Territories
Former Leaders
General Rules
To preserve the secrecy of our structure, our home, and the affairs of us and our allies, a wolf will only be allowed to leave if he or she succeeds in a challenge against the Warlord or his chosen proxy. In rare cases, a trusted and loyal wolf may be given the Warlord’s blessing to leave without this formality.
No offensive action can be taken against any wolf belonging to an allied pack, unless in self-defense. Should an allied pack wolf strike first on a member of the Armada, it must be brought to the attention of Armada’s leadership for discussion and potential retribution.
Any intruder who trespasses on the Armada beyond their public areas must be intercepted by a wolf who is Tier 2 or higher. A lesser ranked wolf may only be first to intercept in emergent situations, and must call for a Tier 2 or higher wolf without delay to relieve them before they engage. This includes friendly visitors who call at the border, and excludes individuals who intend to make use of the marketplace.
All members are expected to collaborate to ensure the health and wellbeing of the pack, first and foremost. Medicine, food, bedding, birth control, and other essentials can not in any way be restricted from any member of the Armada, servants included.
Aside from those injuries sustained in training or as a result of punishment, no wolf should suffer any sort of abuse by another who belongs to the Armada. Members are expected to show a basic respect for all their pack-mates, including servants.
The word of the alpha’s should be taken as law, at all times. In times of war, severe punishments may be inflicted to those who question the command of their superiors.
Every member of the Armada is expected to show restraint and respect towards strangers and outsiders. To intentionally or negligently reflect poorly upon the Armada is to betray the Armada, and every wolf is expected to conduct themselves well to the neutral wolves of Auster and Boreas.
Mandatory meetings are mandatory and to intentionally avoid being present from one will be considered a severe crime deserving of punishment, or even the stripping of one’s rank.
All wolves must contribute to the well-being of the pack as well as the marketplace. Potential members should be screened for work-ethic and ambition upon being offered membership, and should a wolf prove themselves lazy and undeserving after acceptance they will be demoted to the rank of slave, where perhaps they will learn the importance of contribution.
As pack slots are limited and member turnover is rather low, reproduction for all wolves is an act that must be requested. Reproducing without express permission directly harms the Armada as a whole, and unauthorized litters may be punished to the fullest extent of the law. Servants and slaves are not permitted to reproduce at all, bearing the rare exception.
To ensure loyalties remain where they should, no wolf will be allowed to take a mate outside the Armada and it is highly encouraged to not risk reproduction in flings with loners or non-aligned packs, else the Armada may be forced to clean up your mess.
The neutrality of the marketplace is expected to be kept by all wolves who participate in its upkeep. While packs labelled an enemy to us or The Empire might be afforded extra observation, only a T2 rank or higher can decide to deny them service.
Patrols
PATROL SCHEDULES
To assist players in getting a better understanding of what their character’s lives look like day-to-day, we are beginning to test the concept of static patrols and patrol assignments. Every character regardless of rank will be responsible (ICly) for basic scent marking at minimum. Every non-warrior will be expected (ICly) to occasionally do a walking patrol of the territory, as every member of the Armada should have a basic understanding of self defence. Ranked warriors however will have designated locations to patrol and partners to relieve - this does not have to be roleplayed out, it’s merely an option for further world building, extra reason to thread with your packmates, and lets you better imagine what your wolf’s day-to-day might look like. We have left out assigned stations for Mile High Woods intentionally, to avoid what we feel might be too much micromanaging of player's freedoms. You're free to make whatever reasonable assumptions you wish in the defense of this territory to advance your plots.
First Light Point

A walkway carved into the cliff edge that spans from the marketplace entrances across to the Col / Woods border that is wide enough to comfortably fit two patrolling wolves.
Azure | Gossamer | Ophelia |
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Marketplace Security

This assignment is positioned inside the marketplace.
Assigned wolves are expected to patrol the public area as well as the adjoined storage/inn area.

This assignment is positioned inside the marketplace.
Assigned wolves are expected to patrol the public area as well as the adjoined storage/inn area.
Basilisk | Grimshaw | Hazel |
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Mountain Pass

A static post, positioned to guard against intruders from the north-west.
Sirius | Ruga | Levi |
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News
2022-11-01 » Zeitgeist has passed away and while dealing with their grief, Sirius and his youngest litter are temporarily staying in the Hallows. Sirius
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2022-08-28 » Zee and Sirius have had their final litter, their seven children have now been unleashed upon the pack. - Sirius
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2022-08-XX » Azure has been promoted to Warlord in Sirius' temporary absence, while a certain lovely bride gets married OOCly and ICly, while he tends to his newest litter. - Azure
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2022-05-03 » Help, I've fallen into the pack page and can't get out! - RelevantKoala
2022-03-07 » Raid Meeting for upcoming raid on Habari - Azure
2021-10-26 » Zee, having returned from being kidnapped, has stepped back from the hands-on responsibilities as an alpha. Azure is taking her place as Sirius' secondary. - Azure
2020-07-22 » The Armada conducted their first true raid (v Aerie, for supplies) [won] - Sirius
2020-05-02 » The Alpha's second litter has been born and Gossamer, Aris, Briar, Kotori, and Ophelia have officially left the den - Zeitgeist
2020-02-02 » The alpha's first litter has been born and Mortis, Azure, Indigo and Aslatiel have officially left the den - Zeitgeist
2020-1-02 » First official meeting - Ashen Armada relocates to Tall Grass Plains & Sea's Plain. - Sirius
2019-10-29 » Sirius founded the Ashen Armada - Sirius
Territory Description & Den Sites
The Northern Warren

A cluster of den-sites beneath the northern tooth of the mountain range.
A half-dozen entrances to the underground are scattered on the southern edge of the mountainside leading into a series of torch-lit pathways. Branching off the main tunnels are various sizes of caves, each unique in their own way with the ability to be converted into permanent den-sites for those so inclined. The caverns are warmer than you'd expect - likely a result of the nearby underground magma chamber that feeds the massive geyser to the north. These Warrens are the most secure spaces within the Armada and therefore it is encouraged for less battle-capable members to den here.
Wolf | Den-Site | |
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Sirius & Zeitgeist |
An easily accessible ‘stairway’ of rock leads up from the ground-floor den sites to a higher elevation. The cavern is large and open at the entrance - serving as a private common area - with a few attached sleeping areas further in. Temporarily houses the newest litter of Zeerius children, until they come of age to choose dens of their own. |
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Keahi |
Tucked around the corner between two entrances is Keahi’s den. It is apparent that she uses it for its function more than as her own private space and the only creature comforts found within are thick furs to keep the tropical wolf warm in the bitter winters. A window looks out toward the communal area and a thin fur separates her room from the common areas. |
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The Southern Warren

A multi-purpose underground tunnel system beneath the southern tooth of the mountain range.
Accessible from the south, a vast and wide cavern opens up nearest to the tip of the southern tooth of the mountain. The nearby underground river of lava lends it's heat all year round, though the expansive cavern is a touch colder than the more compact spaces of the underground Col. The space is used as a public market, with sentries posted upon the southern entrances and occasionally patrolling the merchandise stalls. Branching off this main cavern space are various storage areas where overflow/valuable goods are placed, as well as vacant dens that can be rented out to weary travelers for the right price. Tucked tightly behind the marketplace is a separate system of tunnels - accessible only from the communal area to the east - which could serve as extra den-sites for Armada members.
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Grimshaw & Malachai |
Steps lead up the side of the mountain facing the communal area to a den settled high above the rest. Nestled above a second den used as a bar underneath the sleeping quarters accessible from the Market, a private narrow, steep staircase connects the two inside separated by a door. Above the entrance to the bar is a private patio accessible only from the sleeping quarters. |
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Azure, Hanako & children (+Lyre) |
Azure and his family have claimed the den sites positioned at the end of the deepest southern tunnels. Three large dens serve as the family's sleeping areas, the children separated by gender until they are able to claim private dens of their own. The southern wall juts out into a small alcove that serves as their communal living area. Lyre, the family servant, has a bedroll in the hallway. |
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Aris |
Den and adjoined workshop, further description TBA |
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The Communal Area

Where the mountain range forks, a valley is created between the two teeth.
Standing proud in the centre of the valley is the second variation of the Obelisk of the Armada, where the pack’s rules have been carefully etched and displayed throughout their long history. A familiar site to any veteran members of the Armada, as is the adjacent bonfire that seems to never be allowed to burn out. This valley is the safest and fastest route to the Armada’s second territory - the Mile High Woods to the south-east. While the mountain side provides shelter from buffeting northern winds, the valley itself is not comfortable enough in warmth or security to recommend den-sites be situated here as opposed to the Warrens.
Mile High Woods
Gnarled trees with branches like ladders provide a hunting ground as well as alternative sleeping areas for one who might prefer the comfort of trees to that of stone.
The secondary territory for the Armada functions first and foremost as an easily accessible hunting ground. Therefore, wolves of the Armada are encouraged to make use of the space within Dreamer’s Col where possible, as to not provide too much of a presence that might chase large game away from the woods. The north-western border of the forest is well travelled, containing pens that could be used to raise livestock/companions to sell as well as gardens to grow herbs and other plants. The trees nearest to the Col’s border have been tested well for strength, and deemed suitable for safe climbing or even sleeping. Travelling further into the woods south-east, the territory takes on more of a feeling of a preserve where larger game is more frequent, and permanent modifications are discouraged.
Wolf | Den-Site | |
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Vacant Treehouse |
In the woods just before the entrance to the Col, and nestled at the cusp of a fallen tree sits a tree house. The entrance to the main floor is lined with rope to help guide a less climbing-apt wolf to its door. This entranceway services as a communal space and forks into three empty rooms. |
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The Public Marketplace

There is a time for war, and a time for neutrality.
Nestled within the Southern Warren an inviting expansive cavern, well lit via torch-light, opens up to the Boreas and Auster public. Sectioned carefully from the mountain’s residents and under guard by the most trusted of the pack’s warriors, it is a place all are welcome and none are to be harmed, regardless of their current relation toward the Armada or the Empire.
Any wolf within the Armada may take it upon themselves to open a stall and offer goods for trade. Goods owned by the pack itself are to be traded on behalf of the Armada (with the pack as a whole benefiting from the purchase price) though individuals are welcome to procure and sell their goods privately, giving a small cut to the pack in exchange for providing the space to do business. Loners may bargain with Armada leadership to sell goods on behalf of themselves, should they desire.
While the Armada does not require its members to take a heavy interest in the marketplace, it is important for members to understand that they may be asked to assist in some way or form. Fighters may be requested to provide lessons on purchased armaments, healers may be requested to explain the use of various herbs and medical equipment, navigators may be asked to assist with maps or explain tactics for safe exploring, and hunters should be aware that their hunting parties are partially contributing to goods for sale.
Visitors are requested to wait outside the cave system to be escorted in by a patrol, rather than walk in unannounced.
Relations
- Ashen –
Long-Term Alliance
The Armada was created beneath the Ashen Empire umbrella. Once an underling to the Empire, until Sirius decided the wolves of the Armada deserved independence and chose to see himself as an equal to Ashen and its Empress. Regardless, Ashen remains one of our closest allies and friends, and the Empress' wolves are given free roam and protection within Armada territories. - Avalon –
Relationship Unknown
The Armada does not have a large opinion currently on Avalon or it's leadership. Azure is hesitant of the way Corbie spoke of the Fatalis name and their 'war pack' during the challenge - and feels like he should at least dislike her for beating Kotori out for leadership - though at the same time, respects the strength shown during the skirmish. This, combined with Corbie's early attempt for diplomacy on our borders has put the Warlord in a current camp of "I'm not sure how to feel about you." - Elysium –
Relationship Improving
Elysium's leadership left a good first impression on Sirius during the pack challenge for Winterfell in Spring of Year 17. Further interactions brought forth more similarities between the two packs, notably our shared priorities on family values and distain towards religion and the extremists who practice it. While we have no formal alliance, the Armada considers Elysium to be a tentative friend. - Ethne –
Relationship Unknown
The Armada has no knowledge of this new pack. - Mirovis – Unknown
Currently an unknown pack - Pirates Plunder –
Relationship Declining
From the moment the Pirate pack was created their relationship with the Armada was already rocky. Multiple IC happenings have driven the Armada against them, including (but not limited to) setting fires and attempted kidnapping of members. After the kidnapping of the Armada's diplomat and further antagonistic actions against us, we have labelled this pack and members from it as enemies. Leadership is extremely wary of further potential attacks against us and ours, and all Armada wolves are encouraged to remain diligent and watchful outside of territory, where the pirates have been caught skulking. Since losing a raid against them in Summer, Year 18 and an attempted maim of a Fatalis child by Pyralis, the Armada's opinion of these wolves has only dropped. Azure encourages an attack-on-sight mentality for any pirates caught in the north. - The Hallows –
Long-Term Alliance
The Hallows was initially formed by two high ranking members of the Armada, who received permission from Sirius to split off and create their safe haven for those who needed it. The split was friendly, and we've remained close allies to this day. - Tojo-kai –
Relationship Stable
While the fracture of Ashen by the koi-wolf Hattori left a bitter taste in the leadership of the Armada, we remain begrudgingly neutral towards Tojo-Kai. - Valhalla –
Relationship Stable
While Valhalla is not quite an ally they are not an enemy either. The Armada knows little of the pack, though at one point had suspicion they were harboring a missing Armada member. Diplomacy on that situation failed to resolve things, and we continue to eye them carefully from a distance. - Valta –
Likely Allies
Valta, as a pack led by one of the Fatalis family members, is an understandably close ally to the Armada. While official talks have not yet happened, we can assume that even in their formative weeks coming into existence that the Armada and it's leadership would default to a state of alliance.