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Ardent Wolf RPG - Raiders Hollow
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Raiders Hollow

Vicimus, Vincimus

The Raiders will raid and they will raid often. No one is safe.
Raider's Hollow is considered a Lawful Evil aligned pack.
Members range from nice to nasty so be careful where you tread.

General Rules


  • What Gilgamesh and Modesty say, goes.
  • Raider's have a 'fuck around and find out' policy for members and visitors alike. Players are encouraged to RP in a way that is true to their character. We won't micromanage our pack members, but be aware there may be consequences for your choices and actions and these won't be discussed OOC beforehand.
  • Trespassers on any land claimed by the Raider's regardless of proximity to pack borders run the risk of being force claimed or maimed.
  • Tier 2 ranks have the ability to accept members into the pack in the leader's absence (including via force claim).
  • The ONLY members not required to raid are Regents, Medics, and Moppets who do not have fighting as a skill.
  • Pups under the age of 1 are not allowed to drink until their first birthday.
  • Members who cause issues with other packs that Modesty has not put a bounty out against will be forced to deal with those issues themselves. Raiders are here to raid, not start wars, and unnecessary provocation may lead to expulsion from the pack without warning.
  • If a character does not align with the pack ideals or decisions, they are free to leave at any point in time.
  • Promotions are only available through winning BOTH raid fights - unless they are not of fighting rank then promotions will be gained via other methods.
  • Members are NOT allowed to have puppies unless approved by Modesty or Gilgamesh first.

NOTE: Just because the raiders are deemed “evil” does not mean they are inherently cruel or despicable.
Modesty and Gilgamesh live by a set of personal rules and as such, will save violence for necessary times or lessons to be learned.
Raiders will raid for resources unless a pack has made it clear they are their enemy.
If players create drama or issues OOCly, they will be removed from the pack or forbidden from joining.
As Modesty and Gilgamesh’s players, we keep all IC situations IC and never allow it to cross into the discord server or elsewhere.
Please DM NachoMumma directly if you don't feel comfortable asking questions in the Raider's chat relating to IC goings on.

Activity Requirements


  • If a member has Fighting as a skill, they will be required to join in the raids. Additionally, pups with fighting as a skill are expected to participate in raids from three seasons of age. If two consecutive raids are missed by a member with fighting as a skill, they will be removed from the roster.
  • Inactivity for 2 months may result in removal from the pack.
  • Pups are expected to reach a proficiency of Expert in both skill sets by the time they are 1 year old. Those who do not will be removed from the roster on their 1st birthday.

Current Raid List


⍟ RAID COOLDOWN ENDS: (Raid in progress)
TOTAL WINS: 5, TOTAL LOSSES: 1
⍟ Armada, Last Raided: August 2023, defended, Win/Lose: Lost
⍟ Ashen, Last Raided:, Win/Lose: ??
⍟ Avalon, Last Raided:, Win/Lose: ??
Ethne, Last Raided: March 2024, defended, Win/Lose: Win January 2024, attacked, Win/Lose: Win
⍟ Elysium, Last Raided:, Win/Lose: ??
⍟ Hemlock, Last Raided: May 2024, Win/Lose: Win
⍟ Insomnia, Last Raided: September 2023, attacked, Win/Lose: Win
⍟ Obscura, Last Raided: July 2024, Win/Lose: ??
⍟ Polaris, Last Raided:, Win/Lose: ??
⍟ The Syndicate, Last Raided:, Win/Lose: ??
⍟ The Hallows, Last Raided:, Win/Lose: ??
⍟ Tojo-Kai, Last Raided:, Win/Lose: ??
Valta, Last Raided: April 2021, attacked Win/Lose: Win
Initiated Wins
1, 2, 3, 4, 5

Current Bounties


  • Maims on Polaris wolves until Haydee is handed over to Gilgamesh per this thread.

Pack Information


Cryer's Ravine


Gilgamesh, Modesty & Jael's Treehouse: Central to the territory, overlooking the Moor and the Estuary, a treehouse has been constructed on the edge of Cryer's Ravine. Taking inspiration from Dread and Deluge's treehouse on Dove Island, this multi-level structure has plenty of room to house their furniture from Daager Isle (they've even managed to find some nice flat stones so they can safely light a fire). On the first floor is a large grizzly rug where the pups typically sleep. Up a flight of stairs is another level with a massive pile of soft and comfy pelts that make up their bed. The treehouse platforms are surrounded by half height walls, to allow plenty of airflow in the warmer months and the top portion is rolling shutters that can be dropped during colder weather to retain the heat.

Deluge & Dread's Treehouse: As far away from her mother as she could manage, Deluge and Dread have constructed their treehouse in a lone tree on the south-eastern edge of the Ravine (so far away it could almost be Faller's Fjord). The treehouse even faces away from central pack lands, instead looking out over the treacherous cliffs of the fjord and the unforgiving sea to the south. On a clear day, they have a great view of the Bifröst, Amron's castle and the Starlit Plains to the south. Like their previous treehouse, this one is a multi-level affair with half-height walls and shutters that can be dropped to maintain warmth in colder weather. The decor is homey (reminiscent of a log cabin, scattered furs and knick-knacks collected from various travels and friends) and they have utilised a hollowed trunk as a chimney to channel smoke out of their stone fireplace.

Druid's Moor



Veronica Plains


(image to come)


Avian Estuary




(Please DM descriptions if you'd like yours listed!)

  • A small herd of fluffy horned cattle purchased from the markets
  • A herd of goats collected free ranging where Valhalla once stood, reunited with the rest of their herd on their return to the moor.
  • Messenger pigeons collected from Dove Island before the move
  • Assorted waterfowl in the Avian Estuary, most notably ducks

Supplies: updating
Plants: updating
Prey: updating
Predators: updating

News

Relations

Ranks

The Raid Queen ILeader of Raider's Hollow.
Deluge

The Raid Queen IISecondary Heir.
Siduri

The Raid Queen IIIExpected to be inflammatory.
Calliope

Storm HeraldBringer of news and warnings for raids. An advisor to the Raid Queens and diplomat.
Only 1 allowed with this rank, cannot be challenged for.
Modesty

Keeper of the SpoilsOverseer of loot and post-raid logistics. An advisor to the Raid Queens.
Only 1 allowed with this rank, cannot be challenged for.

Shadow VoiceSecond in command to the Raid Queens.
Lead diplomat of the raiders and able to make political decisions in Raid Queen's absence.
Only 1 allowed with this rank, cannot be challenged for.
Dread

The WarbrandOne known to brand the Raiders’ enemies with the scars of their assaults.
Lead fighter of the Raiders.
Mastery in Fighting required for this rank, may be requested or challenged for.
Jael

Grim MedicThe "Grim Medic" knows the harsh realities of Raider life. This healer isn’t here to save everyone—only those who are still useful.
Lead Medics of the Raiders.
Mastery in Healing required for this rank, may be requested or challenged for.
Sakana

The QuartermasterAn artisan of destruction who ensures the tools of ruin are always ready (including adequate food for the pack and management of slaves).
Mastery in Hunting or Intel preferred for this rank, may be requested or challenged for.
Kenway

Battle SeerStrategic visionary guiding the Queen's war efforts.
This is an advisory role.
Mastery in Intel required for this rank, may be requested or challenged for.

RaidersFierce, relentless combatants in the queen’s forces.
Raider's with fighting as a skill.
Calico Jack
Corsair
Davey
Gilda
Inferno
Kestrel
Korona
Lyra Rum-Spice
Maelstrom
Navis
Pyxis
Sagittarius
Tarnish
Tide

Carrion MedicsGrim healers, scavenging life from the jaws of death with battlefield improvisation and ruthless skill.
Combat medics possessing both Fighting and Healing as a skill.
Celestia
Wake

ShadowhandsThese individuals work unseen but are crucial to the Raiders’ success. They sharpen blades, sew armor, and keep the machinery of raids operational in the background.
Generic members without the fighting skill and wish to pursue something other than fighting.
Such things would be: being a medic, a hunter, a spy, or a diplomat
Cressida
Cutlass
Morwenna
Pythia

VIPsThese are the members that can no longer fight but must be treated with the utmost dignity and respect.
Members who hold this title must be treated like kings and have any request fulfilled ASAP.
Sparrow

AshlingsThe next generation, full of smoldering potential. These children are born into fire and chaos.
Puppies under three seasons of age.
Atoll
Boggy
Kaira
Mercy
Rip
Shoal
Shore
Tempest

HoundsA personal servant or fighter, much like an animal under a master's direct control.
Owned slaves that are not for the use of the general pack.
To be respected as the property of another, but not necessarily treated as friendly until proven worthy.
Finch II

The DregsA derogatory term emphasizing their lowly, expendable status within Raider society. These are the remnants, the cast-offs who serve only to support the pack’s ambitions.
Slaves, captives, prisoners, trespassers, anyone who is not a real member. They must fight for or earn their freedom.
Members are NOT allowed to harm them unless told to do so by the Raid Queens