack for lives many challenges.
Druids
A prestigious title that will be known throughout the land as knowledgeable, powerful, and wise disciples of the Elements. They are keen to work with the sources of magic and nature throughout Ardent, and are wise advisors and powerful healers. To ask for a Druid's advice is to ask the earth itself for wisdom. They may be asked to perform a ritual on behalf of someone or travel to another pack to offer their assistance. They must be masters of their skills. Only 3 Druids may be active at any one time, only the Archdruid may promote or demote within the Druidic Order.
Elders
Sagely aged and well-respected members of the pack. An Elder can be no less than 7 years old to qualify for this prestigious title. They are respected and held in high esteem. They may lead rituals, and lessons, and present others for promotion.
Guardians
The leaders and organizers of the Rangers and Sparrows. They are to lead training and spars among any pack members. They are responsible for teaching the lower ranks and holding them accountable for their missions and tasks as well as attending raids. They may lead rituals, and lessons, and present others for promotion.Clerics
The teachers and organizers of the Magpies and Keepers. They are responsible for teaching the lower ranks and holding them accountable for their missions and tasks. They may lead rituals, and lessons, and present others for promotion.
Bards
Once mastered the lessons of the Ovate, these wolves are to study the deeper meanings of becoming a Druid. They must work on mastering the art of the written word, map-making, deal-making, politics, and the psychology of the mind. They will learn how to become lore-keepers and storyweavers. They must be Experts in their skills.
Rangers
These vigilant members are crucial to protecting the pack and resources. They can survey the land, keep track of prey, and plants, and be the general protectors of the packlands. They can scout out danger within pack borders, hunt, protect prey populations, forage, attend the defenses of the pack, and attend raids. Sparrows
These adventurous and travel-minded members are keen on scouting ahead, gathering information about prey migration patterns, and the status of other packs, scoping out pack relations, patrolling the borders, initiating potential trade relationships, delivering messages, and reporting back on what they learn! Hospitality Squadron
For the social members who enjoy welcoming new members and making sure everyone has what they need!Magpies
These industrious and economically minded members are crucial to the upkeep and organization of the pack's resources. They are crafters, traders, organizers, collectors, counters, artisans, painters, blacksmiths, chefs, leatherworkers, potters, etc.
Keepers
These considerate and attentive members are responsible for the livestock and communal gardens of the pack that feed and heal our members! They may be bird keepers, gardeners, herbalists, foragers, and livestock guardians.Ovates
These scholarly and knowledge-seeking members are keen on bettering themselves and seeking the knowledge to become a Druid. They will study the healing arts, land stewardship, history, and respect for all living things. This is a Spiritual Path that leads directly to the title of Bard.Refugees
This wolf has been claimed or came to the pack as an asylum seeker or refugee. They are given all the amenities of the pack and treated well. They must have a 4th Circle escort outside of Packlands. They are given two seasons to decide if they want to join the pack fully as a Migrant or be released from the ranks.
Fledglings
The apprentices of the pack. They should be working on becoming a fully-fledged pack member. A higher rank can be demoted back to Fledgling. They must have a 4th Circle escort outside of Packlands. Nestlings
The young of the pack not yet Fledglings. All progeny born of the pack start as Nestlings. They can be promoted to Fledgling between 6mo to 1.5 yo. They must have a 4th Circle escort outside of Packlands.
Migrants
A new member of the pack, the only 5th Circle rank allowed outside of packlands without an escort. They must choose a profession or path within two seasons of joining or be demoted to Delinquent. Missing
These wolves are declared missing for the season. They have not been found in the packlands for two seasons nor have they sought the Chief's permission to be out of packlands for longer than two seasons. If they are not found within this season they are declared dead or defected.
Delinquents
These wolves are labeled Delinquent and must Atone for their transgressions. They have two seasons to work on their Atonement before they are released from the ranks and the borders are closed to them.