WARNING! The Syndicate is a mature, adult-themed pack.
Character alignments fall between chaotic neutral - chaotic evil.
Focused on patriarchy, it is led by a tyrannical Sultan, Sephiran Saxe.
The Syndicate serves as a haven for the Saxe family. Like-minded souls may be welcomed if they manage to impress the Sultan. Their goal? Ignite a wave of destruction, spread the plague of their bloodline, and reap Boreas and Austur for all of its fortunes. The Syndicate has a heavy focus on raiding, pillaging, and bloodsportage. For more information regarding the Saxe family, click here.
Character alignments fall between chaotic neutral - chaotic evil.
Focused on patriarchy, it is led by a tyrannical Sultan, Sephiran Saxe.
The Syndicate serves as a haven for the Saxe family. Like-minded souls may be welcomed if they manage to impress the Sultan. Their goal? Ignite a wave of destruction, spread the plague of their bloodline, and reap Boreas and Austur for all of its fortunes. The Syndicate has a heavy focus on raiding, pillaging, and bloodsportage. For more information regarding the Saxe family, click here.
Territories
Former Leaders
General Rules
THE LAWS OF CHAOS
All pack members must pledge their allegiance to the Sultan and Sultana. Betrayal is punishable by permanently debilitating maims and / or death.
Any who commits treason will be brought forward to the pack to receive punishment by them all. The Sultan decides if their crime results in their death.
Any wolf below the rank of Sultan may be challenged for their rank. These challenges are public and it is encouraged for all packmates to witness the battle.
If there are quarrels among members of the pack, it is an expectation that they handle it amongst themselves. This being said, pack mates CANNOT kill each other. If the Sultan or Sultana needs to step in, there will be consequences for both parties involved.
Pack members cannot cause conflict with other packs unless given permission by the Sultan directly. Doing so is punishable by maiming or death.
Should a pack member wish to bear offspring with a male/female that is not in the pack, they must request permission from the royal pair. Should a wolf breed without permission, they will be forced to claim the children and mother/father into the pack.
All trespassers are to be given the option of execution or enslavement. Should they choose enslavement they are to be brought to the alpha pair for questioning and judgment.
Khalif should be supervised, protected, and trained by everyone in the pack. Sidi must show them respect.
Any pack wolf may have a collection of Sidi, and it is their responsibility to look after them. They are required to share them with the Sultan, but can deny other packmates.
Sidi must show desirable traits, such as submission, compliance, respect, etc. If they commit any act of treason, they are to be humiliated by all in the pack.
Sidi may not produce pups with one another. If this occurs, all pups will be terminated by the Sultan and Sultana. To prevent this, male Sidi are historically castrated by their master.
Sidi can only win their freedom by battling their masters or the Sultan.
SEASONAL EVENTS
- Winter - Culling of the Sidi Tournament
Members of the pack who possess Sidi may enter them in a gladiator-style tournament that is purely for the entertainment of their masters. Masters are expected to place bets on their Sidi to win prizes. Prizes will be discussed OOC (including but not limited to character items, site donation, gems, etc), and will be given to the master of the winning Sidi. Also presents an IC opportunity to discard Sidi. - Spring - Coming soon.
- Summer - Coming soon.
- Fall - Sonbahar Blaze
A celebration involving the entire pack, where they rejoice in successful raids and other accomplishments. A large bonfire is lit in the heart of the territory, and the pack members will spend the evening indulging in gluttony. Sidi are expected to dance for their masters and serve them food and drinks. Be wary- this can turn into a rowdy event.
MISC EVENTS
- Khalif tiered training - From the moment pups are born, they are shaped into bloodthirsty warriors. It is a parent's responsibility to train their pups through tiered predator fights- meaning, they will present a predator for their child to fight, starting small and increasing in size as the child meets their milestones. This is meant to prepare them for their Yearling Right of Passage trail.
- Yearling Right of Passage - The trail to determine where the Khalif will fall into the ranks as a yearling. Depending on the season, the trail for yearlings coming to age will change. Common trials may include participating in their first raid, participating in a gladiator-style fight event, successfully claiming their first Sidi, fighting off NPC trespassers, etc.
- Journey of Discovery - Any character born to the pack who isn't double mastered by their first birthday is to go on a self-discovery journey as is custom for all Saxe children. And may only return to the pack (if they choose to do so) upon double mastering.
- Yearly trading of Sidi - An event where slave traders are welcome to approach the pack with the intent to sell & buy Sidi. Pack members can trade their Sidi among themselves at this time. Presents IC opportunity for players to adjust their character list.
- Airing of grievances - Pack members are encouraged to speak their minds regarding pack issues / ideas without repercussion. This can follow an unsuccessful raid or siege, a harsh winter season, a major shift in ranks, etc.
PACKLAND DESCRIPTIONS
- The Polar Sound - Coming soon.
- Sidi Dens - Coming soon.
- Ardens Glacies - In the winter months, a sturdy ice bridge connects the island to the mainland, making passage between the territories easily accessible. But during the other seasons, wolves must brave the frigid, ocean waters, and are encouraged to travel in groups to assist each other.
After braving the ocean waters or using the ice bridge, wolves are met by dark, obsidian beaches. The obsidian beaches surrounding the island are treacherous- oftentimes slick with black ice, even more so in the colder months.
A trail that is etched into the mountainside will lead you to a young pine forest near the rim of the dormant volcano. It's been several years since the last eruption, and the forest has had time to work on healing itself and returning to what it once was. The pack’s herd of sheep can be found in the forest, located in a corral complete with a shelter. On the Eastern ridge of the forest, a valley that has been gutted into the mountainside from previous eruptions provides a passageway to the lake at the heart of the dormant volcano.
After traveling to the heart of the volcano, you are met by a heated freshwater lake. It is surrounded by volcanic ash beaches with various nooks and crannies carved out of the walls, forming caves and labyrinths where lava flowed in the last eruption. There are also smaller private pools hidden in depressions around the edges. - Sparse Pines - Coming soon.
RESOURCES / INVENTORY
- Herd of Hebridean Sheep - Managed and protected by the Effendi- Köle and the Sidi, the herd of sheep is the primary livestock of the pack. Their horns and wool are harvested and used for crafting items.
- Venemous Snakes - Companions to some pack members. Misc snakes are also available for harvesting venom. The venom is stored in clay pots and can be used to coat weapons, perform experiments, & trade with other packs / bands.
- Misc daggers / weapons - Stored in the weapons arsenal within each territory. Pack members are encouraged to add more to their supply if they find weapons during their travels. These can be used for skills, non-fight related threads, etc.
- Misc herbs / poisons - Readily available to the healers of the pack, stored in a large den that is primarily organized and stocked by the Effendi-Haakim.
- Misc bones, corpses, mutilated carcasses - Used to decorate the borders of the packlands, to ward off intruders, and serve as a warning. They are strung within the trees, set along the borders, etc.
RAID SCOREBOARD
- The Syndicate vs Armada - [Winter, Year 20] Armada Wins.
- The Syndicate vs - results.
News
- 2024-06-17 The Syndicate has taken over the Sparse Pines! – Sephiran
Relations
- Armada – Neutral
After meeting with the Warlord Basilisk, Rhazien establishes a neutral stance between their packs. - Avalon – Unknown
Sephiran does not know this pack exists. - Elysium – Unknown
Sephiran does not know this pack exists. - Hemlock – Neutral
Having met the viking king, Rhazien relayed information regarding his pack to Sephiran. Right now, Sephiran has a neutral stance. - Insomnia – Unknown
Sephiran does not know this pack exists. - Obscura – Unknown
Sephiran does not know this pack exists. - Raiders Hollow – Neutral
Being Aresenn's previous home, Sephiran is neutral towards Raiders Hollow. - The Hallows – Enemies
Artorias declares The Hallows as an enemy to The Syndicate. Violence from this pack will be reciprocated. - Tojo-kai – Unknown
Sephiran does not know this pack exists. - Vedia – Enemies
Given The Syndicate uprooted their ally Norad and created their pack, these two groups are enemies.